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rebase melee hatchet to fix #814
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@@ -44,7 +44,7 @@ if(_qty >= 1) then {
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_isOk = [player,_config] call BIS_fnc_invAdd;
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if (_isOk) then {
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deleteVehicle _holder;
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if (_classname in ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole","MeleeSledge"]) then {
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if (_classname in ["MeleeHatchet_DZE","MeleeCrowbar","MeleeMachete","MeleeFishingPole","MeleeSledge"]) then {
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if (_type == "cfgWeapons") then {
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_muzzles = getArray(configFile >> "cfgWeapons" >> _classname >> "muzzles");
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//_wtype = ((weapons player) select 0);
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