Update player_drink.sqf

eliminate redundant declaring of _itemtodrop and change to match player_eat.sqf
This commit is contained in:
deadeye2
2014-08-20 19:58:43 -04:00
parent 740f4144f1
commit 5b4d53d3b9

View File

@@ -48,31 +48,26 @@ if (["ItemSoda",_itemorignal] call fnc_inString) then {
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
};
if (_hasoutput) then{
_itemtodrop = drink_output select(drink_with_output find _itemorignal);
if (!_invehicle) then {
if (_hasoutput) then {
// Selecting output
_itemtodrop = drink_output select (drink_with_output find _itemorignal);
if (!_invehicle) then {
sleep 3;
_nearByPile= nearestObjects [(getPosATL player), ["WeaponHolder","WeaponHolderBase"],2];
if (count _nearByPile ==0) then {
_nearByPile = nearestObjects [(getPosATL player), ["WeaponHolder","WeaponHolderBase"],2];
if (count _nearByPile == 0) then {
_iPos = getPosATL player;
_radius = 0.0;
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_item setposATL _iPos;
_item setPosATL _iPos;
} else {
_item = _nearByPile select 0;
};
_item addMagazineCargoGlobal [_itemtodrop,1];
};
if (_invehicle) then {
} else {
sleep 2;
(vehicle player) addMagazineCargoGlobal [_itemtodrop,1];
};
};
//add infection chance for "ItemWaterbottle",