mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
rebase melee hatchet to fix #814
This commit is contained in:
@@ -16,7 +16,7 @@ class ItemHatchet_DZE : ItemCore {
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};
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};
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output[]=
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output[]=
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{
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{
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"MeleeHatchet"
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"MeleeHatchet_DZE"
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};
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};
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};
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};
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};
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};
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@@ -1,4 +1,4 @@
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class MeleeHatchet: MeleeWeapon
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class MeleeHatchet_DZE: MeleeWeapon
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{
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{
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scope=2;
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scope=2;
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melee= "true";
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melee= "true";
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@@ -25,7 +25,7 @@ class MeleeHatchet: MeleeWeapon
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script="spawn player_addToolbelt;";
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script="spawn player_addToolbelt;";
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use[]=
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use[]=
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{
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{
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"MeleeHatchet"
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"MeleeHatchet_DZE"
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};
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};
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output[]=
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output[]=
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{
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{
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@@ -44,7 +44,7 @@ if(_qty >= 1) then {
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_isOk = [player,_config] call BIS_fnc_invAdd;
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_isOk = [player,_config] call BIS_fnc_invAdd;
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if (_isOk) then {
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if (_isOk) then {
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deleteVehicle _holder;
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deleteVehicle _holder;
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if (_classname in ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole","MeleeSledge"]) then {
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if (_classname in ["MeleeHatchet_DZE","MeleeCrowbar","MeleeMachete","MeleeFishingPole","MeleeSledge"]) then {
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if (_type == "cfgWeapons") then {
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if (_type == "cfgWeapons") then {
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_muzzles = getArray(configFile >> "cfgWeapons" >> _classname >> "muzzles");
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_muzzles = getArray(configFile >> "cfgWeapons" >> _classname >> "muzzles");
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//_wtype = ((weapons player) select 0);
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//_wtype = ((weapons player) select 0);
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@@ -20,7 +20,7 @@ _create = getArray (_config >> "ItemActions" >> "Toolbelt" >> "output") select
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_config2 = configFile >> "cfgWeapons" >> _create;
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_config2 = configFile >> "cfgWeapons" >> _create;
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//Remove magazines if needed
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//Remove magazines if needed
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if (_item in ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole","MeleeSledge"]) then {
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if (_item in ["MeleeHatchet_DZE","MeleeCrowbar","MeleeMachete","MeleeFishingPole","MeleeSledge"]) then {
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_magType = ([] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines")) select 0;
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_magType = ([] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines")) select 0;
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_meleeNum = ({_x == _magType} count magazines player);
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_meleeNum = ({_x == _magType} count magazines player);
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for "_i" from 1 to _meleeNum do {
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for "_i" from 1 to _meleeNum do {
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@@ -31,7 +31,7 @@ if (_item in ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole","M
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if (_item in ["ItemHatchet_DZE","ItemCrowbar","ItemMachete","ItemFishingPole","ItemSledge"]) then {
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if (_item in ["ItemHatchet_DZE","ItemCrowbar","ItemMachete","ItemFishingPole","ItemSledge"]) then {
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switch (primaryWeapon player) do
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switch (primaryWeapon player) do
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{
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{
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case "MeleeHatchet": { "MeleeHatchet" call player_addToolbelt };
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case "MeleeHatchet_DZE": { "MeleeHatchet_DZE" call player_addToolbelt };
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case "MeleeCrowbar": { "MeleeCrowbar" call player_addToolbelt };
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case "MeleeCrowbar": { "MeleeCrowbar" call player_addToolbelt };
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case "MeleeMachete": { "MeleeMachete" call player_addToolbelt };
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case "MeleeMachete": { "MeleeMachete" call player_addToolbelt };
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case "MeleeFishingPole": { "MeleeFishingPole" call player_addToolbelt };
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case "MeleeFishingPole": { "MeleeFishingPole" call player_addToolbelt };
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@@ -46,14 +46,14 @@ if (_isOk) then {
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player removeWeapon _item;
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player removeWeapon _item;
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//Add magazines if needed
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//Add magazines if needed
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if (_create in ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole","MeleeSledge"]) then {
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if (_create in ["MeleeHatchet_DZE","MeleeCrowbar","MeleeMachete","MeleeFishingPole","MeleeSledge"]) then {
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if (_create == "MeleeCrowbar") then {
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if (_create == "MeleeCrowbar") then {
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player addMagazine 'crowbar_swing';
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player addMagazine 'crowbar_swing';
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};
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};
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if (_create == "MeleeSledge") then {
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if (_create == "MeleeSledge") then {
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player addMagazine 'sledge_swing';
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player addMagazine 'sledge_swing';
