Added PK_DZ for upgrade vehicles

This commit is contained in:
Florian Kinder
2014-02-15 02:06:47 +01:00
parent 5f3b5b8801
commit 5b0179b196
3 changed files with 35 additions and 28 deletions

View File

@@ -98,7 +98,7 @@ class CfgBuildingLoot {
0.02, 0.02,
0.01, 0.01,
0.01 0.01
}; };
}; };
class Office: Default { class Office: Default {
maxRoaming = 3; maxRoaming = 3;
@@ -147,7 +147,7 @@ class CfgBuildingLoot {
0.01, 0.01,
0.03, 0.03,
0.01 0.01
}; };
itemTypeSmall[] = { itemTypeSmall[] = {
{ "ItemSodaMdew","magazine" }, { "ItemSodaMdew","magazine" },
{ "ItemSodaRbull","magazine" }, { "ItemSodaRbull","magazine" },
@@ -159,7 +159,7 @@ class CfgBuildingLoot {
{ "ItemFlashlight","weapon" }, { "ItemFlashlight","weapon" },
{ "ItemKnife","weapon" }, { "ItemKnife","weapon" },
{ "ItemMatchbox_DZE","weapon" }, { "ItemMatchbox_DZE","weapon" },
{ "","generic" }, { "","generic" },
{ "","military" }, { "","military" },
{ "","trash" }, { "","trash" },
{ "Binocular","weapon" }, { "Binocular","weapon" },
@@ -185,7 +185,7 @@ class CfgBuildingLoot {
0.16, 0.16,
0.02, 0.02,
0.01 0.01
}; };
}; };
class Industrial: Default { class Industrial: Default {
zombieChance = 0.4; zombieChance = 0.4;
@@ -323,7 +323,7 @@ class CfgBuildingLoot {
{ "ItemJerrycan","magazine" }, { "ItemJerrycan","magazine" },
{ "","generic" }, { "","generic" },
{ "farmweapons","cfglootweapon" }, { "farmweapons","cfglootweapon" },
{ "","trash" }, { "","trash" },
{ "PartPlankPack","magazine" }, { "PartPlankPack","magazine" },
{ "WeaponHolder_ItemHatchet_DZE","object" }, { "WeaponHolder_ItemHatchet_DZE","object" },
{ "ItemFuelBarrelEmpty","magazine"}, { "ItemFuelBarrelEmpty","magazine"},
@@ -956,8 +956,8 @@ class CfgBuildingLoot {
0.078, 0.078,
0.033 0.033
}; };
}; };
class DynamicDebrisMilitary: Default class DynamicDebrisMilitary: Default
{ {
lootChance = 0.4; lootChance = 0.4;
@@ -1051,6 +1051,7 @@ class CfgBuildingLoot {
{ "M249_EP1_DZ","weapon" }, { "M249_EP1_DZ","weapon" },
{ "M9SD","weapon" }, { "M9SD","weapon" },
{ "Pecheneg_DZ","weapon"}, { "Pecheneg_DZ","weapon"},
{ "PK_DZ","weapon"},
{ "AK_74","weapon" }, { "AK_74","weapon" },
{ "M4A1_Aim","weapon" }, { "M4A1_Aim","weapon" },
{ "AKS_74_kobra","weapon" }, { "AKS_74_kobra","weapon" },
@@ -1088,7 +1089,7 @@ class CfgBuildingLoot {
{"DZ_TK_Assault_Pack_EP1","object"}, // 16 {"DZ_TK_Assault_Pack_EP1","object"}, // 16
{"DZ_British_ACU","object"}, // 18 {"DZ_British_ACU","object"}, // 18
{"DZ_CivilBackpack_EP1","object"}, // 24 {"DZ_CivilBackpack_EP1","object"}, // 24
{"DZ_Backpack_EP1","object"}, // 30 {"DZ_Backpack_EP1","object"}, // 30
{"DZ_LargeGunBag_EP1","object"}, // 45 {"DZ_LargeGunBag_EP1","object"}, // 45
{ "","medical" }, { "","medical" },
@@ -1113,6 +1114,7 @@ class CfgBuildingLoot {
0.01, 0.01,
0.01, 0.01,
0.02, 0.02,
0.02,
0.01, 0.01,
0.02, 0.02,
0.01, 0.01,
@@ -1169,6 +1171,6 @@ class CfgBuildingLoot {
#include "CfgLootPos.hpp" #include "CfgLootPos.hpp"
//If you want to copypast your loottable to your mission w/o //If you want to copypast your loottable to your mission w/o
//changing something on the lootPos then use the a include instead of copypasting the CfgLootPos.hpp //changing something on the lootPos then use the a include instead of copypasting the CfgLootPos.hpp
//#include "\dayz_epoch_b\CfgLootPos.hpp" //#include "\dayz_epoch_b\CfgLootPos.hpp"
}; };

