mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-13 19:52:57 +03:00
rebase 1.0.1.13
This commit is contained in:
@@ -88,3 +88,14 @@ _nrTLs= position _twr nearObjects ["#lightpoint",30];
|
||||
};
|
||||
};
|
||||
};
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
|
||||
axe_TestMoveHC={
|
||||
private ["_startPos","_currPos"];
|
||||
_currPos = _this select 0;
|
||||
_startPos = [_currPos,50,180,20,0,800,0] call BIS_fnc_findSafePos;
|
||||
player setPosATL _startPos;
|
||||
};
|
||||
|
||||
>>>>>>> origin/master
|
||||
|
||||
@@ -467,7 +467,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
|
||||
};
|
||||
|
||||
|
||||
if ((_cursorTarget isKindOf "ModularItems") or (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base")) then {
|
||||
if ((_cursorTarget isKindOf "ModularItems") or (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") or (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
|
||||
if ((s_player_lastTarget select 0) != _cursorTarget) then {
|
||||
if (s_player_upgrade_build > 0) then {
|
||||
player removeAction s_player_upgrade_build;
|
||||
|
||||
@@ -6,14 +6,17 @@ private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_object","_ho
|
||||
if(TradeInprogress) exitWith { cutText ["Pack tent already in progress." , "PLAIN DOWN"]; };
|
||||
TradeInprogress = true;
|
||||
|
||||
player removeAction s_player_packtent;
|
||||
s_player_packtent = 1;
|
||||
|
||||
_obj = _this;
|
||||
_ownerID = _obj getVariable["CharacterID","0"];
|
||||
_objectID = _obj getVariable["ObjectID","0"];
|
||||
_objectUID = _obj getVariable["ObjectUID","0"];
|
||||
|
||||
player playActionNow "Medic";
|
||||
|
||||
player removeAction s_player_packtent;
|
||||
s_player_packtent = 1;
|
||||
if(_objectID == "0" && _objectUID == "0") exitWith {TradeInprogress = false; s_player_packtent = -1; cutText ["Tent not setup yet.", "PLAIN DOWN"];};
|
||||
|
||||
if(_ownerID != dayz_characterID) exitWith {TradeInprogress = false; s_player_packtent = -1; cutText [localize "str_fail_tent_pack", "PLAIN DOWN"];};
|
||||
|
||||
@@ -36,56 +39,59 @@ sleep 3;
|
||||
|
||||
_classname = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "create");
|
||||
|
||||
_location = _pos;
|
||||
if(!isNull _obj and alive _obj) then {
|
||||
|
||||
//place tent (local)
|
||||
//_bag = createVehicle ["WeaponHolder_ItemTent",_pos,[], 0, "CAN_COLLIDE"];
|
||||
_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
|
||||
_object setdir _dir;
|
||||
player reveal _object;
|
||||
_location = _pos;
|
||||
|
||||
//place tent (local)
|
||||
//_bag = createVehicle ["WeaponHolder_ItemTent",_pos,[], 0, "CAN_COLLIDE"];
|
||||
_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
|
||||
_object setdir _dir;
|
||||
_object setpos _pos;
|
||||
player reveal _object;
|
||||
|
||||
_holder = _object;
|
||||
_holder = _object;
|
||||
|
||||
_weapons = getWeaponCargo _obj;
|
||||
_magazines = getMagazineCargo _obj;
|
||||
_backpacks = getBackpackCargo _obj;
|
||||
_weapons = getWeaponCargo _obj;
|
||||
_magazines = getMagazineCargo _obj;
|
||||
_backpacks = getBackpackCargo _obj;
|
||||
|
||||
deleteVehicle _obj;
|
||||
dayzDeleteObj = [_objectID,_objectUID];
|
||||
publicVariableServer "dayzDeleteObj";
|
||||
if (isServer) then {
|
||||
dayzDeleteObj call server_deleteObj;
|
||||
};
|
||||
|
||||
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
|
||||
dayzDeleteObj = [_objectID,_objectUID];
|
||||
publicVariableServer "dayzDeleteObj";
|
||||
if (isServer) then {
|
||||
