From 5bb15f0c664c7ba9c1c993baf0d0739e691161c8 Mon Sep 17 00:00:00 2001 From: McKeighan Date: Fri, 15 Aug 2014 13:36:47 -0400 Subject: [PATCH] Update UAZ.hpp Armor of only 50 on the upgrade seemed light since it's baseline is 40. The normal ratio of armor increase is X 2.5, so this has been applied to the 40. (results in 100 armor). Added damage resistance to the armor to increase it's effectiveness. --- SQF/dayz_code/Configs/CfgVehicles/LAND/UAZ.hpp | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) diff --git a/SQF/dayz_code/Configs/CfgVehicles/LAND/UAZ.hpp b/SQF/dayz_code/Configs/CfgVehicles/LAND/UAZ.hpp index 4d1cb6ea9..38ab8f849 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/LAND/UAZ.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/LAND/UAZ.hpp @@ -219,7 +219,8 @@ class UAZ_Unarmed_TK_CIV_EP1_DZE1: UAZ_Unarmed_TK_CIV_EP1 { // Armor 2 class UAZ_CDF_DZE2: UAZ_CDF_DZE1 { - armor = 50; // car 20 + armor = 100; // UAZ 40 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -266,7 +267,8 @@ class UAZ_CDF_DZE2: UAZ_CDF_DZE1 { }; }; class UAZ_INS_DZE2: UAZ_INS_DZE1 { - armor = 50; // car 20 + armor = 100; // UAZ 40 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -313,7 +315,8 @@ class UAZ_INS_DZE2: UAZ_INS_DZE1 { }; }; class UAZ_RU_DZE2: UAZ_RU_DZE1 { - armor = 50; // car 20 + armor = 100; // UAZ 40 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -360,7 +363,8 @@ class UAZ_RU_DZE2: UAZ_RU_DZE1 { }; }; class UAZ_Unarmed_TK_EP1_DZE2: UAZ_Unarmed_TK_EP1_DZE1 { - armor = 50; // car 20 + armor = 100; // UAZ 40 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -407,7 +411,8 @@ class UAZ_Unarmed_TK_EP1_DZE2: UAZ_Unarmed_TK_EP1_DZE1 { }; }; class UAZ_Unarmed_UN_EP1_DZE2: UAZ_Unarmed_UN_EP1_DZE1 { - armor = 50; // car 20 + armor = 100; // UAZ 40 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -454,7 +459,8 @@ class UAZ_Unarmed_UN_EP1_DZE2: UAZ_Unarmed_UN_EP1_DZE1 { }; }; class UAZ_Unarmed_TK_CIV_EP1_DZE2: UAZ_Unarmed_TK_CIV_EP1_DZE1 { - armor = 50; // car 20 + armor = 100; // UAZ 40 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3;