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Rearrange CfgMagazines
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together. Unused items got moved into a folder called Not used under items.
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@@ -3,67 +3,63 @@ class CfgMagazines
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//External references
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class CA_Magazine;
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class HandGrenade;
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class TimeBomb;
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class CA_LauncherMagazine;
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class CA_LauncherMagazine;
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//Weapon magazines
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#include "Magazines\Magazines.hpp"
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//Attachments
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#include "Attachments\Attachments.hpp"
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//Consumables: food, drinks, fish, meat, harvestable food, garlic
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#include "Consumables\Consumables.hpp"
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//Trash
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#include "Trash\Trash.hpp"
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//Vehicle parts
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#include "VehicleParts.hpp"
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//Chemlight and Roadflare
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#include "Throwable.hpp"
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//Clothing
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#include "Clothing\Clothing.hpp"
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//Medical
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#include "Medical\Medical.hpp"
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//Miscellaneous
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#include "Items\Items.hpp"
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//Currency
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#include "Items\Currency\Briefcase.hpp"
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#include "Items\Currency\GoldBar.hpp"
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#include "Items\Currency\SilverBar.hpp"
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#include "Items\Currency\CopperBar.hpp"
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//#include "Items\Currency\BronzeBar.hpp" //The Bronze Bar has no model
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#include "Items\Currency\AluminumBar.hpp"
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#include "Items\Currency\TinBar.hpp"
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//All other items
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#include "Items\Flares.hpp" // Chemlight and Roadflare
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#include "Items\Bulk.hpp" // Bulk crates for wholesaler
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#include "Items\Gems.hpp"
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#include "Items\Ores.hpp"
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#include "Items\ChainsawGas.hpp"
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#include "Items\DocumentsPapers.hpp"
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#include "Items\Explosives.hpp"
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#include "Items\BarrelsCans.hpp"
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#include "Items\ToolCrafting.hpp" //Sledgehammer, Crossbow
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#include "Items\Paints.hpp"
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#include "Items\Planting.hpp" //Kilo of Hemp, Fertilizer
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#include "Items\Wood.hpp"
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#include "Items\Metal.hpp"
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#include "Items\Concrete.hpp" //Cinder, Mortar, Stone, Brick
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#include "Items\Textiles.hpp"
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#include "Items\Electronics.hpp" //Nails, screws, cards, hotwire kit etc.
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#include "Items\Locks.hpp"
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#include "Items\VehicleParts.hpp" //Vehicle parts
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#include "Items\Misc.hpp" //Nails, screws, cards, hotwire kit etc.
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//Attachments
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#include "Attachments\Attachments.hpp"
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//Crafting materials
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#include "Crafting\Crafting.hpp"
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//Consumables: food, drinks etc.
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#include "Consumables\Consumables.hpp"
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//EPOCH ADDITIONS
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#include "VehicleAmmo.hpp"
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// Gems
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#include "DZE\Gems.hpp"
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#include "DZE\Ores.hpp"
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// Items
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#include "DZE\Items.hpp"
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#include "DZE\Bulk.hpp"
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// Currency
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#include "DZE\Currency\Briefcase.hpp"
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#include "DZE\Currency\GoldBar.hpp"
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#include "DZE\Currency\SilverBar.hpp"
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#include "DZE\Currency\CopperBar.hpp"
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//#include "DZE\Currency\BronzeBar.hpp" //The Bronze Bar has no model
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#include "DZE\Currency\AluminumBar.hpp"
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#include "DZE\Currency\TinBar.hpp"
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#include "DZE\ItemWaterbottle.hpp"
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#include "DZE\PlasticWaterbottle.hpp"
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#include "Planting.hpp"
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// Building Stuff
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#include "DZE\ModularBuilding.hpp"
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#include "DZE\Misc.hpp"
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// Consumables
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#include "DZE\Food.hpp"
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#include "DZE\ItemSoda.hpp"
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//Building items - all items that can be build and placed in-game
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#include "Buildings\BearTrap.hpp"
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#include "Buildings\TripWire.hpp"
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#include "Buildings\Camonets.hpp"
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#include "Buildings\Sandbag.hpp"
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#include "Buildings\ModularBuilding.hpp"
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#include "Buildings\Storage.hpp"
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#include "Buildings\Tent.hpp"
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#include "Buildings\Misc.hpp"
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};
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