Fix spawn marker count for non-cherno maps

This commit is contained in:
ebaydayz
2016-04-17 15:32:47 -04:00
parent a3cfdd4058
commit 59a4459809
10 changed files with 30 additions and 12 deletions

View File

@@ -381,4 +381,15 @@ _debugMarkerPosition = getMarkerPos "respawn_west";
_debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1];
_vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];
_vehicle_0 setPos _debugMarkerPosition;
_vehicle_0 setVariable ["ObjectID","1",true];
_vehicle_0 setVariable ["ObjectID","1",true];
actualSpawnMarkerCount = 0;
// count valid spawn markers, since different maps have different amounts
for "_i" from 0 to 10 do {
if !([(getMarkerPos format["spawn%1",_i]), [0,0,0]] call BIS_fnc_areEqual) then {
actualSpawnMarkerCount = actualSpawnMarkerCount + 1;
} else {
_i = 11; // exit since we did not find any further markers
};
};
diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];