have to disable armed vehicle ammo in config #1

This commit is contained in:
[VB]AWOL
2013-10-08 15:02:24 -05:00
parent 37c45d1907
commit 5acb9eee16
26 changed files with 119 additions and 76 deletions

View File

@@ -57,7 +57,7 @@ class CfgVehicles {
class Mi17_DZ: Mi17_base
{
displayname = "Mi-17";
displaynameshort = "Mi17_DZ";
displaynameshort = "Mi17_DZE";
scope = 2;
side = 2;
crew = "";
@@ -84,6 +84,21 @@ class CfgVehicles {
};
};
};
class Mi17_DZE: Mi17_DZ
{
class Turrets : Turrets
{
class MainTurret : MainTurret
{
magazines[] = {};
};
class BackTurret : BackTurret
{
magazines[] = {};
};
};
};
class Mi17_Civilian;
class Mi17_Civilian_DZ: Mi17_Civilian
{
@@ -154,7 +169,20 @@ class CfgVehicles {
};
};
};
class UH1Y_DZE: UH1Y_DZ
{
class Turrets : Turrets
{
class MainTurret : MainTurret
{
magazines[] = {};
};
class RightDoorGun : RightDoorGun
{
magazines[] = {};
};
};
};
class UH1H_base: Helicopter
{
class Turrets: Turrets
@@ -199,6 +227,20 @@ class CfgVehicles {
};
};
};
class UH1H_DZE: UH1H_DZ
{
class Turrets : Turrets
{
class MainTurret : MainTurret
{
magazines[] = {};
};
class LeftDoorGun : LeftDoorGun
{
magazines[] = {};
};
};
};
class AH6_Base_EP1;
//class AH6X_EP1: AH6_Base_EP1 {};
class AH6X_DZ: AH6_Base_EP1

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@@ -1,4 +1,4 @@
private ["_isOK","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID"];
private ["_isOK","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID","_donotusekey"];
_object = _this select 0;
_worldspace = _this select 1;
@@ -35,8 +35,8 @@ diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
// Switched to spawn so we can wait a bit for the ID
[_object,_uid,_characterID,_class,_dir,_location] spawn {
private ["_object","_uid","_characterID","_done","_retry","_key","_result","_outcome","_oid","_class","_location","_object_para"];
[_object,_uid,_characterID,_class,_dir,_location,_donotusekey] spawn {
private ["_object","_uid","_characterID","_done","_retry","_key","_result","_outcome","_oid","_class","_location","_object_para","_donotusekey"];
_object = _this select 0;
_uid = _this select 1;
@@ -44,6 +44,7 @@ _key call server_hiveWrite;
_class = _this select 3;
//_dir = _this select 4;
_location = _this select 5;
_donotusekey = _this select 6;
_done = false;
_retry = 0;
@@ -90,7 +91,7 @@ _key call server_hiveWrite;
clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object;
_object setVehicleAmmo DZE_vehicleAmmo;
// _object setVehicleAmmo DZE_vehicleAmmo;
_object setVariable ["ObjectID", _oid, true];

View File

@@ -279,7 +279,7 @@ spawn_vehicles = {
clearWeaponCargoGlobal _veh;
clearMagazineCargoGlobal _veh;
_veh setVehicleAmmo DZE_vehicleAmmo;
// _veh setVehicleAmmo DZE_vehicleAmmo;
// Add 0-3 loots to vehicle using random cfgloots
_num = floor(random 4);

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@@ -167,7 +167,7 @@ if (isServer and isNil "sm_done") then {
clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object;
_object setVehicleAmmo DZE_vehicleAmmo;
// _object setVehicleAmmo DZE_vehicleAmmo;
if ((typeOf _object) in dayz_allowedObjects) then {
_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];