Added PK_DZ for upgrade vehicles

This commit is contained in:
Florian Kinder
2014-02-15 02:06:47 +01:00
parent 5f3b5b8801
commit 5b0179b196
3 changed files with 35 additions and 28 deletions

View File

@@ -98,7 +98,7 @@ class CfgBuildingLoot {
0.02,
0.01,
0.01
};
};
};
class Office: Default {
maxRoaming = 3;
@@ -147,7 +147,7 @@ class CfgBuildingLoot {
0.01,
0.03,
0.01
};
};
itemTypeSmall[] = {
{ "ItemSodaMdew","magazine" },
{ "ItemSodaRbull","magazine" },
@@ -159,7 +159,7 @@ class CfgBuildingLoot {
{ "ItemFlashlight","weapon" },
{ "ItemKnife","weapon" },
{ "ItemMatchbox_DZE","weapon" },
{ "","generic" },
{ "","generic" },
{ "","military" },
{ "","trash" },
{ "Binocular","weapon" },
@@ -185,7 +185,7 @@ class CfgBuildingLoot {
0.16,
0.02,
0.01
};
};
};
class Industrial: Default {
zombieChance = 0.4;
@@ -323,7 +323,7 @@ class CfgBuildingLoot {
{ "ItemJerrycan","magazine" },
{ "","generic" },
{ "farmweapons","cfglootweapon" },
{ "","trash" },
{ "","trash" },
{ "PartPlankPack","magazine" },
{ "WeaponHolder_ItemHatchet_DZE","object" },
{ "ItemFuelBarrelEmpty","magazine"},
@@ -956,8 +956,8 @@ class CfgBuildingLoot {
0.078,
0.033
};
};
};
class DynamicDebrisMilitary: Default
{
lootChance = 0.4;
@@ -1051,6 +1051,7 @@ class CfgBuildingLoot {
{ "M249_EP1_DZ","weapon" },
{ "M9SD","weapon" },
{ "Pecheneg_DZ","weapon"},
{ "PK_DZ","weapon"},
{ "AK_74","weapon" },
{ "M4A1_Aim","weapon" },
{ "AKS_74_kobra","weapon" },
@@ -1088,7 +1089,7 @@ class CfgBuildingLoot {
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
{"DZ_British_ACU","object"}, // 18
{"DZ_CivilBackpack_EP1","object"}, // 24
{"DZ_Backpack_EP1","object"}, // 30
{"DZ_Backpack_EP1","object"}, // 30
{"DZ_LargeGunBag_EP1","object"}, // 45
{ "","medical" },
@@ -1113,6 +1114,7 @@ class CfgBuildingLoot {
0.01,
0.01,
0.02,
0.02,
0.01,
0.02,
0.01,
@@ -1169,6 +1171,6 @@ class CfgBuildingLoot {
#include "CfgLootPos.hpp"
//If you want to copypast your loottable to your mission w/o
//changing something on the lootPos then use the a include instead of copypasting the CfgLootPos.hpp
//#include "\dayz_epoch_b\CfgLootPos.hpp"
};

View File

@@ -320,7 +320,7 @@ class CfgLoot {
"1Rnd_HE_M203",
"FlareWhite_M203",
"FlareGreen_M203",
"1Rnd_Smoke_M203",
"1Rnd_Smoke_M203",
"200Rnd_556x45_M249",
"HandGrenade_west",
"HandGrenade_east",
@@ -410,7 +410,7 @@ class CfgLoot {
"1Rnd_HE_M203",
"FlareWhite_M203",
"FlareGreen_M203",
"1Rnd_Smoke_M203",
"1Rnd_Smoke_M203",
"200Rnd_556x45_M249",
"HandGrenade_west",
"HandGrenade_east",
@@ -725,7 +725,7 @@ class CfgLoot {
"DZ_GunBag_EP1", // 3-35
"DZ_CivilBackpack_EP1", //4-40
"DZ_Backpack_EP1", //5-50
"DZ_LargeGunBag_EP1" // 6-60
"DZ_LargeGunBag_EP1" // 6-60
},
{
0.30,
@@ -999,6 +999,7 @@ class CfgLoot {
"RPK_74",
"M8_SAW",
"Pecheneg_DZ",
"PK_DZ",
"MG36_camo",
"M60A4_EP1_DZE",
"MG36",
@@ -1017,6 +1018,7 @@ class CfgLoot {
0.1,
0.1,
0.1,
0.1,
0.08,
0.05,
0.05

