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Add HALO spawn height config var
Height can be changed without overwriting player_monitor.fsm now.
Also
fixed my mistake from 3257d0f, need to HALO directly from debug pos for
antiTP compatibility.
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@@ -51,7 +51,8 @@ MaxMineVeins = 50; // Max number of random mine veins to spawn around the map
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// HALO Jump
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DZE_HaloAltitudeMeter = false; // Display altitude and speed on screen while in halo jump.
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DZE_HaloOpenChuteHeight = 180; // Automatically open chute at specified height. Set to -1 to disable this feature.
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DZE_HaloOpenChuteHeight = 180; // Automatically open chute at specified height. Set to -1 to disable this feature.
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DZE_HaloSpawnHeight = 2000; // This is the altitude fresh spawn players start at when HALO spawn is enabled.
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DZE_HaloJump = true; // Enable halo jumping out of air vehicles above 400m
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// Trader Menu
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