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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
should fix undefined variable errors
This commit is contained in:
@@ -18,7 +18,7 @@ item13[] = {"Parse_Login",2,250,-66.532227,557.409241,33.467773,607.409241,0.000
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item14[] = {"Hive_Bad",4,218,125.000000,550.000000,225.000000,600.000000,10.000000,"Hive" \n "Bad"};
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item14[] = {"Hive_Bad",4,218,125.000000,550.000000,225.000000,600.000000,10.000000,"Hive" \n "Bad"};
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item15[] = {"ERROR__Wrong_HIVE",2,250,325.000000,550.000000,425.000000,600.000000,0.000000,"ERROR:" \n "Wrong HIVE" \n "Version"};
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item15[] = {"ERROR__Wrong_HIVE",2,250,325.000000,550.000000,425.000000,600.000000,0.000000,"ERROR:" \n "Wrong HIVE" \n "Version"};
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item16[] = {"Character_Setup",4,218,-175.000000,600.000000,-75.000000,650.000000,0.000000,"Character" \n "Setup"};
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item16[] = {"Character_Setup",4,218,-175.000000,600.000000,-75.000000,650.000000,0.000000,"Character" \n "Setup"};
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item17[] = {"Phase_One",2,4346,-75.000000,650.000000,25.000000,700.000000,0.000000,"Phase One"};
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item17[] = {"Phase_One",2,250,-75.000000,650.000000,25.000000,700.000000,0.000000,"Phase One"};
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item18[] = {"Response",4,218,-175.000000,700.000000,-75.000000,750.000000,0.000000,"Response"};
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item18[] = {"Response",4,218,-175.000000,700.000000,-75.000000,750.000000,0.000000,"Response"};
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item19[] = {"Phase_Two",2,250,-75.000000,750.000000,25.000000,800.000000,0.000000,"Phase Two"};
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item19[] = {"Phase_Two",2,250,-75.000000,750.000000,25.000000,800.000000,0.000000,"Phase Two"};
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item20[] = {"Dead_Player",4,218,125.000000,750.000000,225.000000,800.000000,0.000000,"Dead" \n "Player"};
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item20[] = {"Dead_Player",4,218,125.000000,750.000000,225.000000,800.000000,0.000000,"Dead" \n "Player"};
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@@ -108,7 +108,7 @@ item103[] = {"",7,210,-279.000000,371.000000,-271.000000,379.000000,0.000000,""}
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item104[] = {"retry_Login",4,218,-250.000000,350.000000,-150.000000,400.000000,0.000000,"retry Login"};
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item104[] = {"retry_Login",4,218,-250.000000,350.000000,-150.000000,400.000000,0.000000,"retry Login"};
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item105[] = {"",7,210,-379.000031,471.000000,-371.000000,479.000000,0.000000,""};
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item105[] = {"",7,210,-379.000031,471.000000,-371.000000,479.000000,0.000000,""};
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item106[] = {"Finish_1",2,250,-75.000000,1500.000000,25.000000,1550.000000,0.000000,"Finish"};
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item106[] = {"Finish_1",2,250,-75.000000,1500.000000,25.000000,1550.000000,0.000000,"Finish"};
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item107[] = {"dayz_preloadFini",4,218,50.000000,1550.000000,150.000000,1600.000000,0.000000,"dayz_preloadFinished"};
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item107[] = {"dayz_preloadFini",4,4314,50.000000,1550.000000,150.000000,1600.000000,0.000000,"dayz_preloadFinished"};
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item108[] = {"New_INFECTED_Character",4,218,-271.606934,571.673645,-171.606934,621.673645,5.000000,"New" \n "INFECTED Character" \n "258"};
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item108[] = {"New_INFECTED_Character",4,218,-271.606934,571.673645,-171.606934,621.673645,5.000000,"New" \n "INFECTED Character" \n "258"};
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item109[] = {"Player_Zombie__S",2,250,-611.348511,641.870300,-521.348145,691.870300,0.000000,"Player Zombie" \n " Selection"};
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item109[] = {"Player_Zombie__S",2,250,-611.348511,641.870300,-521.348145,691.870300,0.000000,"Player Zombie" \n " Selection"};
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item110[] = {"",7,210,-955.744385,664.969482,-947.744385,672.969482,0.000000,""};
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item110[] = {"",7,210,-955.744385,664.969482,-947.744385,672.969482,0.000000,""};
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@@ -243,8 +243,8 @@ link127[] = {107,32};
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link128[] = {108,109};
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link128[] = {108,109};
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link129[] = {109,110};
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link129[] = {109,110};
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link130[] = {110,64};
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link130[] = {110,64};
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globals[] = {0.000000,0,0,0,0,640,480,3,262,6316128,1,-416.145355,452.291077,1642.353271,662.678894,890,1004,1};
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globals[] = {0.000000,0,0,0,0,640,480,3,262,6316128,1,-633.732300,669.877075,2180.669678,358.546051,890,1244,1};
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window[] = {2,-1,-1,-1,-1,682,156,1176,156,3,908};
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window[] = {2,-1,-1,-1,-1,786,260,1280,260,3,908};
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*//*%FSM</HEAD>*/
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*//*%FSM</HEAD>*/
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class FSM
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class FSM
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{
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{
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@@ -1963,7 +1963,7 @@ class FSM
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priority = 0.000000;
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priority = 0.000000;
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to="Finish";
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to="Finish";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"dayz_preloadFinished"/*%FSM</CONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!isNil 'dayz_preloadFinished' && {dayz_preloadFinished}"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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};
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/*%FSM</LINK>*/
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/*%FSM</LINK>*/
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@@ -27,7 +27,7 @@ player setVariable["friendlies",DZE_Friends,true];
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//player addMagazine "Hatchet_swing";
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//player addMagazine "Hatchet_swing";
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//player addWeapon "MeleeHatchet";
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//player addWeapon "MeleeHatchet";
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waitUntil {!isNil "dayz_nutrition"};
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while {1 == 1} do {
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while {1 == 1} do {
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_start = diag_tickTime;
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_start = diag_tickTime;
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