View File

@@ -68,10 +68,13 @@ class Mode_FullAuto: Mode_SemiAuto
class CfgWeapons {
class Pecheneg;
class Pecheneg_DZ: Pecheneg
{
class Pecheneg_DZ: Pecheneg {
type = "1";
};
class PK;
class PK_DZ: PK {
type = "1";
}
class Default {
canlock = 0;
@@ -84,7 +87,7 @@ class CfgWeapons {
{
scope = 2;
//melee= "true";
/*
bullet1[] = {"ca\sounds\weapons\shells\big_shell_wood_01",0.0707946,1,15};
bullet2[] = {"ca\sounds\weapons\shells\big_shell_wood_02",0.0707946,1,15};
@@ -101,20 +104,20 @@ class CfgWeapons {
*/
//soundBullet[] = {"bullet1",0.083,"bullet2",0.083,"bullet3",0.083,"bullet4",0.083,"bullet5",0.083,"bullet6",0.083,"bullet7",0.083,"bullet8",0.083,"bullet9",0.083,"bullet10",0.083,"bullet11",0.083,"bullet12",0.083};
emptySound[] = {"",10,1};
soundBullet[] = {"emptySound",1};
model = "\z\addons\dayz_epoch\models\chainsaw.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_chainsaw_CA.paa";
displayName = "Chainsaw";
cursor = "";
cursoraim = "\ca\Weapons\Data\clear_empty";
modes[] = {"manual"};
handAnim[]=
{
@@ -125,7 +128,7 @@ class CfgWeapons {
{
recoil = "recoil_auto_machinegun_10outof10";
recoilProne = "recoil_auto_machinegun_prone_10outof10";
dispersion = 0.2;
begin1[] = {"\dayz_sfx\chainsaw\running2.ogg",1.77828,1,1000};
@@ -143,10 +146,10 @@ class CfgWeapons {
burst = 1;
multiplier = 1;
soundContinuous = 0;
soundBurst = 0;
useAction = 0;
useActionTitle = "";
@@ -207,7 +210,7 @@ class CfgWeapons {
class PistolCore; // External class reference
class Pistol; // External class reference
class GrenadeLauncher; // External class reference
class DMR; // External class reference
class ItemMatchbox_DZE: ItemCore
@@ -235,7 +238,7 @@ class CfgWeapons {
};
};
};
#include "CfgWeapons\Loot.hpp"
#include "CfgWeapons\Melee\MeleeMachete.hpp"
@@ -250,7 +253,7 @@ class CfgWeapons {
#include "CfgWeapons\Melee\MeleeSledgehammer.hpp"
// #include "CfgWeapons\Melee\MeleeBaseBallBatBarbed.hpp"
// #include "CfgWeapons\Melee\MeleeBaseBallBatNails.hpp"
#include "CfgWeapons\Item\ItemWatch.hpp"
#include "CfgWeapons\Item\ItemMap.hpp"
#include "CfgWeapons\Item\ItemMap_Debug.hpp"
@@ -264,12 +267,12 @@ class CfgWeapons {
#include "CfgWeapons\Item\ItemKeyKit.hpp"
#include "CfgWeapons\Item\ItemKeys.hpp"
#include "CfgWeapons\Item\ItemToolbox.hpp"
//Sniper Rifles
#include "CfgWeapons\Weapon\Sniper\AS50.hpp"
#include "CfgWeapons\Weapon\Sniper\M107.hpp"
#include "CfgWeapons\Weapon\Sniper\KSVK.hpp"
#include "CfgWeapons\Weapon\Sniper\DMR_DZ.hpp"
#include "CfgWeapons\Weapon\Pistol\MakerovSD.hpp"
#include "CfgWeapons\Weapon\LMG\m240_scoped.hpp"