private array updates + fixes

This commit is contained in:
vbawol
2013-05-26 12:23:31 -05:00
parent 04393b3383
commit 59905c1d18
123 changed files with 268 additions and 260 deletions

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@@ -1,4 +1,4 @@
private["_ammoType","_vehicle","_ammo","_weapon","_turret","_text","_array"];
private ["_ammoType","_vehicle","_ammo","_weapon","_turret","_text","_array","_magazines"];
_array = _this select 3;
_vehicle = _array select 0;
_weapon = _array select 1;

View File

@@ -1,4 +1,4 @@
private["_hasbottleitem","_hastinitem","_bottletext","_tin1text","_tin2text","_tintext","_qty","_dis","_sfx"];
private ["_hasbottleitem","_hastinitem","_bottletext","_tin1text","_tin2text","_tintext","_qty","_dis","_sfx","_removed"];
if(TradeInprogress) exitWith { cutText ["Boil already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;

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@@ -1,4 +1,4 @@
private["_location","_isOk","_dir","_classname","_item"];
private ["_location","_isOk","_dir","_classname","_item","_cancel","_location3","_location4","_location1","_location2","_counter","_hasbuilditem","_dis","_sfx","_object","_onLadder","_isWater","_text","_offset_x","_offset_y","_offset_z","_offset_z_attach","_tmpbuilt","_built_location"];
if(TradeInprogress) exitWith { cutText ["Building already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;

View File

@@ -1,5 +1,5 @@
private ["_item","_id"];
_item = _this select 3;
private [];
//_item = _this select 3;
// remove menu
player removeAction s_player_callzombies;

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@@ -1,4 +1,4 @@
private ["_vehicle","_class","_maxMagazines","_maxWeapons","_maxBackpacks","_magazineCount","_weaponsCount","_backpackCount"];
private ["_vehicle","_class","_maxMagazines","_maxWeapons","_maxBackpacks","_magazineCount","_weaponsCount","_backpackCount","_magazineCount_raw","_weaponsCount_raw","_backpackCount_raw"];
_vehicle = _this select 3;
_class = typeOf _vehicle;

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@@ -1,4 +1,4 @@
private["_config","_item","_text","_rawmeat","_cookedmeat","_meat","_meatcooked","_qty","_id"];
private ["_text","_rawmeat","_cookedmeat","_meat","_meatcooked","_qty","_started","_finished","_animState","_isMedic","_removed","_dis","_sfx"];
if(TradeInprogress) exitWith { cutText ["Cooking already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;

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@@ -1,3 +1,4 @@
private ["_array","_object","_inventory"];
_array = _this select 3;
_object = _array select 0;
_inventory = _array select 1;

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@@ -1,4 +1,4 @@
private ["_array", "_handle", "_type", "_onLadder"];
private ["_array","_handle","_type","_onLadder","_removed","_itemIn","_countIn"];
_array = _this select 3;
_handle = _array select 0;
_type = _array select 1;

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@@ -1,3 +1,4 @@
private ["_array","_location","_dir","_classname","_magazine","_weapon"];
_array = _this select 3;
_location = player modeltoworld [0,0.5,0];
_dir = (getDir player) + 180;

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@@ -1,3 +1,4 @@
private ["_array","_object","_magazine","_classname","_dir","_location","_weapon"];
_array = _this select 3;
_object = _array select 0;
_magazine = _array select 1;

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@@ -1,4 +1,4 @@
private ["_vehicle","_curFuel","_newFuel","_started","_finished","_animState","_isMedic","_location1","_location2","_abort","_canName","_canSizeEmpty","_canTypeEmpty","_canName","_canSize","_configCan","_configVeh","_capacity","_nameText","_availableCansEmpty","_availableCans"];
private ["_vehicle","_curFuel","_newFuel","_started","_finished","_animState","_isMedic","_abort","_canSize","_configVeh","_capacity","_nameText","_isOk","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle"];
if(TradeInprogress) exitWith { cutText ["Refuel already in progress." , "PLAIN DOWN"] };
TradeInprogress = true;
@@ -75,7 +75,7 @@ if(_IsNearVehicle >= 1) then {
// Get vehicle fuel levels again
_curFuel = ((fuel _vehicle) * _capacity);
_newFuel = (_curFuel + 20);
_newFuel = (_curFuel + _canSize);
if (_newFuel > _capacity) then {_newFuel = _capacity; _abort = true; };

