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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Fix spawn marker count for non-cherno maps
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@@ -64,10 +64,10 @@ if (!_finished) exitWith {
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if (_finished) then {
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_canAfford = false;
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_qty = 0;
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if(_bos == 1) then {
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//sell
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_qty = 0;
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_bag = unitBackpack player;
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_class = typeOf _bag;
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if(_class == _part_in) then {
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@@ -20,7 +20,7 @@ _metals_conversion = [
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} count _metals_conversion;
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_cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
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_cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false];
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s_player_parts set [count s_player_parts,_cancel];
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DZE_ActionInProgress = false;
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@@ -138,7 +138,7 @@ playMusic "dayz_track_death_1";
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uiSleep 2;
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for "_x" from 5 to 1 step -1 do {
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format[localize "str_return_lobby",_x] call dayz_rollingMessages;
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[format[localize "str_return_lobby",_x],1] call dayz_rollingMessages;
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uiSleep 1;
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};
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@@ -43,7 +43,7 @@ while {(!isNull _display) && !r_player_dead} do {
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};
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case (isInTraderCity) : {
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_btnAbort ctrlEnable false;
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localize "str_epoch_player_12" call dayz_rollingMessages;
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[localize "str_epoch_player_12",1] call dayz_rollingMessages;
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};
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default {
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_btnAbort ctrlEnable true;
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@@ -477,7 +477,7 @@ if (!isDedicated) then {
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dayz_rollingMessages = {
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//title and cutText are in the same layer, so both simultaneously on the same line overlaps and is unreadable
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if (typeName _this == "ARRAY") exitWith {titleText [_this select 0,"PLAIN DOWN"];}; //Multi-line
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if (typeName _this == "ARRAY") exitWith {cutText [_this select 0,"PLAIN DOWN"];}; //Special or multi-line message
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if ((diag_ticktime - Message_1_time) < 5) then {
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if ((time - Message_2_time) < 5) then {
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Message_3 = Message_2;
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@@ -496,7 +496,7 @@ if (!isDedicated) then {
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Message_1 = _this;
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Message_1_time = diag_ticktime;
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//"PLAIN DOWN" fits a maximum of 3 lines on screen at once
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titleText [format ["%1\n%2\n%3", Message_1, Message_2, Message_3], "PLAIN DOWN"];
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cutText [format ["%1\n%2\n%3", Message_1, Message_2, Message_3], "PLAIN DOWN"];
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};
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dayz_originalPlayer = player;
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@@ -17,6 +17,7 @@
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"PVDZE_veh_Init" addPublicVariableEventHandler {(_this select 1) call fnc_veh_ResetEH};
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{
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if (toLower worldName != "chernarus") exitWith {};
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private ["_building","_fckingcode"];
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_fckingcode = {
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@@ -2,8 +2,14 @@ private ["_SWcorner","_NEcorner","_amount","_a","_b","_c"];
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#define CONFIGBASE_VEHMAINTENANCE configFile >> "CfgPatches" >> "vehMaint"
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_SWcorner = getArray(CONFIGBASE_VEHMAINTENANCE >> (worldName) >> "SWcorner");
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_NEcorner = getArray(CONFIGBASE_VEHMAINTENANCE >> (worldName) >> "NEcorner");
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if (toLower worldName == "chernarus") then {
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_SWcorner = getArray(CONFIGBASE_VEHMAINTENANCE >> (worldName) >> "SWcorner");
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_NEcorner = getArray(CONFIGBASE_VEHMAINTENANCE >> (worldName) >> "NEcorner");
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} else {
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// Not used, plant spawner is disabled on other maps for now, may add town generator and other coordinates later
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_SWcorner = [0,1360];
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_NEcorner = [14400,13560];
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};
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_a = [(_SWcorner select 0), (_SWcorner select 1), (_NEcorner select 0) - (_SWcorner select 0), (_NEcorner select 1) - (_SWcorner select 1) ] call psrnd_init;
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_b = [ -15, -15, 30, 30 ] call psrnd_init;
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@@ -171,7 +171,7 @@ if (count _stats > 0) then {
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if (_randomSpot) then {
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private ["_counter","_position","_isNear","_isZero","_mkr"];
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if (!isDedicated) then {endLoadingScreen;};
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_IslandMap = if (worldName in ["dzhg","panthera2","Sara","Utes","Dingor","namalsk","isladuala","Tavi","dayznogova","tasmania2010"]) then {true} else {false};
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_IslandMap = if (toLower worldName in ["caribou","cmr_ovaron","dingor","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","sara","sauerland","smd_sahrani_a2","tavi","trinity","utes"]) then {true} else {false};
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//spawn into random
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_findSpot = true;
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@@ -180,7 +180,7 @@ if (_randomSpot) then {
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for [{_j=0},{_j<=100 && _findSpot},{_j=_j+1}] do {
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if (_spawnSelection == 9) then {
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// random spawn location selected, lets get the marker and spawn in somewhere
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if (dayz_spawnselection == 1) then {_mkr = getMarkerPos ("spawn" + str(floor(random 6)));} else {_mkr = getMarkerPos ("spawn" + str(floor(random 5)));};
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if (dayz_spawnselection == 1) then {_mkr = getMarkerPos ("spawn" + str(floor(random 6)));} else {_mkr = getMarkerPos ("spawn" + str(floor(random actualSpawnMarkerCount)));};
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} else {
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// spawn is not random, lets spawn in our location that was selected
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_mkr = getMarkerPos ("spawn" + str(_spawnSelection));
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@@ -104,7 +104,7 @@ AllowedVehiclesList = [
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["VWGolf",3]
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];
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if ((toLower worldName) in ["caribou","chernarus","cmr_ovaron","dingor","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","sara","sauerland","smd_sahrani_a2","tavi","trinity","utes"]) then {
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if (toLower worldName in ["caribou","chernarus","cmr_ovaron","dingor","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","sara","sauerland","smd_sahrani_a2","tavi","trinity","utes"]) then {
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// water map, add boats
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{AllowedVehiclesList set [count AllowedVehiclesList,_x];} count [
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@@ -382,3 +382,14 @@ _debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition se
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_vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];
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_vehicle_0 setPos _debugMarkerPosition;
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_vehicle_0 setVariable ["ObjectID","1",true];
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actualSpawnMarkerCount = 0;
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// count valid spawn markers, since different maps have different amounts
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for "_i" from 0 to 10 do {
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if !([(getMarkerPos format["spawn%1",_i]), [0,0,0]] call BIS_fnc_areEqual) then {
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actualSpawnMarkerCount = actualSpawnMarkerCount + 1;
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} else {
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_i = 11; // exit since we did not find any further markers
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};
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};
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diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];
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