dayzDeleteObj call server_deleteObj;
|
||||
//Add weapons
|
||||
_objWpnTypes = _weapons select 0;
|
||||
_objWpnQty = _weapons select 1;
|
||||
_countr = 0;
|
||||
{
|
||||
_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
_countr = _countr + 1;
|
||||
} forEach _objWpnTypes;
|
||||
|
||||
//Add Magazines
|
||||
_objWpnTypes = _magazines select 0;
|
||||
_objWpnQty = _magazines select 1;
|
||||
_countr = 0;
|
||||
{
|
||||
_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
_countr = _countr + 1;
|
||||
} forEach _objWpnTypes;
|
||||
|
||||
//Add Backpacks
|
||||
_objWpnTypes = _backpacks select 0;
|
||||
_objWpnQty = _backpacks select 1;
|
||||
_countr = 0;
|
||||
{
|
||||
_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
_countr = _countr + 1;
|
||||
} forEach _objWpnTypes;
|
||||
|
||||
cutText [localize "str_success_tent_pack", "PLAIN DOWN"];
|
||||
};
|
||||
deleteVehicle _obj;
|
||||
|
||||
//Add weapons
|
||||
_objWpnTypes = _weapons select 0;
|
||||
_objWpnQty = _weapons select 1;
|
||||
_countr = 0;
|
||||
{
|
||||
_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
_countr = _countr + 1;
|
||||
} forEach _objWpnTypes;
|
||||
|
||||
//Add Magazines
|
||||
_objWpnTypes = _magazines select 0;
|
||||
_objWpnQty = _magazines select 1;
|
||||
_countr = 0;
|
||||
{
|
||||
_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
_countr = _countr + 1;
|
||||
} forEach _objWpnTypes;
|
||||
|
||||
//Add Backpacks
|
||||
_objWpnTypes = _backpacks select 0;
|
||||
_objWpnQty = _backpacks select 1;
|
||||
_countr = 0;
|
||||
{
|
||||
_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
_countr = _countr + 1;
|
||||
} forEach _objWpnTypes;
|
||||
|
||||
cutText [localize "str_success_tent_pack", "PLAIN DOWN"];
|
||||
|
||||
s_player_packtent = -1;
|
||||
TradeInprogress = false;
|
||||
@@ -25,6 +25,8 @@ _objectUID = _obj getVariable["ObjectUID","0"];
|
||||
player removeAction s_player_packvault;
|
||||
s_player_packvault = 1;
|
||||
|
||||
if(_objectID == "0" && _objectUID == "0") exitWith {TradeInprogress = false; s_player_packvault = -1; cutText [format["%1 not setup yet.",_text], "PLAIN DOWN"];};
|
||||
|
||||
if((_ownerID != dayz_combination) and (_ownerID != dayz_playerUID)) exitWith { TradeInprogress = false; s_player_packvault = -1; cutText [format["You cannot pack this %1, you do not know the combination.",_text], "PLAIN DOWN"];};
|
||||
|
||||
_alreadyPacking = _obj getVariable["packing",0];
|
||||
@@ -102,7 +104,6 @@ if(!isNull _obj and alive _obj) then {
|
||||
} forEach _objWpnTypes;
|
||||
|
||||
cutText [format["Your %1 has been packed",_text], "PLAIN DOWN"];
|
||||
|
||||
s_player_packvault = -1;
|
||||
};
|
||||
s_player_packvault = -1;
|
||||
TradeInprogress = false;
|
||||
@@ -124,6 +124,9 @@ diag_log (str(_backpackMag));
|
||||
if (_primweapon == "MeleeCrowbar") then {
|
||||
_newUnit addMagazine 'crowbar_swing';
|
||||
};
|
||||
if (_primweapon == "MeleeSledge") then {
|
||||
_newUnit addMagazine 'sledge_swing';
|
||||
};
|
||||
if (_primweapon == "MeleeHatchet") then {
|
||||
_newUnit addMagazine 'hatchet_swing';
|
||||
};
|
||||
|
||||
@@ -27,6 +27,10 @@ if(!isNull dayz_selectedDoor) then {
|
||||
_obj animate ["Open_hinge", 1];
|
||||
};
|
||||
|
||||
if(_obj animationPhase "Open_latch" == 0) then {
|
||||
_obj animate ["Open_latch", 1];
|
||||
};
|
||||
|
||||
} else {
|
||||
DZE_Lock_Door = "";
|
||||
[player,"combo_locked",0,false] call dayz_zombieSpeak;
|
||||
|
||||
Reference in New Issue
Block a user