1.7.4 CE sync

This commit is contained in:
Aaron Clark
2012-11-05 16:11:06 -06:00
parent 0d59fb827b
commit 5a5ac0f867
14 changed files with 408 additions and 70 deletions

View File

@@ -1062,12 +1062,12 @@ class FSM
"dayz_slowCheck = [] spawn player_spawn_2;" \n
"" \n
"_world = toUpper(worldName); //toUpper(getText (configFile >> ""CfgWorlds"" >> (worldName) >> ""description""));" \n
"_nearestCity = (nearestLocations [getPos player, [""NameCityCapital"",""NameCity"",""NameVillage"",""NameLocal""],1000] select 0);" \n
"_nearestCity = nearestLocations [getPos player, [""NameCityCapital"",""NameCity"",""NameVillage"",""NameLocal""],1000];" \n
"_town = ""Wilderness"";" \n
"" \n
"diag_log (""NearestCity"" + str(_nearestCity));" \n
"" \n
"if (!isNull _nearestCity) then {_town = text _nearestCity};" \n
"if (count _nearestCity > 0) then {_town = text (_nearestCity select 0)};" \n
"" \n
"_strTime = call curTimeStr;" \n
"_strDate = date;" \n