Fix spawn marker count for non-cherno maps

This commit is contained in:
ebaydayz
2016-04-17 15:32:47 -04:00
parent a3cfdd4058
commit 59a4459809
10 changed files with 30 additions and 12 deletions

View File

@@ -477,7 +477,7 @@ if (!isDedicated) then {
dayz_rollingMessages = {
//title and cutText are in the same layer, so both simultaneously on the same line overlaps and is unreadable
if (typeName _this == "ARRAY") exitWith {titleText [_this select 0,"PLAIN DOWN"];}; //Multi-line
if (typeName _this == "ARRAY") exitWith {cutText [_this select 0,"PLAIN DOWN"];}; //Special or multi-line message
if ((diag_ticktime - Message_1_time) < 5) then {
if ((time - Message_2_time) < 5) then {
Message_3 = Message_2;
@@ -496,7 +496,7 @@ if (!isDedicated) then {
Message_1 = _this;
Message_1_time = diag_ticktime;
//"PLAIN DOWN" fits a maximum of 3 lines on screen at once
titleText [format ["%1\n%2\n%3", Message_1, Message_2, Message_3], "PLAIN DOWN"];
cutText [format ["%1\n%2\n%3", Message_1, Message_2, Message_3], "PLAIN DOWN"];
};
dayz_originalPlayer = player;