Add HALO spawn height config var

Height can be changed without overwriting player_monitor.fsm now.

Also
fixed my mistake from 3257d0f, need to HALO directly from debug pos for
antiTP compatibility.
This commit is contained in:
ebaydayz
2016-12-13 19:50:22 -05:00
parent ce75f87e1d
commit 5b7b1d69bd
4 changed files with 27 additions and 11 deletions

View File

@@ -51,7 +51,8 @@ MaxMineVeins = 50; // Max number of random mine veins to spawn around the map
// HALO Jump
DZE_HaloAltitudeMeter = false; // Display altitude and speed on screen while in halo jump.
DZE_HaloOpenChuteHeight = 180; // Automatically open chute at specified height. Set to -1 to disable this feature.
DZE_HaloOpenChuteHeight = 180; // Automatically open chute at specified height. Set to -1 to disable this feature.
DZE_HaloSpawnHeight = 2000; // This is the altitude fresh spawn players start at when HALO spawn is enabled.
DZE_HaloJump = true; // Enable halo jumping out of air vehicles above 400m
// Trader Menu