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@@ -1,4 +1,4 @@
private ["_vehicle","_started","_finished","_animState","_isMedic"];
private ["_vehicle","_started","_finished","_animState","_isMedic","_soundSource"];
if(TradeInprogress) exitWith { cutText ["Refuel already in progress." , "PLAIN DOWN"] };
TradeInprogress = true;

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@@ -1,4 +1,4 @@
private["_flare"];
private ["_flare","_text"];
_flare = _this select 3;
player playActionNow "PutDown";
sleep 2;

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@@ -1,5 +1,4 @@
private["_object"];
private [];
//["dayzUpdateVehicle",[_this select 3,"all"]] call callRpcProcedure;
dayzUpdateVehicle = [_this select 3,"all"];
publicVariableServer "dayzUpdateVehicle";

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@@ -1,4 +1,4 @@
private["_item","_hasKnife","_hasKnifeBlunt","_hasHarvested","_qty","_text","_string","_type"];
private ["_item","_hasKnife","_hasKnifeBlunt","_hasHarvested","_qty","_text","_string","_type","_started","_finished","_animState","_isMedic","_array","_isListed","_config"];
if(TradeInprogress) exitWith { cutText ["Gutting animal already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;
@@ -52,7 +52,7 @@ if ((_hasKnife or _hasKnifeBlunt) and !_hasHarvested) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
cutText ["Canceled gutting." , "PLAIN DOWN"];
_abort = true;
//_abort = true;
};
_hasHarvested = _item getVariable["meatHarvested",false];

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@@ -1,4 +1,4 @@
private["_hasKnife","_qty","_item","_text","_string","_type","_loop","_meat","_timer"];
private ["_hasKnife","_qty","_item","_text","_string","_type","_started","_finished","_animState","_isMedic","_array","_hasHarvested","_hasKnifeBlunt"];
if(TradeInprogress) exitWith { cutText ["Gutting zombie already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;
@@ -8,15 +8,15 @@ _hasKnife = "ItemKnife" in items player;
_hasKnifeBlunt = "ItemKnifeBlunt" in items player;
_type = typeOf _item;
_hasHarvested = _item getVariable["meatHarvested",false];
_config = configFile >> "CfgSurvival" >> "Meat" >> _type;
//_config = configFile >> "CfgSurvival" >> "Meat" >> _type;
player removeAction s_player_butcher;
s_player_butcher = 1;
if ((_hasKnife or _hasKnifeBlunt) and !_hasHarvested) then {
//Get Animal Type
_loop = true;
_isListed = isClass (_config);
//_loop = true;
//_isListed = isClass (_config);
_text = getText (configFile >> "CfgVehicles" >> _type >> "displayName");
// force animation
@@ -53,7 +53,7 @@ if ((_hasKnife or _hasKnifeBlunt) and !_hasHarvested) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
cutText ["Canceled gutting." , "PLAIN DOWN"];
_abort = true;
//_abort = true;
};
_hasHarvested = _item getVariable["meatHarvested",false];

