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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-28 18:51:50 +03:00
Fix spawn marker count for non-cherno maps
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@@ -2,8 +2,14 @@ private ["_SWcorner","_NEcorner","_amount","_a","_b","_c"];
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#define CONFIGBASE_VEHMAINTENANCE configFile >> "CfgPatches" >> "vehMaint"
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_SWcorner = getArray(CONFIGBASE_VEHMAINTENANCE >> (worldName) >> "SWcorner");
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_NEcorner = getArray(CONFIGBASE_VEHMAINTENANCE >> (worldName) >> "NEcorner");
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if (toLower worldName == "chernarus") then {
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_SWcorner = getArray(CONFIGBASE_VEHMAINTENANCE >> (worldName) >> "SWcorner");
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_NEcorner = getArray(CONFIGBASE_VEHMAINTENANCE >> (worldName) >> "NEcorner");
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} else {
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// Not used, plant spawner is disabled on other maps for now, may add town generator and other coordinates later
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_SWcorner = [0,1360];
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_NEcorner = [14400,13560];
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};
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_a = [(_SWcorner select 0), (_SWcorner select 1), (_NEcorner select 0) - (_SWcorner select 0), (_NEcorner select 1) - (_SWcorner select 1) ] call psrnd_init;
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_b = [ -15, -15, 30, 30 ] call psrnd_init;
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@@ -171,7 +171,7 @@ if (count _stats > 0) then {
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if (_randomSpot) then {
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private ["_counter","_position","_isNear","_isZero","_mkr"];
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if (!isDedicated) then {endLoadingScreen;};
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_IslandMap = if (worldName in ["dzhg","panthera2","Sara","Utes","Dingor","namalsk","isladuala","Tavi","dayznogova","tasmania2010"]) then {true} else {false};
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_IslandMap = if (toLower worldName in ["caribou","cmr_ovaron","dingor","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","sara","sauerland","smd_sahrani_a2","tavi","trinity","utes"]) then {true} else {false};
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//spawn into random
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_findSpot = true;
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@@ -180,7 +180,7 @@ if (_randomSpot) then {
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for [{_j=0},{_j<=100 && _findSpot},{_j=_j+1}] do {
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if (_spawnSelection == 9) then {
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// random spawn location selected, lets get the marker and spawn in somewhere
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if (dayz_spawnselection == 1) then {_mkr = getMarkerPos ("spawn" + str(floor(random 6)));} else {_mkr = getMarkerPos ("spawn" + str(floor(random 5)));};
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if (dayz_spawnselection == 1) then {_mkr = getMarkerPos ("spawn" + str(floor(random 6)));} else {_mkr = getMarkerPos ("spawn" + str(floor(random actualSpawnMarkerCount)));};
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} else {
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// spawn is not random, lets spawn in our location that was selected
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_mkr = getMarkerPos ("spawn" + str(_spawnSelection));
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@@ -104,7 +104,7 @@ AllowedVehiclesList = [
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["VWGolf",3]
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];
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if ((toLower worldName) in ["caribou","chernarus","cmr_ovaron","dingor","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","sara","sauerland","smd_sahrani_a2","tavi","trinity","utes"]) then {
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if (toLower worldName in ["caribou","chernarus","cmr_ovaron","dingor","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","sara","sauerland","smd_sahrani_a2","tavi","trinity","utes"]) then {
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// water map, add boats
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{AllowedVehiclesList set [count AllowedVehiclesList,_x];} count [
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@@ -381,4 +381,15 @@ _debugMarkerPosition = getMarkerPos "respawn_west";
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_debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1];
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_vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];
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_vehicle_0 setPos _debugMarkerPosition;
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_vehicle_0 setVariable ["ObjectID","1",true];
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_vehicle_0 setVariable ["ObjectID","1",true];
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actualSpawnMarkerCount = 0;
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// count valid spawn markers, since different maps have different amounts
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for "_i" from 0 to 10 do {
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if !([(getMarkerPos format["spawn%1",_i]), [0,0,0]] call BIS_fnc_areEqual) then {
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actualSpawnMarkerCount = actualSpawnMarkerCount + 1;
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} else {
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_i = 11; // exit since we did not find any further markers
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};
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};
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diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];
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