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rebase melee hatchet to fix #814
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@@ -8,7 +8,7 @@ private ["_isOk","_objName","_finished","_proceed","_counter","_itemOut","_count
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_53") , "PLAIN DOWN"]; };
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DZE_ActionInProgress = true;
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if((currentWeapon player) != "MeleeHatchet") exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_54"), "PLAIN DOWN"]; };
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if((currentWeapon player) != "MeleeHatchet_DZE") exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_54"), "PLAIN DOWN"]; };
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// allowed trees list move this later
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_trees = DZE_trees;
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