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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-14 20:22:56 +03:00
Fix spawn marker count for non-cherno maps
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@@ -477,7 +477,7 @@ if (!isDedicated) then {
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dayz_rollingMessages = {
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//title and cutText are in the same layer, so both simultaneously on the same line overlaps and is unreadable
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if (typeName _this == "ARRAY") exitWith {titleText [_this select 0,"PLAIN DOWN"];}; //Multi-line
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if (typeName _this == "ARRAY") exitWith {cutText [_this select 0,"PLAIN DOWN"];}; //Special or multi-line message
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if ((diag_ticktime - Message_1_time) < 5) then {
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if ((time - Message_2_time) < 5) then {
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Message_3 = Message_2;
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@@ -496,7 +496,7 @@ if (!isDedicated) then {
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Message_1 = _this;
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Message_1_time = diag_ticktime;
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//"PLAIN DOWN" fits a maximum of 3 lines on screen at once
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titleText [format ["%1\n%2\n%3", Message_1, Message_2, Message_3], "PLAIN DOWN"];
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cutText [format ["%1\n%2\n%3", Message_1, Message_2, Message_3], "PLAIN DOWN"];
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};
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dayz_originalPlayer = player;
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@@ -17,6 +17,7 @@
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"PVDZE_veh_Init" addPublicVariableEventHandler {(_this select 1) call fnc_veh_ResetEH};
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{
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if (toLower worldName != "chernarus") exitWith {};
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private ["_building","_fckingcode"];
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_fckingcode = {
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