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Fix _distance in dze_buildChecks
Passing false as the second parameter to fnc_find_plots always returns DZE_PlotPole select 0. In dze_buildchecks we want to use DZE_PlotPole select 1 if the classname is a plot pole. _distance is already defined as DZE_PlotPole select 0 in the other three files, so it is redundant to redefine it as the return value. In player_upgrade.sqf the check for DZE_permanentPlot is not necessary, because FNC_check_access handles both cases.
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@@ -4,7 +4,7 @@ DZE_ActionInProgress = true;
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delete object from db with extra waiting by [VB]AWOL
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parameters: _obj
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*/
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private ["_activatingPlayer","_obj","_playerUID","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular"];
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private ["_activatingPlayer","_obj","_playerUID","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_nearestPole","_ownerID","_refundpart","_isWreck","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular"];
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player removeAction s_player_deleteBuild;
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s_player_deleteBuild = 1;
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@@ -54,7 +54,6 @@ else {
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};
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_plotcheck = [player, false] call FNC_find_plots;
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_distance = _plotcheck select 0;
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_IsNearPlot = _plotcheck select 1;
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_nearestPole = _plotcheck select 2;
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