View File

@@ -320,7 +320,7 @@ class CfgLoot {
"1Rnd_HE_M203", "1Rnd_HE_M203",
"FlareWhite_M203", "FlareWhite_M203",
"FlareGreen_M203", "FlareGreen_M203",
"1Rnd_Smoke_M203", "1Rnd_Smoke_M203",
"200Rnd_556x45_M249", "200Rnd_556x45_M249",
"HandGrenade_west", "HandGrenade_west",
"HandGrenade_east", "HandGrenade_east",
@@ -410,7 +410,7 @@ class CfgLoot {
"1Rnd_HE_M203", "1Rnd_HE_M203",
"FlareWhite_M203", "FlareWhite_M203",
"FlareGreen_M203", "FlareGreen_M203",
"1Rnd_Smoke_M203", "1Rnd_Smoke_M203",
"200Rnd_556x45_M249", "200Rnd_556x45_M249",
"HandGrenade_west", "HandGrenade_west",
"HandGrenade_east", "HandGrenade_east",
@@ -725,7 +725,7 @@ class CfgLoot {
"DZ_GunBag_EP1", // 3-35 "DZ_GunBag_EP1", // 3-35
"DZ_CivilBackpack_EP1", //4-40 "DZ_CivilBackpack_EP1", //4-40
"DZ_Backpack_EP1", //5-50 "DZ_Backpack_EP1", //5-50
"DZ_LargeGunBag_EP1" // 6-60 "DZ_LargeGunBag_EP1" // 6-60
}, },
{ {
0.30, 0.30,
@@ -999,6 +999,7 @@ class CfgLoot {
"RPK_74", "RPK_74",
"M8_SAW", "M8_SAW",
"Pecheneg_DZ", "Pecheneg_DZ",
"PK_DZ",
"MG36_camo", "MG36_camo",
"M60A4_EP1_DZE", "M60A4_EP1_DZE",
"MG36", "MG36",
@@ -1017,6 +1018,7 @@ class CfgLoot {
0.1, 0.1,
0.1, 0.1,
0.1, 0.1,
0.1,
0.08, 0.08,
0.05, 0.05,
0.05 0.05