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@@ -1,4 +1,4 @@
private["_hasFood","_item","_text","_qty"];
private ["_qty","_started","_finished","_animState","_isMedic","_abort","_fillCounter","_dis","_sfx"];
if(TradeInprogress) exitWith { cutText ["Fill Jerry already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;
@@ -15,10 +15,10 @@ for "_x" from 1 to _qty do {
_fillCounter = _fillCounter + 1;
if(_siphonQty == 1) then {
if(_qty == 1) then {
cutText ["Preparing to siphon, stand still to fill empty jerry can.", "PLAIN DOWN"];
} else {
cutText [format[("Preparing to siphon, stand still to fill empty jerry can %1 of %2."),_fillCounter,_siphonQty] , "PLAIN DOWN"];
cutText [format[("Preparing to siphon, stand still to fill empty jerry can %1 of %2."),_fillCounter,_qty] , "PLAIN DOWN"];
};
// force animation

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@@ -1,4 +1,4 @@
private["_activatingPlayer","_trader_id","_category","_action","_id","_type","_loc","_name","_qty","_cost","_qty","_sell","_cur","_order","_tid","_currency","_actionFile","_in","_out","_part","_cat","_cancel","_Display","_File","_textCurrency","_textPart"];
private ["_activatingPlayer"];
// [ _trader_id, _category, _action ];
_activatingPlayer = _this select 1;

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@@ -1,4 +1,4 @@
private["_array","_type","_classname","_holder","_config","_isOk","_muzzles","_playerID","_claimedBy","_text","_control","_dialog","_item","_val","_max","_bolts","_quivers","_quiver","_broken"];
private ["_array","_type","_classname","_holder","_config","_isOk","_muzzles","_playerID","_claimedBy","_text","_broken","_playerNear","_obj","_qty"];
// Exit if player zombie
if(player isKindOf "PZombie_VB") exitWith {};
@@ -60,7 +60,7 @@ if(_classname isKindOf "Bag_Base_EP1") then {
};
// test to see if item still exists just before adding and removing
if(_holder == objNull) exitWith { TradeInprogress = false; };
if(isNull _holder) exitWith { TradeInprogress = false; };
_obj = nearestObjects [(getPosATL player), [(typeOf _holder)], 5];
_qty = count _obj;

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@@ -1,3 +1,4 @@
private ["_array","_object","_type"];
_array = _this select 3;
_object = _array select 0;
_type = TypeOf(_object);

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@@ -1,4 +1,4 @@
private["_item","_config","_onLadder","_create","_isOk","_config2","_consume"];
private ["_item","_config","_onLadder","_create","_isOk","_config2","_magType","_meleeNum","_muzzles","_wtype","_type","_hastoolweapon","_text"];
if(TradeInprogress) exitWith { cutText ["Add to toolbelt already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;

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@@ -1,4 +1,4 @@
private ["_location","_dir","_classname","_item","_hasrequireditem","_missing","_hastoolweapon","_cancel","_reason","_isBuilding","_started","_finished","_animState","_isMedic","_dis","_sfx","_hasbuilditem","_tmpbuilt","_buildings","_onLadder","_isWater","_require","_text","_offset","_IsNearPlot","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object"];
private ["_location","_dir","_classname","_item","_hasrequireditem","_missing","_hastoolweapon","_cancel","_reason","_isBuilding","_started","_finished","_animState","_isMedic","_dis","_sfx","_hasbuilditem","_tmpbuilt","_buildings","_onLadder","_isWater","_require","_text","_offset","_IsNearPlot","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_findNearestPoles","_findNearestPole"];
if(TradeInprogress) exitWith { cutText ["Building already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;
@@ -78,7 +78,7 @@ _hasrequireditem = true;
if(!_hastoolweapon) exitWith { _hasrequireditem = false; _missing = _x; }
} forEach _require;
_hasbuilditem = _this in magazines playwer;
_hasbuilditem = _this in magazines player;
if (!_hasbuilditem) exitWith {TradeInprogress = false; cutText [format[(localize "str_player_31"),_text,"build"] , "PLAIN DOWN"]; };
if (!_hasrequireditem) exitWith {TradeInprogress = false; cutText [format["Missing tool %1",_missing] , "PLAIN DOWN"]; };
@@ -144,8 +144,6 @@ if (_hasrequireditem) then {
// Start Build
_tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
_tmpbuilt setVariable ["ObjectID",1,true];
_dir = getDir player;
_tmpbuilt setdir _dir;

