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Fix spawn marker count for non-cherno maps
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@@ -17,6 +17,7 @@
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"PVDZE_veh_Init" addPublicVariableEventHandler {(_this select 1) call fnc_veh_ResetEH};
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{
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if (toLower worldName != "chernarus") exitWith {};
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private ["_building","_fckingcode"];
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_fckingcode = {
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