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Update player_drink.sqf
eliminate redundant declaring of _itemtodrop and change to match player_eat.sqf
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@@ -48,31 +48,26 @@ if (["ItemSoda",_itemorignal] call fnc_inString) then {
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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};
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if (_hasoutput) then{
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_itemtodrop = drink_output select(drink_with_output find _itemorignal);
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if (!_invehicle) then {
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if (_hasoutput) then {
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// Selecting output
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_itemtodrop = drink_output select (drink_with_output find _itemorignal);
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if (!_invehicle) then {
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sleep 3;
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_nearByPile= nearestObjects [(getPosATL player), ["WeaponHolder","WeaponHolderBase"],2];
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if (count _nearByPile ==0) then {
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_nearByPile = nearestObjects [(getPosATL player), ["WeaponHolder","WeaponHolderBase"],2];
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if (count _nearByPile == 0) then {
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_iPos = getPosATL player;
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_radius = 0.0;
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_item setposATL _iPos;
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_item setPosATL _iPos;
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} else {
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_item = _nearByPile select 0;
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};
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_item addMagazineCargoGlobal [_itemtodrop,1];
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};
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if (_invehicle) then {
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} else {
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sleep 2;
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(vehicle player) addMagazineCargoGlobal [_itemtodrop,1];
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};
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};
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//add infection chance for "ItemWaterbottle",
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