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https://github.com/EpochModTeam/DayZ-Epoch.git
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uh60
This commit is contained in:
357
SQF/dayz_code/Configs/CfgVehicles/AIR/UH60.hpp
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357
SQF/dayz_code/Configs/CfgVehicles/AIR/UH60.hpp
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class UH60_Base: Helicopter
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{
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scope = 0;
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side = 1;
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faction = "USMC";
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accuracy = 0.5;
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displayName = "UH-60";
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irScanRangeMin = 500;
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irScanRangeMax = 2000;
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irScanToEyeFactor = 2;
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weapons[] = {"CMFlareLauncher"};
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magazines[] = {"60Rnd_CMFlareMagazine"};
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lockDetectionSystem = "8 + 4";
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incommingMisslieDetectionSystem = 0;
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};
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class UH60M_base_EP1: UH60_Base
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{
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expansion = 1;
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scope = 0;
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model = "\Ca\Air_E\UH60M\UH60M.p3d";
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displayName = "UH-60";
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destrType = "DestructWreck";
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picture = "\ca\air_e\data\UI\Picture_uh60m_CA.paa";
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icon = "\ca\air_e\data\UI\Icon_uh60m_CA.paa";
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mapSize = 17;
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class Library
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{
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libTextDesc = "The Blackhawk is the US Army<6D>s front-line utility helicopter used for transport roles, medical evacuation and even air support.<br />It is capable of carrying 11 combat-equipped soldiers. Easy to maintain in the field, the Blackhawk performs well in a variety of roles including air assault and medical evacuation.";
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};
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crew = "US_Soldier_Pilot_EP1";
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typicalCargo[] = {"US_Soldier_Pilot_EP1","US_Soldier_Pilot_EP1"};
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gunnerAction = "ManActTestDriver";
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transportMaxBackpacks = 10;
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transportSoldier = 13;
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fuelCapacity = 600;
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maxSpeed = 295;
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mainRotorSpeed = 1.2;
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backRotorSpeed = 6.1;
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memoryPointsGetInGunner = "pos gunner";
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memoryPointsGetInGunnerDir = "pos gunner dir";
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memoryPointsGetInCargo[] = {"pos codriver","pos cargo"};
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memoryPointsGetInCargoDir[] = {"pos codriver dir","pos cargo dir"};
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cargoIsCoDriver[] = {0,0};
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threat[] = {0.8,0.1,0.3};
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class TransportMagazines
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{
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class _xx_30Rnd_556x45_Stanag
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{
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magazine = "30Rnd_556x45_Stanag";
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count = 30;
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};
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class _xx_HandGrenade_West
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{
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magazine = "HandGrenade_West";
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count = 5;
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};
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class _xx_SmokeShellGreen
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{
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magazine = "SmokeShellGreen";
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count = 2;
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};
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class _xx_SmokeShell
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{
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magazine = "SmokeShell";
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count = 2;
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};
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};