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@@ -1,4 +1,4 @@
private ["_item","_isOk","_i","_objName","_objInfo","_lenInfo","_started","_finished","_sfx","_dis","_animState","_isMedic","_proceed","_counter","_objType","_limit","_itemOut","_countOut","_tree","_distance2d","_distance3d","_trees","_findNearestTree"];
private ["_isOk","_i","_objName","_objInfo","_lenInfo","_started","_finished","_animState","_isMedic","_proceed","_counter","_itemOut","_countOut","_tree","_distance2d","_distance3d","_trees","_findNearestTree"];
if(TradeInprogress) exitWith { cutText ["Harvest wood already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;
@@ -6,7 +6,7 @@ TradeInprogress = true;
// allowed trees list move this later
_trees = ["t_pyrus2s.p3d","str_briza_kriva.p3d","dd_borovice.p3d","les_singlestrom_b.p3d","les_singlestrom.p3d","smrk_velky.p3d","smrk_siroky.p3d","smrk_maly.p3d","les_buk.p3d","str krovisko vysoke.p3d","str_fikovnik_ker.p3d","str_fikovnik.p3d","str vrba.p3d","hrusen2.p3d","str dub jiny.p3d","str lipa.p3d","str briza.p3d","p_akat02s.p3d","jablon.p3d","p_buk.p3d","str_topol.p3d","str_topol2.p3d","p_osika.p3d","t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_ficusb2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_01.p3d","palm_02.p3d","palm_03.p3d","palm_04.p3d","palm_09.p3d","palm_10.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d"];
_item = _this;
//_item = _this;
call gear_ui_init;
_findNearestTree = [];

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@@ -1,4 +1,4 @@
private["_item","_config","_onLadder","_create","_isOk","_config2","_consume"];
private ["_item","_config","_onLadder","_create","_started","_finished","_animState","_isMedic","_qty","_box","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
if(TradeInprogress) exitWith { cutText ["Copy key already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;

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@@ -1,4 +1,4 @@
private["_onLadder","_itemorignal","_hasdrinkitem","_hasoutput","_config","_text","_sfx","_dis","_id","_itemtodrop","_nearByPile","_item","_display"];
private ["_onLadder","_itemorignal","_hasdrinkitem","_hasoutput","_config","_text","_sfx","_dis","_itemtodrop","_nearByPile","_item","_display"];
disableserialization;
call gear_ui_init;

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@@ -1,4 +1,4 @@
private["_item"];
private ["_item","_config","_onLadder","_consume","_meleeNum","_bag"];
_item = _this;
_config = configFile >> "CfgWeapons" >> _item;

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@@ -1,4 +1,4 @@
private["_onLadder","_itemorignal","_hasfooditem","_rawfood","_cookedfood","_hasoutput","_config","_text","_regen","_dis","_sfx","_Cookedtime","_itemtodrop","_nearByPile","_item","_display"];
private ["_onLadder","_itemorignal","_hasfooditem","_rawfood","_hasoutput","_config","_text","_regen","_dis","_sfx","_itemtodrop","_nearByPile","_item","_display","_rawexceptions","_badfood"];
disableserialization;
call gear_ui_init;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
@@ -14,7 +14,7 @@ _hasfooditem = _itemorignal in magazines player;
_rawfood = _itemorignal in meatraw;
_rawexceptions = _itemorignal in exceptionsraw;
_cookedfood = _itemorignal in meatcooked;
//_cookedfood = _itemorignal in meatcooked;
_hasoutput = _itemorignal in food_with_output;
_badfood = _itemorignal in badfood;

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@@ -1,7 +1,7 @@
private["_object","_position"];
private ["_object"];
_object = _this select 3;
_position = [position _object,0,0,0,0,0,0,position player] call BIS_fnc_findSafePos;
// _position = [position _object,0,0,0,0,0,0,position player] call BIS_fnc_findSafePos;
//Standup
//player playMove "amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon";

