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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Fix _distance in dze_buildChecks
Passing false as the second parameter to fnc_find_plots always returns DZE_PlotPole select 0. In dze_buildchecks we want to use DZE_PlotPole select 1 if the classname is a plot pole. _distance is already defined as DZE_PlotPole select 0 in the other three files, so it is redundant to redefine it as the return value. In player_upgrade.sqf the check for DZE_permanentPlot is not necessary, because FNC_check_access handles both cases.
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@@ -15,7 +15,6 @@ _needText = localize "str_epoch_player_246";
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_playerUID = [player] call FNC_GetPlayerUID;
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_playerUID = [player] call FNC_GetPlayerUID;
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_canBuildOnPlot = false;
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_canBuildOnPlot = false;
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_plotcheck = [player, false] call FNC_find_plots;
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_plotcheck = [player, false] call FNC_find_plots;
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_distance = _plotcheck select 0;
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_IsNearPlot = _plotcheck select 1;
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_IsNearPlot = _plotcheck select 1;
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_nearestPole = _plotcheck select 2;
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_nearestPole = _plotcheck select 2;
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@@ -2,7 +2,7 @@
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DayZ Base Building Upgrades
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DayZ Base Building Upgrades
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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*/
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private ["_location","_dir","_classname","_missing","_text","_proceed","_num_removed","_object","_missingQty","_itemIn","_countIn","_qty","_removed","_removed_total","_tobe_removed_total","_objectID","_objectUID","_temp_removed_array","_textMissing","_newclassname","_requirements","_obj","_upgrade","_lockable","_combination_1","_combination_2","_combination_3","_combination","_objectCharacterID","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_distance","_needText","_findNearestPoles","_findNearestPole","_IsNearPlot"];
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private ["_location","_dir","_classname","_missing","_text","_proceed","_num_removed","_object","_missingQty","_itemIn","_countIn","_qty","_removed","_removed_total","_tobe_removed_total","_objectID","_objectUID","_temp_removed_array","_textMissing","_newclassname","_requirements","_obj","_upgrade","_lockable","_combination_1","_combination_2","_combination_3","_combination","_objectCharacterID","_canBuildOnPlot","_nearestPole","_ownerID","_distance","_needText","_IsNearPlot"];
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_52" call dayz_rollingMessages;};
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_52" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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DZE_ActionInProgress = true;
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@@ -14,7 +14,6 @@ _needText = localize "str_epoch_player_246";
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_canBuildOnPlot = false;
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_canBuildOnPlot = false;
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_plotcheck = [player, false] call FNC_find_plots;
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_plotcheck = [player, false] call FNC_find_plots;
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_distance = _plotcheck select 0;
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_IsNearPlot = _plotcheck select 1;
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_IsNearPlot = _plotcheck select 1;
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_nearestPole = _plotcheck select 2;
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_nearestPole = _plotcheck select 2;
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@@ -25,18 +24,11 @@ if(_IsNearPlot == 0) then {
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if(dayz_characterID == _ownerID) then {
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if(dayz_characterID == _ownerID) then {
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_canBuildOnPlot = true;
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_canBuildOnPlot = true;
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} else {
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} else {
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if (DZE_permanentPlot) then {
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_buildcheck = [player, _nearestPole] call FNC_check_access;
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_buildcheck = [player, _nearestPole] call FNC_check_access;
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_isowner = _buildcheck select 0;
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_isowner = _buildcheck select 0;
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_isfriendly = ((_buildcheck select 1) or (_buildcheck select 3));
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_isfriendly = ((_buildcheck select 1) or (_buildcheck select 3));
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if (_isowner || _isfriendly) then {
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if (_isowner || _isfriendly) then {
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_canBuildOnPlot = true;
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_canBuildOnPlot = true;
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};
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} else {
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_friendlies = player getVariable ["friendlyTo",[]];
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if(_ownerID in _friendlies) then {
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_canBuildOnPlot = true;
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};
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};
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};
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};
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};
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};
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};
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@@ -4,7 +4,7 @@ DZE_ActionInProgress = true;
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delete object from db with extra waiting by [VB]AWOL
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delete object from db with extra waiting by [VB]AWOL
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parameters: _obj
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parameters: _obj
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*/
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*/
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private ["_activatingPlayer","_obj","_playerUID","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular"];
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private ["_activatingPlayer","_obj","_playerUID","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_nearestPole","_ownerID","_refundpart","_isWreck","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular"];
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player removeAction s_player_deleteBuild;
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player removeAction s_player_deleteBuild;
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s_player_deleteBuild = 1;
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s_player_deleteBuild = 1;
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@@ -54,7 +54,6 @@ else {
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};
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};
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_plotcheck = [player, false] call FNC_find_plots;
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_plotcheck = [player, false] call FNC_find_plots;
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_distance = _plotcheck select 0;
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_IsNearPlot = _plotcheck select 1;
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_IsNearPlot = _plotcheck select 1;
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_nearestPole = _plotcheck select 2;
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_nearestPole = _plotcheck select 2;
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@@ -21,12 +21,9 @@ _canBuild = false;
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_nearestPole = objNull;
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_nearestPole = objNull;
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_ownerID = 0;
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_ownerID = 0;
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_friendlies = [];
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_friendlies = [];
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_distance = DZE_PlotPole select 0;
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_needText = localize "str_epoch_player_246";
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_needText = localize "str_epoch_player_246";
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_plotcheck = [player, false] call FNC_find_plots;
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_plotcheck = [player, false] call FNC_find_plots;
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_distance = _plotcheck select 0;
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_IsNearPlot = _plotcheck select 1;
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_IsNearPlot = _plotcheck select 1;
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_nearestPole = _plotcheck select 2;
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_nearestPole = _plotcheck select 2;
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