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class TransportWeapons
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{
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};
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radarType = 4;
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soundGetIn[] = {"Ca\Sounds_E\Air_E\UH1H\open_close",0.316228,1};
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soundGetOut[] = {"Ca\Sounds_E\Air_E\UH1H\open_close",0.316228,1,40};
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soundEngineOnInt[] = {"Ca\Sounds_E\Air_E\UH1H\UH1H_start_int",0.446684,1};
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soundEngineOnExt[] = {"Ca\Sounds_E\Air_E\UH1H\UH1H_start_ext",0.446684,1,700};
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soundEngineOffInt[] = {"Ca\Sounds_E\Air_E\UH1H\UH1H_stop_int",0.446684,1};
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soundEngineOffExt[] = {"Ca\Sounds_E\Air_E\UH1H\UH1H_stop_ext",0.446684,1,700};
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class Sounds
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{
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class Engine
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{
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sound[] = {"Ca\Sounds_E\Air_E\UH1H\UH1H_engine_ext_2",1,0.8,800};
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frequency = "rotorSpeed";
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volume = "camPos*((rotorSpeed-0.72)*4)";
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};
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class RotorLowOut
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{
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sound[] = {"Ca\Sounds_E\Air_E\UH1H\UH1H_rotor_ext_1",2.51189,1.1,1400};
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frequency = "rotorSpeed";
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volume = "camPos*(0 max (rotorSpeed-0.1))";
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cone[] = {1.6,3.14,2,0.5};
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};
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class RotorHighOut
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{
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sound[] = {"Ca\Sounds_E\Air_E\UH1H\UH1H_rotor_high_ext_1",2.51189,1.1,1600};
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frequency = "rotorSpeed";
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volume = "camPos*10*(0 max (rotorThrust-0.9))";
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cone[] = {1.6,3.14,2,0.5};
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};
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class EngineIn
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{
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sound[] = {"Ca\Sounds_E\Air_E\UH1H\UH1H_engine_int_1",1,0.8};
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frequency = "rotorSpeed";
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volume = "(1-camPos)*((rotorSpeed-0.75)*4)";
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};
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class RotorLowIn
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{
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sound[] = {"Ca\Sounds_E\Air_E\UH1H\UH1H_rotor_int_1",1.77828,1.1};
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frequency = "rotorSpeed";
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volume = "2*(1-camPos)*((rotorSpeed factor[0.3, 1.1]) min (rotorSpeed factor[1.1, 0.3]))";
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};
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class RotorHighIn
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{
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sound[] = {"Ca\Sounds_E\Air_E\UH1H\UH1H_rotor_high_int_1",3.16228,1.1};
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frequency = "rotorSpeed";
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volume = "(1-camPos)*3*(rotorThrust-0.9)";
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};
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};
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driverInAction = "UH60M_Pilot_EP1";
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driverAction = "UH60M_Pilot_EP1";
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cargoAction[] = {"UH60_Cargo02","UH60_Cargo02","UH60_Cargo02","UH60_Cargo02","UH60_Cargo02","UH60_Cargo02","UH60_Cargo02","UH60_Cargo02","UH60_Cargo02","UH60_Cargo02","UH60_Cargo02","UH60_Cargo02","UH60_Cargo02"};
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class HitPoints: HitPoints
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{
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class HitGlass1: HitGlass1
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{
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armor = 0.25;
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};
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class HitGlass2: HitGlass2
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{
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armor = 0.25;
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};
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class HitGlass3: HitGlass3
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{
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armor = 0.25;
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};
