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Fix spawn marker count for non-cherno maps
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@@ -64,10 +64,10 @@ if (!_finished) exitWith {
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if (_finished) then {
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_canAfford = false;
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_qty = 0;
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if(_bos == 1) then {
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//sell
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_qty = 0;
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_bag = unitBackpack player;
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_class = typeOf _bag;
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if(_class == _part_in) then {
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@@ -20,7 +20,7 @@ _metals_conversion = [
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} count _metals_conversion;
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_cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
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_cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false];
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s_player_parts set [count s_player_parts,_cancel];
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DZE_ActionInProgress = false;
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