Remove some glitched map objects

Vanilla commits:

f1b7ffe327

08a883c288

368dd0e8d5

b0f60765d9

4ae5006f8b
This commit is contained in:
ebayShopper
2017-12-04 12:47:15 -05:00
parent ea2367a30b
commit 5ca381e95a
30 changed files with 149 additions and 160 deletions

View File

@@ -0,0 +1,17 @@
/*
Hide glitched map objects which can not be deleted
HideObject is preferable to setDam because effects are not broadcasted over the network
and there are no laggy destruction effects (smoke etc.)
*/
{(_x select 0) nearestObject (_x select 1) hideObject true} count [
//Clip into Land_houseV_2T2 interior
[[3555,2560,0],327215], //psi_bouda.p3d dog house //smoke after setDam
//Clip into zero_building Land_HouseV_3I3
[[2799,5209,0],187483], //fuel_tank_small.p3d //still visible and inflamed after setDam
[[2800,5200,0],187495], //psi_bouda.p3d dog house //smoke after setDam
//Clip into zero_building Land_HouseV_1L2
[[3672,2435,0],327675] //kbud.p3d outhouse
];