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@@ -1,4 +1,4 @@
private["_location","_isOk","_dir","_classname"];
private ["_location","_isOk","_dir","_classname","_fire","_hasWood"];
_location = player modeltoworld [0,0.3,0];
if ((_location select 2) < 0) then {
_location set [2,0];
@@ -18,7 +18,7 @@ if (_hasWood) then {
_fire setDir _dir;
player reveal _fire;
_id = _fire spawn player_fireMonitor;
_fire spawn player_fireMonitor;
cutText [localize "str_fireplace_01", "PLAIN DOWN"];
} else {

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@@ -1,4 +1,4 @@
private["_item","_config","_consume","_create","_item_ammo","_consume_magsize","_create_magsize","_consume_type","_slotstart","_slotend","_dialog","_qty_total_ammo","_qty_consume_ammo","_qty_create_ammo","_qty_consume_mags","_qty_create_mags","_qty_free_slots","_control","_i","_mag","_qtynew_create_ammo","_qtynew_consume_ammo","_qtynew_create_mags","_qtynew_consume_mags","_qtynew_consume_mags_full","_qtynew_create_mags_full","_qtynew_consume_ammo_rest","_qtynew_create_ammo_rest","_avaliable_slots"];
private ["_item","_config","_consume","_create","_item_ammo","_consume_magsize","_create_magsize","_consume_type","_slotstart","_slotend","_dialog","_qty_total_ammo","_qty_consume_ammo","_qty_create_ammo","_qty_consume_mags","_qty_create_mags","_qty_free_slots","_control","_mag","_qtynew_create_ammo","_qtynew_consume_ammo","_qtynew_create_mags","_qtynew_consume_mags","_qtynew_consume_mags_full","_qtynew_create_mags_full","_qtynew_consume_ammo_rest","_qtynew_create_ammo_rest","_avaliable_slots"];
disableSerialization;
call gear_ui_init;

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@@ -1,6 +1,6 @@
private["_item"];
private ["_item","_onLadder","_classname","_text","_hastrapitem","_location","_object","_dir"];
_item = _this;
_config = configFile >> "CfgWeapons" >> _item;
// _config = configFile >> "CfgWeapons" >> _item;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
@@ -9,7 +9,7 @@ call gear_ui_init;
_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
_consume = ([] + getArray (_config >> "magazines")) select 0;
//_consume = ([] + getArray (_config >> "magazines")) select 0;
_hastrapitem = _this in magazines player;
@@ -22,6 +22,7 @@ player playActionNow "PutDown";
sleep 1;
_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
_dir = getDir player;
_object setDir _dir;
player reveal _object;

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@@ -16,7 +16,7 @@ _rfriendlies = _target getVariable ["friendlies", []];
if (!(_callerID in _rfriendlies)) then {
// caller
titleText [format["You have tagged %1 as friendly. Waiting for %1 to accept.",(name _target)], "PLAIN DOWN"];
titleText [format["You have tagged a player as friendly. Waiting for other player to accept.",(name _target)], "PLAIN DOWN"];
// target
[_caller,_target,"loc",rTITLETEXT,format["%1 wants to tag you as friendly. To accept, tag %1 as friendly.", (name _caller)],"PLAIN DOWN"] call RE;
[_caller,_target,"loc",rTITLETEXT,format["A player wants to tag you as friendly. To accept, tag player as friendly.", (name _caller)],"PLAIN DOWN"] call RE;
};

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@@ -1,4 +1,4 @@
private["_item"];
private ["_item","_id","_onLadder","_hasmeditem","_config","_text"];
_item = _this;
call gear_ui_init;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;

