mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Added PK_DZ for upgrade vehicles
This commit is contained in:
@@ -98,7 +98,7 @@ class CfgBuildingLoot {
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0.02,
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0.01,
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0.01
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};
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};
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};
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class Office: Default {
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maxRoaming = 3;
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@@ -147,7 +147,7 @@ class CfgBuildingLoot {
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0.01,
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0.03,
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0.01
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};
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};
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itemTypeSmall[] = {
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{ "ItemSodaMdew","magazine" },
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{ "ItemSodaRbull","magazine" },
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@@ -159,7 +159,7 @@ class CfgBuildingLoot {
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{ "ItemFlashlight","weapon" },
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{ "ItemKnife","weapon" },
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{ "ItemMatchbox_DZE","weapon" },
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{ "","generic" },
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{ "","generic" },
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{ "","military" },
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{ "","trash" },
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{ "Binocular","weapon" },
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@@ -185,7 +185,7 @@ class CfgBuildingLoot {
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0.16,
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0.02,
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0.01
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};
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};
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};
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class Industrial: Default {
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zombieChance = 0.4;
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@@ -323,7 +323,7 @@ class CfgBuildingLoot {
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{ "ItemJerrycan","magazine" },
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{ "","generic" },
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{ "farmweapons","cfglootweapon" },
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{ "","trash" },
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{ "","trash" },
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{ "PartPlankPack","magazine" },
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{ "WeaponHolder_ItemHatchet_DZE","object" },
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{ "ItemFuelBarrelEmpty","magazine"},
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@@ -956,8 +956,8 @@ class CfgBuildingLoot {
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0.078,
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0.033
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};
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};
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};
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class DynamicDebrisMilitary: Default
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{
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lootChance = 0.4;
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@@ -1051,6 +1051,7 @@ class CfgBuildingLoot {
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{ "M249_EP1_DZ","weapon" },
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{ "M9SD","weapon" },
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{ "Pecheneg_DZ","weapon"},
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{ "PK_DZ","weapon"},
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{ "AK_74","weapon" },
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{ "M4A1_Aim","weapon" },
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{ "AKS_74_kobra","weapon" },
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@@ -1088,7 +1089,7 @@ class CfgBuildingLoot {
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{"DZ_TK_Assault_Pack_EP1","object"}, // 16
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{"DZ_British_ACU","object"}, // 18
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{"DZ_CivilBackpack_EP1","object"}, // 24
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{"DZ_Backpack_EP1","object"}, // 30
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{"DZ_Backpack_EP1","object"}, // 30
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{"DZ_LargeGunBag_EP1","object"}, // 45
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{ "","medical" },
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@@ -1113,6 +1114,7 @@ class CfgBuildingLoot {
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0.01,
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0.01,
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0.02,
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0.02,
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0.01,
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0.02,
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0.01,
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@@ -1169,6 +1171,6 @@ class CfgBuildingLoot {
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#include "CfgLootPos.hpp"
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//If you want to copypast your loottable to your mission w/o
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//changing something on the lootPos then use the a include instead of copypasting the CfgLootPos.hpp
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//#include "\dayz_epoch_b\CfgLootPos.hpp"
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};
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@@ -320,7 +320,7 @@ class CfgLoot {
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"1Rnd_HE_M203",
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"FlareWhite_M203",
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"FlareGreen_M203",
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"1Rnd_Smoke_M203",
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"1Rnd_Smoke_M203",
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"200Rnd_556x45_M249",
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"HandGrenade_west",
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"HandGrenade_east",
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@@ -410,7 +410,7 @@ class CfgLoot {
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"1Rnd_HE_M203",
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"FlareWhite_M203",
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"FlareGreen_M203",
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"1Rnd_Smoke_M203",
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"1Rnd_Smoke_M203",
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"200Rnd_556x45_M249",
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"HandGrenade_west",
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"HandGrenade_east",
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@@ -725,7 +725,7 @@ class CfgLoot {
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"DZ_GunBag_EP1", // 3-35
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"DZ_CivilBackpack_EP1", //4-40
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"DZ_Backpack_EP1", //5-50
