Rearrange CfgMagazines

This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together.
Unused items got moved into a folder called Not used under items.
This commit is contained in:
A Man
2020-04-23 13:49:52 +02:00
parent b52325c9d7
commit 5e2654247f
112 changed files with 3115 additions and 3144 deletions

View File

@@ -3,67 +3,63 @@ class CfgMagazines
//External references
class CA_Magazine;
class HandGrenade;
class TimeBomb;
class CA_LauncherMagazine;
class CA_LauncherMagazine;
//Weapon magazines
#include "Magazines\Magazines.hpp"
//Attachments
#include "Attachments\Attachments.hpp"
//Consumables: food, drinks, fish, meat, harvestable food, garlic
#include "Consumables\Consumables.hpp"
//Trash
#include "Trash\Trash.hpp"
//Vehicle parts
#include "VehicleParts.hpp"
//Chemlight and Roadflare
#include "Throwable.hpp"
//Clothing
#include "Clothing\Clothing.hpp"
//Medical
#include "Medical\Medical.hpp"
//Miscellaneous
#include "Items\Items.hpp"
//Currency
#include "Items\Currency\Briefcase.hpp"
#include "Items\Currency\GoldBar.hpp"
#include "Items\Currency\SilverBar.hpp"
#include "Items\Currency\CopperBar.hpp"
//#include "Items\Currency\BronzeBar.hpp" //The Bronze Bar has no model
#include "Items\Currency\AluminumBar.hpp"
#include "Items\Currency\TinBar.hpp"
//All other items
#include "Items\Flares.hpp" // Chemlight and Roadflare
#include "Items\Bulk.hpp" // Bulk crates for wholesaler
#include "Items\Gems.hpp"
#include "Items\Ores.hpp"
#include "Items\ChainsawGas.hpp"
#include "Items\DocumentsPapers.hpp"
#include "Items\Explosives.hpp"
#include "Items\BarrelsCans.hpp"
#include "Items\ToolCrafting.hpp" //Sledgehammer, Crossbow
#include "Items\Paints.hpp"
#include "Items\Planting.hpp" //Kilo of Hemp, Fertilizer
#include "Items\Wood.hpp"
#include "Items\Metal.hpp"
#include "Items\Concrete.hpp" //Cinder, Mortar, Stone, Brick
#include "Items\Textiles.hpp"
#include "Items\Electronics.hpp" //Nails, screws, cards, hotwire kit etc.
#include "Items\Locks.hpp"
#include "Items\VehicleParts.hpp" //Vehicle parts
#include "Items\Misc.hpp" //Nails, screws, cards, hotwire kit etc.
//Attachments
#include "Attachments\Attachments.hpp"
//Crafting materials
#include "Crafting\Crafting.hpp"
//Consumables: food, drinks etc.
#include "Consumables\Consumables.hpp"
//EPOCH ADDITIONS
#include "VehicleAmmo.hpp"
// Gems
#include "DZE\Gems.hpp"
#include "DZE\Ores.hpp"
// Items
#include "DZE\Items.hpp"
#include "DZE\Bulk.hpp"
// Currency
#include "DZE\Currency\Briefcase.hpp"
#include "DZE\Currency\GoldBar.hpp"
#include "DZE\Currency\SilverBar.hpp"
#include "DZE\Currency\CopperBar.hpp"
//#include "DZE\Currency\BronzeBar.hpp" //The Bronze Bar has no model
#include "DZE\Currency\AluminumBar.hpp"
#include "DZE\Currency\TinBar.hpp"
#include "DZE\ItemWaterbottle.hpp"
#include "DZE\PlasticWaterbottle.hpp"
#include "Planting.hpp"
// Building Stuff
#include "DZE\ModularBuilding.hpp"
#include "DZE\Misc.hpp"
// Consumables
#include "DZE\Food.hpp"
#include "DZE\ItemSoda.hpp"
//Building items - all items that can be build and placed in-game
#include "Buildings\BearTrap.hpp"
#include "Buildings\TripWire.hpp"
#include "Buildings\Camonets.hpp"
#include "Buildings\Sandbag.hpp"
#include "Buildings\ModularBuilding.hpp"
#include "Buildings\Storage.hpp"
#include "Buildings\Tent.hpp"
#include "Buildings\Misc.hpp"
};