Fix _distance in dze_buildChecks

Passing false as the second parameter to fnc_find_plots always returns
DZE_PlotPole select 0. In dze_buildchecks we want to use DZE_PlotPole
select 1 if the classname is a plot pole.

_distance is already defined as DZE_PlotPole select 0 in the other three
files, so it is redundant to redefine it as the return value.

In player_upgrade.sqf the check for DZE_permanentPlot is not necessary,
because FNC_check_access handles both cases.
This commit is contained in:
ebaydayz
2016-06-16 20:15:51 -04:00
parent d74130b477
commit 5b7ef99569
4 changed files with 7 additions and 20 deletions

View File

@@ -4,7 +4,7 @@ DZE_ActionInProgress = true;
delete object from db with extra waiting by [VB]AWOL
parameters: _obj
*/
private ["_activatingPlayer","_obj","_playerUID","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular"];
private ["_activatingPlayer","_obj","_playerUID","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_nearestPole","_ownerID","_refundpart","_isWreck","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular"];
player removeAction s_player_deleteBuild;
s_player_deleteBuild = 1;
@@ -54,7 +54,6 @@ else {
};
_plotcheck = [player, false] call FNC_find_plots;
_distance = _plotcheck select 0;
_IsNearPlot = _plotcheck select 1;
_nearestPole = _plotcheck select 2;