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"DZ_LargeGunBag_EP1" // 6-60
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"DZ_LargeGunBag_EP1" // 6-60
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},
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{
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0.30,
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@@ -999,6 +999,7 @@ class CfgLoot {
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"RPK_74",
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"M8_SAW",
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"Pecheneg_DZ",
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"PK_DZ",
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"MG36_camo",
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"M60A4_EP1_DZE",
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"MG36",
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@@ -1017,6 +1018,7 @@ class CfgLoot {
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0.1,
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0.1,
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0.1,
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0.1,
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0.08,
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0.05,
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0.05
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@@ -68,10 +68,13 @@ class Mode_FullAuto: Mode_SemiAuto
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class CfgWeapons {
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class Pecheneg;
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class Pecheneg_DZ: Pecheneg
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{
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class Pecheneg_DZ: Pecheneg {
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type = "1";
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};
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class PK;
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class PK_DZ: PK {
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type = "1";
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}
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class Default {
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canlock = 0;
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@@ -84,7 +87,7 @@ class CfgWeapons {
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{
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scope = 2;
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//melee= "true";
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/*
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bullet1[] = {"ca\sounds\weapons\shells\big_shell_wood_01",0.0707946,1,15};
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bullet2[] = {"ca\sounds\weapons\shells\big_shell_wood_02",0.0707946,1,15};
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@@ -101,20 +104,20 @@ class CfgWeapons {
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*/
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//soundBullet[] = {"bullet1",0.083,"bullet2",0.083,"bullet3",0.083,"bullet4",0.083,"bullet5",0.083,"bullet6",0.083,"bullet7",0.083,"bullet8",0.083,"bullet9",0.083,"bullet10",0.083,"bullet11",0.083,"bullet12",0.083};
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emptySound[] = {"",10,1};
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soundBullet[] = {"emptySound",1};
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model = "\z\addons\dayz_epoch\models\chainsaw.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_chainsaw_CA.paa";
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displayName = "Chainsaw";
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cursor = "";
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cursoraim = "\ca\Weapons\Data\clear_empty";
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modes[] = {"manual"};
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handAnim[]=
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{
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@@ -125,7 +128,7 @@ class CfgWeapons {
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{
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recoil = "recoil_auto_machinegun_10outof10";
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recoilProne = "recoil_auto_machinegun_prone_10outof10";
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dispersion = 0.2;
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begin1[] = {"\dayz_sfx\chainsaw\running2.ogg",1.77828,1,1000};
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@@ -143,10 +146,10 @@ class CfgWeapons {
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burst = 1;
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multiplier = 1;
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soundContinuous = 0;
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soundBurst = 0;
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useAction = 0;
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useActionTitle = "";
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@@ -207,7 +210,7 @@ class CfgWeapons {
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class PistolCore; // External class reference
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class Pistol; // External class reference
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class GrenadeLauncher; // External class reference
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class DMR; // External class reference
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class ItemMatchbox_DZE: ItemCore
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@@ -235,7 +238,7 @@ class CfgWeapons {
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};
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};
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};
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#include "CfgWeapons\Loot.hpp"
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#include "CfgWeapons\Melee\MeleeMachete.hpp"
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@@ -250,7 +253,7 @@ class CfgWeapons {
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#include "CfgWeapons\Melee\MeleeSledgehammer.hpp"
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// #include "CfgWeapons\Melee\MeleeBaseBallBatBarbed.hpp"
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// #include "CfgWeapons\Melee\MeleeBaseBallBatNails.hpp"
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#include "CfgWeapons\Item\ItemWatch.hpp"
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#include "CfgWeapons\Item\ItemMap.hpp"
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#include "CfgWeapons\Item\ItemMap_Debug.hpp"
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@@ -264,12 +267,12 @@ class CfgWeapons {
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#include "CfgWeapons\Item\ItemKeyKit.hpp"
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#include "CfgWeapons\Item\ItemKeys.hpp"
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#include "CfgWeapons\Item\ItemToolbox.hpp"
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//Sniper Rifles
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#include "CfgWeapons\Weapon\Sniper\AS50.hpp"
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#include "CfgWeapons\Weapon\Sniper\M107.hpp"
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#include "CfgWeapons\Weapon\Sniper\KSVK.hpp"
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#include "CfgWeapons\Weapon\Sniper\DMR_DZ.hpp"
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#include "CfgWeapons\Weapon\Pistol\MakerovSD.hpp"
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#include "CfgWeapons\Weapon\LMG\m240_scoped.hpp"
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