Rearrange CfgMagazines

This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together.
Unused items got moved into a folder called Not used under items.
This commit is contained in:
A Man
2020-04-23 13:49:52 +02:00
parent b52325c9d7
commit 5e2654247f
112 changed files with 3115 additions and 3144 deletions

View File

@@ -0,0 +1,60 @@
class equip_aa_battery : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_ITEM_NAME_equip_aa_battery;
descriptionShort = $STR_ITEM_DESC_equip_aa_battery;
picture = "\z\addons\dayz_communityassets\pictures\equip_aa_battery_ca.paa";
type = 256;
};
class equip_d_battery : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_ITEM_NAME_equip_d_battery;
descriptionShort = $STR_ITEM_DESC_equip_d_battery;
picture = "\z\addons\dayz_communityassets\pictures\equip_d_battery_ca.paa";
type = 256;
};
class equip_floppywire : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_ITEM_NAME_equip_floppywire;
descriptionShort = $STR_ITEM_DESC_equip_floppywire;
model = "\z\addons\dayz_communityassets\models\floppywire.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_floppywire.paa";
type = 256;
};
class equip_scrapelectronics : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_ITEM_NAME_equip_scrapelectronics;
descriptionShort = $STR_ITEM_DESC_equip_scrapelectronics;
model = "\z\addons\dayz_communityassets\models\scrapelectronics.p3d";
picture = "\z\addons\dayz_communityassets\pictures\scrapelectronics.paa";
type = 256;
};
class ItemLightBulb: CA_Magazine
{
scope = public;
count = 1;
type = 256;
displayName = $STR_EPOCH_LIGHTBULB;
model = "\z\addons\dayz_epoch\models\bulb.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_bulb_CA.paa";
descriptionShort = $STR_EPOCH_LIGHTBULB_DESC;
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_196;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"light_pole_kit",1}};
input[] = {{"ItemLightBulb",1},{"PartGeneric",1},{"PartWoodLumber",6}};
};
};
};