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};
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};
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if (_create == "MeleeHatchet") then {
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if (_create == "MeleeHatchet_DZE") then {
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player addMagazine 'Hatchet_swing';
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player addMagazine 'Hatchet_swing';
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};
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};
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if (_create == "MeleeMachete") then {
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if (_create == "MeleeMachete") then {
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@@ -76,14 +76,14 @@ if (_isOk) then {
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cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
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cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
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//Add magazines back
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//Add magazines back
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if (_item in ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole","MeleeSledge"]) then {
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if (_item in ["MeleeHatchet_DZE","MeleeCrowbar","MeleeMachete","MeleeFishingPole","MeleeSledge"]) then {
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if (_item == "MeleeCrowbar") then {
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if (_item == "MeleeCrowbar") then {
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player addMagazine 'crowbar_swing';
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player addMagazine 'crowbar_swing';
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};
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};
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if (_item == "MeleeSledge") then {
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if (_item == "MeleeSledge") then {
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player addMagazine 'sledge_swing';
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player addMagazine 'sledge_swing';
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};
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};
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if (_item == "MeleeHatchet") then {
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if (_item == "MeleeHatchet_DZE") then {
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player addMagazine 'Hatchet_Swing';
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player addMagazine 'Hatchet_Swing';
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};
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};
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if (_item == "MeleeMachete") then {
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if (_item == "MeleeMachete") then {
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@@ -8,7 +8,7 @@ private ["_isOk","_objName","_finished","_proceed","_counter","_itemOut","_count
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_53") , "PLAIN DOWN"]; };
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_53") , "PLAIN DOWN"]; };
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DZE_ActionInProgress = true;
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DZE_ActionInProgress = true;
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if((currentWeapon player) != "MeleeHatchet") exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_54"), "PLAIN DOWN"]; };
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if((currentWeapon player) != "MeleeHatchet_DZE") exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_54"), "PLAIN DOWN"]; };
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// allowed trees list move this later
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// allowed trees list move this later
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_trees = DZE_trees;
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_trees = DZE_trees;
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@@ -15,7 +15,7 @@ for "_i" from 1 to _meleeNum do {
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};
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};
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player removeWeapon _item;
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player removeWeapon _item;
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if (_item == "MeleeHatchet") then {_item = "ItemHatchet_DZE";};
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if (_item == "MeleeHatchet_DZE") then {_item = "ItemHatchet_DZE";};
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if (_item == "MeleeCrowbar") then {_item = "MeleeCrowbar";};
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if (_item == "MeleeCrowbar") then {_item = "MeleeCrowbar";};
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if (_item == "MeleeMachete") then {_item = "ItemMachete";};
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if (_item == "MeleeMachete") then {_item = "ItemMachete";};
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@@ -127,7 +127,7 @@ diag_log (str(_backpackMag));
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if (_primweapon == "MeleeSledge") then {
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if (_primweapon == "MeleeSledge") then {
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_newUnit addMagazine 'sledge_swing';
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_newUnit addMagazine 'sledge_swing';
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};
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};
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if (_primweapon == "MeleeHatchet") then {
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if (_primweapon == "MeleeHatchet_DZE") then {
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_newUnit addMagazine 'Hatchet_Swing';
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_newUnit addMagazine 'Hatchet_Swing';
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};
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};
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if (_primweapon == "MeleeMachete") then {
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if (_primweapon == "MeleeMachete") then {
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@@ -1232,7 +1232,7 @@ class CfgWeight
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{
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{
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weight = 1;
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weight = 1;
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};
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};
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class MeleeHatchet
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class MeleeHatchet_DZE
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{
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{
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weight = 1;
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weight = 1;
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};
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};
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@@ -1098,7 +1098,7 @@ class FSM
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" player removeMagazine 'sledge_swing'; " \n
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" player removeMagazine 'sledge_swing'; " \n
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" player addMagazine 'sledge_swing';" \n
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" player addMagazine 'sledge_swing';" \n
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"};" \n
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"};" \n
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"if (player hasWeapon ""MeleeHatchet"") then {" \n
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"if (player hasWeapon ""MeleeHatchet_DZE"") then {" \n
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" player removeMagazine 'Hatchet_Swing'; " \n
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" player removeMagazine 'Hatchet_Swing'; " \n
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" player addMagazine 'Hatchet_Swing';" \n
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" player addMagazine 'Hatchet_Swing';" \n
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"};" \n
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"};" \n
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