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@@ -2,7 +2,7 @@
_item spawn player_wearClothes;
Added Female skin changes - DayZ Epoch - vbawol
*/
private["_item","_onLadder","_hasclothesitem","_config","_text","_isFemale","_myModel","_itemNew","_currentSex","_newSex","_model"];
private ["_item","_onLadder","_hasclothesitem","_config","_text","_myModel","_itemNew","_currentSex","_newSex","_model"];
if(TradeInprogress) exitWith { cutText ["Changing clothes already in progress." , "PLAIN DOWN"] };
TradeInprogress = true;

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@@ -1,6 +1,6 @@
private ["_item","_id","_regen","_isAnimal","_animalType","_isMan","_config","_isListed","_qty","_ent","_ctrlBlood","_rnd","_move","_display","_control","_bloodVal"];
private ["_item","_regen","_isAnimal","_animalType","_isMan","_config","_isListed","_qty","_ctrlBlood","_rnd","_move","_display","_control","_bloodVal"];
_item = _this select 3;
_ent = _item;
// _ent = _item;
disableSerialization;
@@ -9,7 +9,7 @@ s_player_butcher = 1;
if(!(alive _item)) then {
_rnd = round(random 4) + 1;
_rnd = (round(random 4)) + 1;
_move = "ZombieFeed" + str(_rnd);
player playMoveNow _move;
@@ -76,6 +76,7 @@ if(!(alive _item)) then {
_control = _display displayCtrl 1301;
_control ctrlShow true;
_ctrlBlood = _display displayCtrl 1300;
_bloodVal = r_player_blood / r_player_bloodTotal;
if (_bloodVal >= 0.2) then {
_ctrlBlood ctrlShow true;

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@@ -1,5 +1,5 @@
private ["_gen","_caller","_id","_NV","_NVOn","_OldAperture"];
private ["_gen","_caller","_id","_NV","_NVOn","_OldAperture","_NV1","_NV2","_NV3"];
_gen = _this select 0;
_caller = _this select 1;
_id = _this select 2;

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@@ -1,4 +1,4 @@
private ["_gen","_caller","_id","_NV","_NVOn","_OldAperture"];
private ["_gen","_caller","_id","_NV","_NVOn","_new","_inc","_newap"];
_gen = _this select 0;
_caller = _this select 1;

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@@ -1,4 +1,4 @@
private ["_gen","_caller","_id","_NV","_NVOn","_OldAperture"];
private ["_gen","_caller","_id","_NV","_NVOn","_index","_NV1","_NV2","_NV3","_new","_NVx","_increase","_newap"];
_gen = _this select 0;
_caller = _this select 1;

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@@ -1,4 +1,4 @@
private ["_vehicle","_curFuel","_newFuel","_started","_finished","_animState","_isMedic","_location1","_location2","_abort","_canName","_canSizeEmpty","_canTypeEmpty","_canName","_canSize","_configCan","_configVeh","_capacity","_nameText","_availableCansEmpty","_availableCans"];
private ["_vehicle","_curFuel","_newFuel","_started","_finished","_animState","_isMedic","_location1","_location2","_abort","_canName","_canSize","_configCan","_configVeh","_capacity","_nameText","_availableCans","_canText"];
if(TradeInprogress) exitWith { cutText ["Refuel already in progress." , "PLAIN DOWN"] };
TradeInprogress = true;

View File

@@ -2,7 +2,7 @@
delete object from db with extra waiting by [VB]AWOL
parameters: _obj
*/
private ["_obj","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_id","_objType","_sfx","_dis","_itemOut","_countOut","_textCreate","_selectedRemoveOutput"];
private ["_obj","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_friendlies","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot"];
if(TradeInprogress) exitWith { cutText ["Remove already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;

View File

@@ -1,4 +1,4 @@
private["_vehicle","_part","_hitpoint","_type","_selection","_array"];
private ["_vehicle","_part","_hitpoint","_type","_selection","_array","_started","_finished","_animState","_isMedic","_num_removed","_damage","_dis","_sfx","_allFixed","_id","_hasToolbox","_section","_nameType","_namePart","_hitpoints"];
if(TradeInprogress) exitWith { cutText ["Repair already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;

