mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-22 03:16:27 +03:00
Add HALO spawn height config var
Height can be changed without overwriting player_monitor.fsm now.
Also
fixed my mistake from 3257d0f, need to HALO directly from debug pos for
antiTP compatibility.
This commit is contained in:
@@ -990,7 +990,13 @@ class FSM
|
||||
"} count allMissionObjects ""SpawnableWreck"";" \n
|
||||
"{deleteVehicle _x} count (_setPos nearEntities [""zZombie_Base"",30]);" \n
|
||||
"player setDir _setDir;" \n
|
||||
"player setPosATL [_setPos select 0,_setPos select 1,(_setPos select 2)+.1]; //Prevents swimming in ground glitch" \n
|
||||
"" \n
|
||||
"if (dayz_paraSpawn && freshSpawn == 2) then {" \n
|
||||
" player setPosATL [_setPos select 0,_setPos select 1,DZE_HaloSpawnHeight];" \n
|
||||
"} else {" \n
|
||||
" player setPosATL [_setPos select 0,_setPos select 1,(_setPos select 2)+.1]; //Prevents swimming in ground glitch" \n
|
||||
"};" \n
|
||||
"" \n
|
||||
"player setVelocity [0,0,0.5];" \n
|
||||
"{player reveal _x} count _torev4l;" \n
|
||||
"dayz_myPosition = _setPos;" \n
|
||||
@@ -1169,7 +1175,7 @@ class FSM
|
||||
"{ _x call fnc_veh_ResetEH; } forEach vehicles;" \n
|
||||
"player allowDamage true;" \n
|
||||
"player enableSimulation true;" \n
|
||||
"if (dayz_paraSpawn && freshSpawn == 2) then {[player,2000] spawn BIS_fnc_halo;};"/*%FSM</STATEINIT""">*/;
|
||||
"if (dayz_paraSpawn && freshSpawn == 2) then {[player,DZE_HaloSpawnHeight] spawn BIS_fnc_halo;}; //Start after enableSimulation"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user