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https://github.com/EpochModTeam/DayZ-Epoch.git
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Rearrange CfgMagazines
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together. Unused items got moved into a folder called Not used under items.
This commit is contained in:
102
SQF/dayz_code/Configs/CfgMagazines/Buildings/Camonets.hpp
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102
SQF/dayz_code/Configs/CfgMagazines/Buildings/Camonets.hpp
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@@ -0,0 +1,102 @@
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class desert_large_net_kit: CA_Magazine
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_LARGEDESERTCAMONET;
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descriptionShort = $STR_EPOCH_LARGECAMONET_DESC;
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model = "\z\addons\dayz_communityassets\models\packed_net_green.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_packed_net_green_ca.paa";
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weight = 25;
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "DesertLargeCamoNet_DZ";
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};
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};
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};
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class forest_large_net_kit: CA_Magazine
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_LARGEFORESTCAMONET;
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descriptionShort = $STR_EPOCH_LARGECAMONET_DESC;
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model = "\z\addons\dayz_communityassets\models\packed_net_green.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_packed_net_green_ca.paa";
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weight = 25;
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "ForestLargeCamoNet_DZ";
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};
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};
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};
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class desert_net_kit: CA_Magazine
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_DESERTCAMONET;
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descriptionShort = $STR_EPOCH_CAMONET_DESC;
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model = "\z\addons\dayz_communityassets\models\packed_net_green.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_packed_net_green_ca.paa";
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weight = 25;
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "DesertCamoNet_DZ";
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};
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_229;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"desert_large_net_kit",1}};
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input[] = {{"desert_net_kit",3}};
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};
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};
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};
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class forest_net_kit: CA_Magazine
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_FORESTCAMONET;
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descriptionShort = $STR_EPOCH_CAMONET_DESC;
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model = "\z\addons\dayz_communityassets\models\packed_net_green.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_packed_net_green_ca.paa";
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weight = 25;
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "ForestCamoNet_DZ";
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};
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_229;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"forest_large_net_kit",1}};
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input[] = {{"forest_net_kit",3}};
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};
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};
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};
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