Fix spawn marker count for non-cherno maps

This commit is contained in:
ebaydayz
2016-04-17 15:32:47 -04:00
parent a3cfdd4058
commit 59a4459809
10 changed files with 30 additions and 12 deletions

View File

@@ -2,8 +2,14 @@ private ["_SWcorner","_NEcorner","_amount","_a","_b","_c"];
#define CONFIGBASE_VEHMAINTENANCE configFile >> "CfgPatches" >> "vehMaint"
_SWcorner = getArray(CONFIGBASE_VEHMAINTENANCE >> (worldName) >> "SWcorner");
_NEcorner = getArray(CONFIGBASE_VEHMAINTENANCE >> (worldName) >> "NEcorner");
if (toLower worldName == "chernarus") then {
_SWcorner = getArray(CONFIGBASE_VEHMAINTENANCE >> (worldName) >> "SWcorner");
_NEcorner = getArray(CONFIGBASE_VEHMAINTENANCE >> (worldName) >> "NEcorner");
} else {
// Not used, plant spawner is disabled on other maps for now, may add town generator and other coordinates later
_SWcorner = [0,1360];
_NEcorner = [14400,13560];
};
_a = [(_SWcorner select 0), (_SWcorner select 1), (_NEcorner select 0) - (_SWcorner select 0), (_NEcorner select 1) - (_SWcorner select 1) ] call psrnd_init;
_b = [ -15, -15, 30, 30 ] call psrnd_init;

View File

@@ -171,7 +171,7 @@ if (count _stats > 0) then {
if (_randomSpot) then {
private ["_counter","_position","_isNear","_isZero","_mkr"];
if (!isDedicated) then {endLoadingScreen;};
_IslandMap = if (worldName in ["dzhg","panthera2","Sara","Utes","Dingor","namalsk","isladuala","Tavi","dayznogova","tasmania2010"]) then {true} else {false};
_IslandMap = if (toLower worldName in ["caribou","cmr_ovaron","dingor","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","sara","sauerland","smd_sahrani_a2","tavi","trinity","utes"]) then {true} else {false};
//spawn into random
_findSpot = true;
@@ -180,7 +180,7 @@ if (_randomSpot) then {
for [{_j=0},{_j<=100 && _findSpot},{_j=_j+1}] do {
if (_spawnSelection == 9) then {
// random spawn location selected, lets get the marker and spawn in somewhere
if (dayz_spawnselection == 1) then {_mkr = getMarkerPos ("spawn" + str(floor(random 6)));} else {_mkr = getMarkerPos ("spawn" + str(floor(random 5)));};
if (dayz_spawnselection == 1) then {_mkr = getMarkerPos ("spawn" + str(floor(random 6)));} else {_mkr = getMarkerPos ("spawn" + str(floor(random actualSpawnMarkerCount)));};
} else {
// spawn is not random, lets spawn in our location that was selected
_mkr = getMarkerPos ("spawn" + str(_spawnSelection));