Added PK_DZ for upgrade vehicles

This commit is contained in:
Florian Kinder
2014-02-15 02:06:47 +01:00
parent 5f3b5b8801
commit 5b0179b196
3 changed files with 35 additions and 28 deletions

View File

@@ -68,10 +68,13 @@ class Mode_FullAuto: Mode_SemiAuto
class CfgWeapons {
class Pecheneg;
class Pecheneg_DZ: Pecheneg
{
class Pecheneg_DZ: Pecheneg {
type = "1";
};
class PK;
class PK_DZ: PK {
type = "1";
}
class Default {
canlock = 0;
@@ -84,7 +87,7 @@ class CfgWeapons {
{
scope = 2;
//melee= "true";
/*
bullet1[] = {"ca\sounds\weapons\shells\big_shell_wood_01",0.0707946,1,15};
bullet2[] = {"ca\sounds\weapons\shells\big_shell_wood_02",0.0707946,1,15};
@@ -101,20 +104,20 @@ class CfgWeapons {
*/
//soundBullet[] = {"bullet1",0.083,"bullet2",0.083,"bullet3",0.083,"bullet4",0.083,"bullet5",0.083,"bullet6",0.083,"bullet7",0.083,"bullet8",0.083,"bullet9",0.083,"bullet10",0.083,"bullet11",0.083,"bullet12",0.083};
emptySound[] = {"",10,1};
soundBullet[] = {"emptySound",1};
model = "\z\addons\dayz_epoch\models\chainsaw.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_chainsaw_CA.paa";
displayName = "Chainsaw";
cursor = "";
cursoraim = "\ca\Weapons\Data\clear_empty";
modes[] = {"manual"};
handAnim[]=
{
@@ -125,7 +128,7 @@ class CfgWeapons {
{
recoil = "recoil_auto_machinegun_10outof10";
recoilProne = "recoil_auto_machinegun_prone_10outof10";
dispersion = 0.2;
begin1[] = {"\dayz_sfx\chainsaw\running2.ogg",1.77828,1,1000};
@@ -143,10 +146,10 @@ class CfgWeapons {
burst = 1;
multiplier = 1;
soundContinuous = 0;
soundBurst = 0;
useAction = 0;
useActionTitle = "";
@@ -207,7 +210,7 @@ class CfgWeapons {
class PistolCore; // External class reference
class Pistol; // External class reference
class GrenadeLauncher; // External class reference
class DMR; // External class reference
class ItemMatchbox_DZE: ItemCore
@@ -235,7 +238,7 @@ class CfgWeapons {
};
};
};
#include "CfgWeapons\Loot.hpp"
#include "CfgWeapons\Melee\MeleeMachete.hpp"
@@ -250,7 +253,7 @@ class CfgWeapons {
#include "CfgWeapons\Melee\MeleeSledgehammer.hpp"
// #include "CfgWeapons\Melee\MeleeBaseBallBatBarbed.hpp"
// #include "CfgWeapons\Melee\MeleeBaseBallBatNails.hpp"
#include "CfgWeapons\Item\ItemWatch.hpp"
#include "CfgWeapons\Item\ItemMap.hpp"
#include "CfgWeapons\Item\ItemMap_Debug.hpp"
@@ -264,12 +267,12 @@ class CfgWeapons {
#include "CfgWeapons\Item\ItemKeyKit.hpp"
#include "CfgWeapons\Item\ItemKeys.hpp"
#include "CfgWeapons\Item\ItemToolbox.hpp"
//Sniper Rifles
#include "CfgWeapons\Weapon\Sniper\AS50.hpp"
#include "CfgWeapons\Weapon\Sniper\M107.hpp"
#include "CfgWeapons\Weapon\Sniper\KSVK.hpp"
#include "CfgWeapons\Weapon\Sniper\DMR_DZ.hpp"
#include "CfgWeapons\Weapon\Pistol\MakerovSD.hpp"
#include "CfgWeapons\Weapon\LMG\m240_scoped.hpp"