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Remove some glitched map objects
Vanilla commits: https://github.com/DayZMod/DayZ/commit/f1b7ffe3274dfda9e0bcf94babfb84e039061335 https://github.com/DayZMod/DayZ/commit/08a883c2884920e424fc03f1a30deac2a17d9686 https://github.com/DayZMod/DayZ/commit/368dd0e8d57f9e3b130501c17fbd00a7d34a4e9f https://github.com/DayZMod/Battleye-Filters/commit/b0f60765d9cb03bbaeb8313f2125bccd4a1d98db https://github.com/DayZMod/Battleye-Filters/commit/4ae5006f8b99f74895f766e624bbf860be504eeb
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@@ -0,0 +1,17 @@
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/*
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Hide glitched map objects which can not be deleted
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HideObject is preferable to setDam because effects are not broadcasted over the network
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and there are no laggy destruction effects (smoke etc.)
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*/
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{(_x select 0) nearestObject (_x select 1) hideObject true} count [
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//Clip into Land_houseV_2T2 interior
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[[3555,2560,0],327215], //psi_bouda.p3d dog house //smoke after setDam
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//Clip into zero_building Land_HouseV_3I3
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[[2799,5209,0],187483], //fuel_tank_small.p3d //still visible and inflamed after setDam
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[[2800,5200,0],187495], //psi_bouda.p3d dog house //smoke after setDam
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//Clip into zero_building Land_HouseV_1L2
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[[3672,2435,0],327675] //kbud.p3d outhouse
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];
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