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class HitGlass4: HitGlass4
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{
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armor = 0.25;
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};
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class HitGlass5: HitGlass5
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{
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armor = 0.25;
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};
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};
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class AnimationSources: AnimationSources
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{
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};
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class Damage
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{
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tex[] = {};
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mat[] = {"ca\Air_E\UH60M\Data\uh60m_dust_filter.rvmat","ca\Air_E\UH60M\Data\uh60m_dust_filter.rvmat","ca\Air_E\UH60M\Data\uh60m_dust_filter_destruct.rvmat","ca\Air_E\UH60M\Data\uh60m_engine.rvmat","ca\Air_E\UH60M\Data\uh60m_engine.rvmat","ca\Air_E\UH60M\Data\uh60m_engine_destruct.rvmat","ca\Air_E\UH60M\Data\uh60m_fuselage.rvmat","ca\Air_E\UH60M\Data\uh60m_fuselage.rvmat","ca\Air_E\UH60M\Data\uh60m_fuselage_destruct.rvmat","ca\Air_E\UH60M\Data\uh60m_interior.rvmat","ca\Air_E\UH60M\Data\uh60m_interior.rvmat","ca\Air_E\UH60M\Data\uh60m_interior_destruct.rvmat","ca\Air_E\UH60M\Data\uh60m_navijak.rvmat","ca\Air_E\UH60M\Data\uh60m_navijak.rvmat","ca\Air_E\UH60M\Data\uh60m_navijak_destruct.rvmat","ca\Air_E\UH60M\Data\uh60m_glass.rvmat","ca\Air_E\UH60M\Data\uh60m_glass_damage.rvmat","ca\Air_E\UH60M\Data\uh60m_glass_damage.rvmat","ca\data\data\default.rvmat","ca\data\data\default.rvmat","ca\Air_E\UH60M\Data\default_destruct.rvmat","ca\Air_E\UH60M\Data\uh60m_engine_MEV.rvmat","ca\Air_E\UH60M\Data\uh60m_engine_MEV.rvmat","ca\Air_E\UH60M\Data\uh60m_engine_MEV_destruct.rvmat","ca\Air_E\UH60M\Data\uh60m_fuselage_MEV.rvmat","ca\Air_E\UH60M\Data\uh60m_fuselage_MEV.rvmat","ca\Air_E\UH60M\Data\uh60m_fuselage_MEV_destruct.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default_destruct.rvmat"};
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};
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weapons[] = {"CMFlareLauncher"};
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magazines[] = {"60Rnd_CMFlareMagazine"};
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lockDetectionSystem = "8 + 4";
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incommingMisslieDetectionSystem = 0;
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hiddenSelections[] = {"camo1","camo2","camo3"};
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hiddenSelectionsTextures[] = {"ca\air_e\uh60m\data\uh60m_fuselage_co.paa","ca\air_e\uh60m\data\uh60m_engine_co.paa","ca\air_e\uh60m\data\default_co.paa"};
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};
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class UH60M_US_base_EP1: UH60M_base_EP1
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{
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side = 1;
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faction = "BIS_US";
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};
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class UH60M_EP1_DZ: UH60M_US_base_EP1
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{
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines{};
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class TransportWeapons{};
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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transportMaxWeapons = 10;
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transportMaxMagazines = 100;
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transportmaxbackpacks = 5;
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scope = 2;
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accuracy = 1.5;
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displayName = "UH-60M DZ";
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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body = "mainTurret";
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gun = "mainGun";
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minElev = -60;
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maxElev = 30;
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initElev = 0;
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minTurn = -7;
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maxTurn = 183;
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initTurn = 0;
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soundServo[] = {"",0.01,1};
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animationSourceHatch = "";
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stabilizedInAxes = "StabilizedInAxesNone";
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gunBeg = "muzzle_1";
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gunEnd = "chamber_1";
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weapons[] = {"M134"};
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magazines[] = {"2000Rnd_762x51_M134"};
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gunnerName = "crew chief";
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gunnerOpticsModel = "\ca\weapons\optika_empty";
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gunnerOutOpticsShowCursor = 1;
