diff --git a/SQF/dayz_code/compile/local_lights_init.sqf b/SQF/dayz_code/compile/local_lights_init.sqf index fc0699aa6..38f0a9853 100644 --- a/SQF/dayz_code/compile/local_lights_init.sqf +++ b/SQF/dayz_code/compile/local_lights_init.sqf @@ -26,9 +26,9 @@ if(!isDedicated)then{ _houseNum = 0;//Monitor house numbers in range.. Pass around and reduce range if too many and/or client lag (NOT server / client lag) _lightTrig = vehicle player;//Central point around which to run the lights _plyPos = [0,0,0]; - call compile preprocessFileLineNumbers "lights\fn_lightFunctions.sqf"; - axeTowerLights = compile preprocessFileLineNumbers "lights\local_lights_tower.sqf"; - axeHouseLights = compile preprocessFileLineNumbers "lights\local_lights_house.sqf"; + call compile preprocessFileLineNumbers "z\addons\dayz_code\compile\fn_lightFunctions.sqf"; + axeTowerLights = compile preprocessFileLineNumbers "z\addons\dayz_code\compile\local_lights_tower.sqf"; + axeHouseLights = compile preprocessFileLineNumbers "z\addons\dayz_code\compile\local_lights_house.sqf"; waitUntil {getPos Player select 0 > 0};