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revert melee damage and damage reduction factors
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@@ -11,10 +11,6 @@ _projectile = _this select 4;
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if (local _zed) then {
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if (_projectile isKindOf "Melee") then {
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_damage = _damage * 0.024;
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};
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if (_damage > 1 and _projectile != "") then {
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//Record deliberate critical damages
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switch (_selection) do {
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