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@@ -1,7 +1,7 @@
private["_activatingPlayer","_trader_id","_category","_action","_id","_type","_loc","_name","_qty","_cost","_qty","_sell","_cur","_order","_tid","_currency","_actionFile","_in","_out","_part","_cat","_cancel","_Display","_File","_textCurrency","_textPart"];
private ["_part","_cancel","_color","_allFixed","_percent","_string","_handle","_damage","_cmpt","_vehicle","_hitpoints"];
// [ _trader_id, _category, _action ];
_activatingPlayer = _this select 1;
// _activatingPlayer = _this select 1;
_vehicle = _this select 3;

View File

@@ -1,9 +1,9 @@
private["_vehicle","_part","_hitpoint","_type","_selection","_array"];
private ["_vehicle","_part","_hitpoint","_type","_selection","_array","_started","_finished","_animState","_isMedic","_isOK","_brokenPart","_findPercent","_damage","_hasToolbox","_nameType","_namePart"];
if(TradeInprogress) exitWith { cutText ["Salvage already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;
_id = _this select 2;
//_id = _this select 2;
_array = _this select 3;
_vehicle = _array select 0;
_part = _array select 1;
@@ -28,7 +28,7 @@ if (_hasToolbox) then {
player playActionNow "Medic";
[player,"repair",0,false] call dayz_zombieSpeak;
null = [player,50,true,(getPosATL player)] spawn player_alertZombies;
[player,50,true,(getPosATL player)] spawn player_alertZombies;
r_interrupt = false;
_animState = animationState player;
@@ -97,17 +97,12 @@ if (_hasToolbox) then {
cutText [format["You have successfully removed %1 from the %2",_namePart,_nameType], "PLAIN DOWN"];
};
} else {
cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
};
};
} else {
r_interrupt = false;
[objNull, player, rSwitchMove,""] call RE;

View File

@@ -1,14 +1,14 @@
private["_activatingPlayer","_trader_id","_category","_action","_id","_type","_loc","_name","_qty","_cost","_qty","_sell","_cur","_order","_tid","_currency","_actionFile","_in","_out","_part","_cat","_cancel","_Display","_File","_textCurrency","_textPart"];
private ["_part","_cancel","_color","_percent","_string","_handle","_damage","_cmpt","_vehicle","_hitpoints"];
// [ _trader_id, _category, _action ];
_activatingPlayer = _this select 1;
// _activatingPlayer = _this select 1;
_vehicle = _this select 3;
{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
// dayz_myCursorTarget = _vehicle;
_allFixed = true;
// _allFixed = true;
_hitpoints = _vehicle call vehicle_getHitpoints;
{