View File

@@ -68,10 +68,13 @@ class Mode_FullAuto: Mode_SemiAuto
class CfgWeapons { class CfgWeapons {
class Pecheneg; class Pecheneg;
class Pecheneg_DZ: Pecheneg class Pecheneg_DZ: Pecheneg {
{
type = "1"; type = "1";
}; };
class PK;
class PK_DZ: PK {
type = "1";
}
class Default { class Default {
canlock = 0; canlock = 0;
@@ -84,7 +87,7 @@ class CfgWeapons {
{ {
scope = 2; scope = 2;
//melee= "true"; //melee= "true";
/* /*
bullet1[] = {"ca\sounds\weapons\shells\big_shell_wood_01",0.0707946,1,15}; bullet1[] = {"ca\sounds\weapons\shells\big_shell_wood_01",0.0707946,1,15};
bullet2[] = {"ca\sounds\weapons\shells\big_shell_wood_02",0.0707946,1,15}; bullet2[] = {"ca\sounds\weapons\shells\big_shell_wood_02",0.0707946,1,15};
@@ -101,20 +104,20 @@ class CfgWeapons {
*/ */
//soundBullet[] = {"bullet1",0.083,"bullet2",0.083,"bullet3",0.083,"bullet4",0.083,"bullet5",0.083,"bullet6",0.083,"bullet7",0.083,"bullet8",0.083,"bullet9",0.083,"bullet10",0.083,"bullet11",0.083,"bullet12",0.083}; //soundBullet[] = {"bullet1",0.083,"bullet2",0.083,"bullet3",0.083,"bullet4",0.083,"bullet5",0.083,"bullet6",0.083,"bullet7",0.083,"bullet8",0.083,"bullet9",0.083,"bullet10",0.083,"bullet11",0.083,"bullet12",0.083};
emptySound[] = {"",10,1}; emptySound[] = {"",10,1};
soundBullet[] = {"emptySound",1}; soundBullet[] = {"emptySound",1};
model = "\z\addons\dayz_epoch\models\chainsaw.p3d"; model = "\z\addons\dayz_epoch\models\chainsaw.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_chainsaw_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_chainsaw_CA.paa";
displayName = "Chainsaw"; displayName = "Chainsaw";
cursor = ""; cursor = "";
cursoraim = "\ca\Weapons\Data\clear_empty"; cursoraim = "\ca\Weapons\Data\clear_empty";
modes[] = {"manual"}; modes[] = {"manual"};
handAnim[]= handAnim[]=
{ {
@@ -125,7 +128,7 @@ class CfgWeapons {
{ {
recoil = "recoil_auto_machinegun_10outof10"; recoil = "recoil_auto_machinegun_10outof10";
recoilProne = "recoil_auto_machinegun_prone_10outof10"; recoilProne = "recoil_auto_machinegun_prone_10outof10";
dispersion = 0.2; dispersion = 0.2;
begin1[] = {"\dayz_sfx\chainsaw\running2.ogg",1.77828,1,1000}; begin1[] = {"\dayz_sfx\chainsaw\running2.ogg",1.77828,1,1000};
@@ -143,10 +146,10 @@ class CfgWeapons {
burst = 1; burst = 1;
multiplier = 1; multiplier = 1;
soundContinuous = 0; soundContinuous = 0;
soundBurst = 0; soundBurst = 0;
useAction = 0; useAction = 0;
useActionTitle = ""; useActionTitle = "";
@@ -207,7 +210,7 @@ class CfgWeapons {
class PistolCore; // External class reference class PistolCore; // External class reference
class Pistol; // External class reference class Pistol; // External class reference
class GrenadeLauncher; // External class reference class GrenadeLauncher; // External class reference
class DMR; // External class reference class DMR; // External class reference
class ItemMatchbox_DZE: ItemCore class ItemMatchbox_DZE: ItemCore
@@ -235,7 +238,7 @@ class CfgWeapons {
}; };
}; };
}; };
#include "CfgWeapons\Loot.hpp" #include "CfgWeapons\Loot.hpp"
#include "CfgWeapons\Melee\MeleeMachete.hpp" #include "CfgWeapons\Melee\MeleeMachete.hpp"
@@ -250,7 +253,7 @@ class CfgWeapons {
#include "CfgWeapons\Melee\MeleeSledgehammer.hpp" #include "CfgWeapons\Melee\MeleeSledgehammer.hpp"
// #include "CfgWeapons\Melee\MeleeBaseBallBatBarbed.hpp" // #include "CfgWeapons\Melee\MeleeBaseBallBatBarbed.hpp"
// #include "CfgWeapons\Melee\MeleeBaseBallBatNails.hpp" // #include "CfgWeapons\Melee\MeleeBaseBallBatNails.hpp"
#include "CfgWeapons\Item\ItemWatch.hpp" #include "CfgWeapons\Item\ItemWatch.hpp"
#include "CfgWeapons\Item\ItemMap.hpp" #include "CfgWeapons\Item\ItemMap.hpp"
#include "CfgWeapons\Item\ItemMap_Debug.hpp" #include "CfgWeapons\Item\ItemMap_Debug.hpp"
@@ -264,12 +267,12 @@ class CfgWeapons {
#include "CfgWeapons\Item\ItemKeyKit.hpp" #include "CfgWeapons\Item\ItemKeyKit.hpp"
#include "CfgWeapons\Item\ItemKeys.hpp" #include "CfgWeapons\Item\ItemKeys.hpp"
#include "CfgWeapons\Item\ItemToolbox.hpp" #include "CfgWeapons\Item\ItemToolbox.hpp"
//Sniper Rifles //Sniper Rifles
#include "CfgWeapons\Weapon\Sniper\AS50.hpp" #include "CfgWeapons\Weapon\Sniper\AS50.hpp"
#include "CfgWeapons\Weapon\Sniper\M107.hpp" #include "CfgWeapons\Weapon\Sniper\M107.hpp"
#include "CfgWeapons\Weapon\Sniper\KSVK.hpp" #include "CfgWeapons\Weapon\Sniper\KSVK.hpp"
#include "CfgWeapons\Weapon\Sniper\DMR_DZ.hpp" #include "CfgWeapons\Weapon\Sniper\DMR_DZ.hpp"
#include "CfgWeapons\Weapon\Pistol\MakerovSD.hpp" #include "CfgWeapons\Weapon\Pistol\MakerovSD.hpp"
#include "CfgWeapons\Weapon\LMG\m240_scoped.hpp" #include "CfgWeapons\Weapon\LMG\m240_scoped.hpp"