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gunnerOpticsShowCursor = 1;
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gunnerAction = "UH60M_Gunner_EP1";
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gunnerInAction = "UH60M_Gunner_EP1";
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commanding = -2;
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primaryGunner = 1;
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class ViewOptics
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{
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 0.7;
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minFov = 0.25;
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maxFov = 1.1;
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};
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gunnerCompartments = "Compartment2";
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};
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class RightDoorGun: MainTurret
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{
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body = "Turret_2";
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gun = "Gun_2";
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animationSourceBody = "Turret_2";
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animationSourceGun = "Gun_2";
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weapons[] = {"M134_2"};
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magazines[] = {"2000Rnd_762x51_M134"};
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stabilizedInAxes = "StabilizedInAxesNone";
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selectionFireAnim = "zasleh_1";
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proxyIndex = 2;
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gunnerName = "door gunner";
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commanding = -3;
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minElev = -60;
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maxElev = 30;
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initElev = 0;
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minTurn = -183;
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maxTurn = 7;
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initTurn = 0;
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gunBeg = "muzzle_2";
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gunEnd = "chamber_2";
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primaryGunner = 0;
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memoryPointGun = "machinegun_1";
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memoryPointGunnerOptics = "gunnerview_2";
|
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};
|
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};
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class AnimationSources: AnimationSources
|
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{
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class Gatling_1
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{
|
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source = "revolving";
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weapon = "M134";
|
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};
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class Gatling_2
|
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{
|
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source = "revolving";
|
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weapon = "M134_2";
|
||||||
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};
|
||||||
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};
|
||||||
|
};
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// AMMO LESS
|
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class UH60M_EP1_DZE: UH60M_US_base_EP1
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{
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crew = "";
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typicalCargo[] = {};
|
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class TransportMagazines{};
|
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class TransportWeapons{};
|
||||||
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commanderCanSee = 2+16+32;
|
||||||
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gunnerCanSee = 2+16+32;
|
||||||
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driverCanSee = 2+16+32;
|
||||||
|
transportMaxWeapons = 10;
|
||||||
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transportMaxMagazines = 100;
|
||||||
|
transportmaxbackpacks = 5;
|
||||||
|
scope = 2;
|
||||||
|
accuracy = 1.5;
|
||||||
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displayName = "UH-60M AL";
|
||||||
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class Turrets: Turrets
|
||||||
|
{
|
||||||
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class MainTurret: MainTurret
|
||||||
|
{
|
||||||
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body = "mainTurret";
|
||||||
|
gun = "mainGun";
|
||||||
|
minElev = -60;
|
||||||
|
maxElev = 30;
|
||||||
|
initElev = 0;
|
||||||
|
minTurn = -7;
|
||||||
|
maxTurn = 183;
|
||||||
|
initTurn = 0;
|
||||||
|
soundServo[] = {"",0.01,1};
|
||||||
|
animationSourceHatch = "";
|
||||||
|
stabilizedInAxes = "StabilizedInAxesNone";
|
||||||
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gunBeg = "muzzle_1";
|
||||||
|
gunEnd = "chamber_1";
|
||||||
|
weapons[] = {"M134"};
|
||||||
