Also prevents logout on onPause conditions, i.e. logout if in combat, another player is near, or a zombie is near
This commit is contained in:
icomrade
2017-07-25 14:32:49 -04:00
parent db0ef1b744
commit 5acad04c43
2 changed files with 16 additions and 4 deletions

View File

@@ -34,16 +34,28 @@ while {(!isNull _display) && !r_player_dead} do {
_btnAbort ctrlEnable false;
_btnAbort ctrlSetText format["%1 (in 10)", _btnAbortText];
[localize "str_abort_playerclose",1] call dayz_rollingMessages;
if (TimeOutDisplayed) then {
_display closeDisplay 2;
closeDialog 2;
};
};
case (_zedCheck) : {
_btnAbort ctrlEnable false;
_btnAbort ctrlSetText format["%1 (in 10)", _btnAbortText];
[localize "str_abort_zedsclose",1] call dayz_rollingMessages;
if (TimeOutDisplayed) then {
_display closeDisplay 2;
closeDialog 2;
};
};
case (_inCombat) : {
_btnAbort ctrlEnable false;
_btnAbort ctrlSetText format["%1 (in %2)", _btnAbortText, ceil (_timeout - diag_tickTime)];
[localize "str_abort_playerincombat",1] call dayz_rollingMessages;
if (TimeOutDisplayed) then {
_display closeDisplay 2;
closeDialog 2;
};
};
case (isInTraderCity) : {
_btnAbort ctrlEnable false;