Fix _distance in dze_buildChecks

Passing false as the second parameter to fnc_find_plots always returns
DZE_PlotPole select 0. In dze_buildchecks we want to use DZE_PlotPole
select 1 if the classname is a plot pole.

_distance is already defined as DZE_PlotPole select 0 in the other three
files, so it is redundant to redefine it as the return value.

In player_upgrade.sqf the check for DZE_permanentPlot is not necessary,
because FNC_check_access handles both cases.
This commit is contained in:
ebaydayz
2016-06-16 20:15:51 -04:00
parent d74130b477
commit 5b7ef99569
4 changed files with 7 additions and 20 deletions

View File

@@ -15,7 +15,6 @@ _needText = localize "str_epoch_player_246";
_playerUID = [player] call FNC_GetPlayerUID; _playerUID = [player] call FNC_GetPlayerUID;
_canBuildOnPlot = false; _canBuildOnPlot = false;
_plotcheck = [player, false] call FNC_find_plots; _plotcheck = [player, false] call FNC_find_plots;
_distance = _plotcheck select 0;
_IsNearPlot = _plotcheck select 1; _IsNearPlot = _plotcheck select 1;
_nearestPole = _plotcheck select 2; _nearestPole = _plotcheck select 2;

View File

@@ -2,7 +2,7 @@
DayZ Base Building Upgrades DayZ Base Building Upgrades
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com. Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/ */
private ["_location","_dir","_classname","_missing","_text","_proceed","_num_removed","_object","_missingQty","_itemIn","_countIn","_qty","_removed","_removed_total","_tobe_removed_total","_objectID","_objectUID","_temp_removed_array","_textMissing","_newclassname","_requirements","_obj","_upgrade","_lockable","_combination_1","_combination_2","_combination_3","_combination","_objectCharacterID","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_distance","_needText","_findNearestPoles","_findNearestPole","_IsNearPlot"]; private ["_location","_dir","_classname","_missing","_text","_proceed","_num_removed","_object","_missingQty","_itemIn","_countIn","_qty","_removed","_removed_total","_tobe_removed_total","_objectID","_objectUID","_temp_removed_array","_textMissing","_newclassname","_requirements","_obj","_upgrade","_lockable","_combination_1","_combination_2","_combination_3","_combination","_objectCharacterID","_canBuildOnPlot","_nearestPole","_ownerID","_distance","_needText","_IsNearPlot"];
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_52" call dayz_rollingMessages;}; if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_52" call dayz_rollingMessages;};
DZE_ActionInProgress = true; DZE_ActionInProgress = true;
@@ -14,7 +14,6 @@ _needText = localize "str_epoch_player_246";
_canBuildOnPlot = false; _canBuildOnPlot = false;
_plotcheck = [player, false] call FNC_find_plots; _plotcheck = [player, false] call FNC_find_plots;
_distance = _plotcheck select 0;
_IsNearPlot = _plotcheck select 1; _IsNearPlot = _plotcheck select 1;
_nearestPole = _plotcheck select 2; _nearestPole = _plotcheck select 2;
@@ -25,18 +24,11 @@ if(_IsNearPlot == 0) then {
if(dayz_characterID == _ownerID) then { if(dayz_characterID == _ownerID) then {
_canBuildOnPlot = true; _canBuildOnPlot = true;
} else { } else {
if (DZE_permanentPlot) then { _buildcheck = [player, _nearestPole] call FNC_check_access;
_buildcheck = [player, _nearestPole] call FNC_check_access; _isowner = _buildcheck select 0;
_isowner = _buildcheck select 0; _isfriendly = ((_buildcheck select 1) or (_buildcheck select 3));
_isfriendly = ((_buildcheck select 1) or (_buildcheck select 3)); if (_isowner || _isfriendly) then {
if (_isowner || _isfriendly) then { _canBuildOnPlot = true;
_canBuildOnPlot = true;
};
} else {
_friendlies = player getVariable ["friendlyTo",[]];
if(_ownerID in _friendlies) then {
_canBuildOnPlot = true;
};
}; };
}; };
}; };

View File

@@ -4,7 +4,7 @@ DZE_ActionInProgress = true;
delete object from db with extra waiting by [VB]AWOL delete object from db with extra waiting by [VB]AWOL
parameters: _obj parameters: _obj
*/ */
private ["_activatingPlayer","_obj","_playerUID","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular"]; private ["_activatingPlayer","_obj","_playerUID","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_nearestPole","_ownerID","_refundpart","_isWreck","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular"];
player removeAction s_player_deleteBuild; player removeAction s_player_deleteBuild;
s_player_deleteBuild = 1; s_player_deleteBuild = 1;
@@ -54,7 +54,6 @@ else {
}; };
_plotcheck = [player, false] call FNC_find_plots; _plotcheck = [player, false] call FNC_find_plots;
_distance = _plotcheck select 0;
_IsNearPlot = _plotcheck select 1; _IsNearPlot = _plotcheck select 1;
_nearestPole = _plotcheck select 2; _nearestPole = _plotcheck select 2;

View File

@@ -21,12 +21,9 @@ _canBuild = false;
_nearestPole = objNull; _nearestPole = objNull;
_ownerID = 0; _ownerID = 0;
_friendlies = []; _friendlies = [];
_distance = DZE_PlotPole select 0;
_needText = localize "str_epoch_player_246"; _needText = localize "str_epoch_player_246";
_plotcheck = [player, false] call FNC_find_plots; _plotcheck = [player, false] call FNC_find_plots;
_distance = _plotcheck select 0;
_IsNearPlot = _plotcheck select 1; _IsNearPlot = _plotcheck select 1;
_nearestPole = _plotcheck select 2; _nearestPole = _plotcheck select 2;