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magazines[] = {};
|
||||||
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gunnerName = "crew chief";
|
||||||
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gunnerOpticsModel = "\ca\weapons\optika_empty";
|
||||||
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gunnerOutOpticsShowCursor = 1;
|
||||||
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gunnerOpticsShowCursor = 1;
|
||||||
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gunnerAction = "UH60M_Gunner_EP1";
|
||||||
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gunnerInAction = "UH60M_Gunner_EP1";
|
||||||
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commanding = -2;
|
||||||
|
primaryGunner = 1;
|
||||||
|
class ViewOptics
|
||||||
|
{
|
||||||
|
initAngleX = 0;
|
||||||
|
minAngleX = -30;
|
||||||
|
maxAngleX = 30;
|
||||||
|
initAngleY = 0;
|
||||||
|
minAngleY = -100;
|
||||||
|
maxAngleY = 100;
|
||||||
|
initFov = 0.7;
|
||||||
|
minFov = 0.25;
|
||||||
|
maxFov = 1.1;
|
||||||
|
};
|
||||||
|
gunnerCompartments = "Compartment2";
|
||||||
|
};
|
||||||
|
class RightDoorGun: MainTurret
|
||||||
|
{
|
||||||
|
body = "Turret_2";
|
||||||
|
gun = "Gun_2";
|
||||||
|
animationSourceBody = "Turret_2";
|
||||||
|
animationSourceGun = "Gun_2";
|
||||||
|
weapons[] = {"M134_2"};
|
||||||
|
magazines[] = {};
|
||||||
|
stabilizedInAxes = "StabilizedInAxesNone";
|
||||||
|
selectionFireAnim = "zasleh_1";
|
||||||
|
proxyIndex = 2;
|
||||||
|
gunnerName = "door gunner";
|
||||||
|
commanding = -3;
|
||||||
|
minElev = -60;
|
||||||
|
maxElev = 30;
|
||||||
|
initElev = 0;
|
||||||
|
minTurn = -183;
|
||||||
|
maxTurn = 7;
|
||||||
|
initTurn = 0;
|
||||||
|
gunBeg = "muzzle_2";
|
||||||
|
gunEnd = "chamber_2";
|
||||||
|
primaryGunner = 0;
|
||||||
|
memoryPointGun = "machinegun_1";
|
||||||
|
memoryPointGunnerOptics = "gunnerview_2";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class AnimationSources: AnimationSources
|
||||||
|
{
|
||||||
|
class Gatling_1
|
||||||
|
{
|
||||||
|
source = "revolving";
|
||||||
|
weapon = "M134";
|
||||||
|
};
|
||||||
|
class Gatling_2
|
||||||
|
{
|
||||||
|
source = "revolving";
|
||||||
|
weapon = "M134_2";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
@@ -20,7 +20,126 @@ class CfgVehicles {
|
|||||||
};
|
};
|
||||||
class Helicopter : Air
|
class Helicopter : Air
|
||||||
{
|
{
|
||||||
class HitPoints;
|
|
||||||
|
class HitPoints
|
||||||
|
{
|
||||||
|
class HitHull
|
||||||
|
{
|
||||||
|
armor = 1;
|
||||||
|
material = 51;
|
||||||
|
name = "NEtrup";
|
||||||
|
visual = "trup";
|
||||||
|
passThrough = 1;
|
||||||
|
};
|
||||||
|
class HitEngine
|
||||||
|
{
|
||||||
|
armor = 0.25;
|
||||||
|
material = 51;
|
||||||
|
name = "motor";
|
||||||
|
visual = "motor";
|
||||||
|
passThrough = 1;
|
||||||
|
};
|
||||||
|
class HitAvionics
|
||||||
|
{
|
||||||
|
armor = 0.15;
|
||||||
|
material = 51;
|
||||||
|
name = "elektronika";
|
||||||
|
visual = "elektronika";
|
||||||
|
passThrough = 1;
|
||||||
|
};
|
||||||
|
class HitVRotor
|
||||||
|
{
|
||||||
|
armor = 0.3;
|
||||||
|
material = 51;
|
||||||
|
name = "mala vrtule";
|
||||||
|
visual = "mala vrtule staticka";
|
||||||
|
passThrough = 0.3;
|
||||||
|
};
|
||||||
|
class HitHRotor
|
||||||
|
{
|
||||||
|
armor = 0.2;
|
||||||
|
material = 51;
|
||||||
|
name = "velka vrtule";
|
||||||
|
visual = "velka vrtule staticka";
|
||||||
|
passThrough = 0.1;
|
||||||
|
};
|
||||||
|
class HitMissiles
|
||||||
|
{
|
||||||
|
armor = 0.1;
|
||||||
|
material = 51;
|
||||||
|
name = "munice";
|
||||||
|
visual = "munice";
|
||||||
|
passThrough = 0.5;
|
||||||
|
};
|
||||||
|
class HitRGlass
|
||||||
|
{
|
||||||
|
convexComponent = "sklo predni P";
|
||||||
|
armor = 0.1;
|
||||||
|
material = 51;
|
||||||
|
name = "sklo predni P";
|
||||||
|
visual = "sklo predni P";
|
||||||
|
passThrough = 0;
|
||||||
|
};
|
||||||
|
class HitLGlass
|
||||||
|
{
|
||||||
|
convexComponent = "sklo predni L";
|
||||||
|
armor = 0.1;
|
||||||
|
material = 51;
|
||||||
|
name = "sklo predni L";
|
||||||
|
visual = "sklo predni L";
|
||||||
|
passThrough = 0;
|
||||||
|
};
|
||||||
|
class HitGlass1
|
||||||
|
{
|
||||||
|
armor = 2;
|
||||||
|
material = -1;
|
||||||
|
name = "glass1";
|
||||||
|
visual = "glass1";
|
||||||
|
passThrough = 0;
|
||||||
|
};
|
||||||
|
class HitGlass2
|
||||||
|
{
|
||||||
|
armor = 2;
|
||||||
|
material = -1;
|
||||||
|
name = "glass2";
|
||||||
|
visual = "glass2";
|
||||||
|
passThrough = 0;
|
||||||
|
};
|
||||||
|
class HitGlass3
|
||||||
|
{
|
||||||
|
armor = 2;
|
||||||
|
material = -1;
|
||||||
|
name = "glass3";
|
||||||
|
visual = "glass3";
|
||||||
|
passThrough = 0;
|
||||||
|
};
|
||||||
|
class HitGlass4
|
||||||
|
{
|
||||||
|
armor = 2;
|
||||||
|
material = -1;
|
||||||
|
name = "glass4";
|
||||||
|
visual = "glass4";
|
||||||
|
passThrough = 0;
|
||||||
|
};
|
||||||
|
class HitGlass5
|
||||||
|
{
|
||||||
|
armor = 2;
|
||||||
|
material = -1;
|
||||||
|
name = "glass5";
|
||||||
|
visual = "glass5";
|
||||||
|
passThrough = 0;
|
||||||
|
};
|
||||||
|
class HitGlass6
|
||||||
|
{
|
||||||
|
armor = 2;
|
||||||
|
material = -1;
|
||||||
|
name = "glass6";
|
||||||
|
visual = "glass6";
|
||||||
|
passThrough = 0;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
class Turrets
|
class Turrets
|
||||||
{
|
{
|
||||||
class MainTurret: NewTurret
|
class MainTurret: NewTurret
|
||||||
|
|||||||
Binary file not shown.
BIN
SQF/dayz_epoch/models/Wood_Ramp_ghost.p3d
Normal file
BIN
SQF/dayz_epoch/models/Wood_Ramp_ghost.p3d
Normal file
Binary file not shown.
Reference in New Issue
Block a user