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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Added PK_DZ for upgrade vehicles
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@@ -68,10 +68,13 @@ class Mode_FullAuto: Mode_SemiAuto
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class CfgWeapons {
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class Pecheneg;
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class Pecheneg_DZ: Pecheneg
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{
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class Pecheneg_DZ: Pecheneg {
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type = "1";
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};
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class PK;
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class PK_DZ: PK {
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type = "1";
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}
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class Default {
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canlock = 0;
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@@ -84,7 +87,7 @@ class CfgWeapons {
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{
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scope = 2;
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//melee= "true";
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/*
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bullet1[] = {"ca\sounds\weapons\shells\big_shell_wood_01",0.0707946,1,15};
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bullet2[] = {"ca\sounds\weapons\shells\big_shell_wood_02",0.0707946,1,15};
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@@ -101,20 +104,20 @@ class CfgWeapons {
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*/
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//soundBullet[] = {"bullet1",0.083,"bullet2",0.083,"bullet3",0.083,"bullet4",0.083,"bullet5",0.083,"bullet6",0.083,"bullet7",0.083,"bullet8",0.083,"bullet9",0.083,"bullet10",0.083,"bullet11",0.083,"bullet12",0.083};
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emptySound[] = {"",10,1};
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soundBullet[] = {"emptySound",1};
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model = "\z\addons\dayz_epoch\models\chainsaw.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_chainsaw_CA.paa";
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displayName = "Chainsaw";
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cursor = "";
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cursoraim = "\ca\Weapons\Data\clear_empty";
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modes[] = {"manual"};
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handAnim[]=
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{
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@@ -125,7 +128,7 @@ class CfgWeapons {
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{
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recoil = "recoil_auto_machinegun_10outof10";
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recoilProne = "recoil_auto_machinegun_prone_10outof10";
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dispersion = 0.2;
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begin1[] = {"\dayz_sfx\chainsaw\running2.ogg",1.77828,1,1000};
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@@ -143,10 +146,10 @@ class CfgWeapons {
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burst = 1;
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multiplier = 1;
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soundContinuous = 0;
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soundBurst = 0;
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useAction = 0;
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useActionTitle = "";
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@@ -207,7 +210,7 @@ class CfgWeapons {
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class PistolCore; // External class reference
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class Pistol; // External class reference
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class GrenadeLauncher; // External class reference
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class DMR; // External class reference
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class ItemMatchbox_DZE: ItemCore
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@@ -235,7 +238,7 @@ class CfgWeapons {
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};
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};
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};
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#include "CfgWeapons\Loot.hpp"
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#include "CfgWeapons\Melee\MeleeMachete.hpp"
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@@ -250,7 +253,7 @@ class CfgWeapons {
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#include "CfgWeapons\Melee\MeleeSledgehammer.hpp"
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// #include "CfgWeapons\Melee\MeleeBaseBallBatBarbed.hpp"
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// #include "CfgWeapons\Melee\MeleeBaseBallBatNails.hpp"
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#include "CfgWeapons\Item\ItemWatch.hpp"
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#include "CfgWeapons\Item\ItemMap.hpp"
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#include "CfgWeapons\Item\ItemMap_Debug.hpp"
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@@ -264,12 +267,12 @@ class CfgWeapons {
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#include "CfgWeapons\Item\ItemKeyKit.hpp"
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#include "CfgWeapons\Item\ItemKeys.hpp"
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#include "CfgWeapons\Item\ItemToolbox.hpp"
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//Sniper Rifles
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#include "CfgWeapons\Weapon\Sniper\AS50.hpp"
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#include "CfgWeapons\Weapon\Sniper\M107.hpp"
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#include "CfgWeapons\Weapon\Sniper\KSVK.hpp"
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#include "CfgWeapons\Weapon\Sniper\DMR_DZ.hpp"
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#include "CfgWeapons\Weapon\Pistol\MakerovSD.hpp"
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#include "CfgWeapons\Weapon\LMG\m240_scoped.hpp"
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