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Rearrange CfgMagazines
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together. Unused items got moved into a folder called Not used under items.
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29
SQF/dayz_code/Configs/CfgMagazines/Items/Currency/TinBar.hpp
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29
SQF/dayz_code/Configs/CfgMagazines/Items/Currency/TinBar.hpp
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@@ -0,0 +1,29 @@
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class ItemTinBar: CA_Magazine {
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_TIN;
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model = "\z\addons\dayz_epoch\models\tin_bar.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_tin_bar_CA.paa";
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descriptionShort = $STR_EPOCH_TIN_DESC;
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};
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class ItemTinBar10oz: CA_Magazine {
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_10OZTIN;
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model = "\z\addons\dayz_epoch\models\tin_bar.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_tin_bar_10oz_CA.paa";
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descriptionShort = $STR_EPOCH_10OZTIN_DESC;
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class ItemActions {
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class Crafting {
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text = $STR_EPOCH_PLAYER_211;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"fire"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"ItemTinBar",10}};
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input[] = {{"ItemTinBar10oz",1}};
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};
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};
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};
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