View File

@@ -1,4 +1,4 @@
private["_activatingPlayer","_trader_id","_category","_action","_id","_type","_loc","_name","_qty","_cost","_qty","_sell","_cur","_order","_tid","_currency","_actionFile","_in","_out","_part","_cat","_cancel","_Display","_File","_textCurrency","_textPart","_count"];
private ["_activatingPlayer","_trader_id","_type","_name","_sell","_order","_tid","_in","_part","_cancel","_Display","_File","_textCurrency","_textPart","_count","_btype","_stype","_bag","_bagclass","_header","_item","_buy","_sqty","_sname","_afile"];
if(TradeInprogress) exitWith { cutText ["already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;
@@ -9,14 +9,14 @@ TradeInprogress = true;
_activatingPlayer = _this select 1;
_trader_id = (_this select 3) select 0;
_category = (_this select 3) select 1;
//_category = (_this select 3) select 1;
dayzTraderMenuResult = call compile format["tcacheSell_%1;",_trader_id];
if(isNil "dayzTraderMenuResult") then {
diag_log format["DEBUG TRADER OBJ: %1", _trader_id];
//["dayzTraderMenu",[_activatingPlayer,_trader_id,_category,_action]] call callRpcProcedure;
dayzTraderMenu = [_activatingPlayer,_trader_id,_category,_action];
dayzTraderMenu = [_activatingPlayer,_trader_id];
publicVariableServer "dayzTraderMenu";
waitUntil {!isNil "dayzTraderMenuResult"};
};
@@ -44,12 +44,12 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
_textPart = getText(configFile >> _type >> _name >> "displayName");
// Total in stock
_qty = _x select 2;
//_qty = _x select 2;
// Buy Data from array
_buy = _x select 3;
_bqty = _buy select 0;
_bname = _buy select 1;
//_bqty = _buy select 0;
//_bname = _buy select 1;
_btype = _buy select 2;
switch(true)do{
case (_btype == 1): {
@@ -63,7 +63,7 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
};
};
// Display Name of buy item
_textCurrencyBuy = getText(configFile >> _btype >> _bname >> "displayName");
//_textCurrencyBuy = getText(configFile >> _btype >> _bname >> "displayName");
// Sell data from array
_sell = _x select 4;
@@ -95,7 +95,7 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
_File = "\z\addons\dayz_code\actions\" + _afile + ".sqf";
// Allways 1 for now
_out = _sqty;
//_out = _sqty;
// qty consumed of bname
_in = 1;

View File

@@ -1,4 +1,4 @@
private ["_vehicle","_curFuel","_newFuel","_started","_finished","_animState","_isMedic","_location1","_location2","_abort","_canNameEmpty","_canSizeEmpty","_canTypeEmpty","_canName","_canSize","_configCanEmpty","_configVeh","_capacity","_nameText","_availableCansEmpty","_availableCans"];
private ["_vehicle","_curFuel","_newFuel","_started","_finished","_animState","_isMedic","_location1","_location2","_abort","_canNameEmpty","_canSizeEmpty","_canTypeEmpty","_canName","_canSize","_configCanEmpty","_configVeh","_capacity","_nameText","_availableCansEmpty"];
if(TradeInprogress) exitWith { cutText ["Siphon already in progress." , "PLAIN DOWN"] };
TradeInprogress = true;
@@ -14,7 +14,7 @@ _capacity = getNumber(_configVeh >> "fuelCapacity");
_nameText = getText(_configVeh >> "displayName");
_availableCansEmpty = ["ItemJerrycanEmpty","ItemFuelBarrelEmpty"];
_availableCans = ["ItemJerrycan","ItemFuelBarrel"];
// _availableCans = ["ItemJerrycan","ItemFuelBarrel"];
// Loop to find containers that can could hold fuel and fill them
{

View File

@@ -1,4 +1,4 @@
private ["_vehicle","_started","_finished","_animState","_isMedic"];
private ["_vehicle","_started","_finished","_animState","_isMedic","_soundObject"];
if(TradeInprogress) exitWith { cutText ["Stop already in progress." , "PLAIN DOWN"] };
TradeInprogress = true;

View File

@@ -14,7 +14,7 @@
_dog = Intended target of the script.
*/
private["_target", "_caller", "_id", "_dog", "_pos", "_fsmid"];
private ["_target","_caller","_id","_dog","_fsmid","_removed","_selected","_animalID","_textRemoved","_chanceToFail","_itemIn","_countIn"];
_target = _this select 0;
_caller = _this select 1;
_id = _this select 2;
@@ -40,7 +40,7 @@ if(_removed == _countIn) then {
_textRemoved = getText(configFile >> "CfgMagazines" >> _selected >> "displayName");
// add failure rate based on skill level variable (days alive)
_chanceToFail = ((random 1 + (dayz_skilllevel/100)) > 0.5);
_chanceToFail = (((random 1) + (dayz_skilllevel/100)) > 0.5);
if(!_chanceToFail) then {

View File

@@ -1,4 +1,4 @@
private["_position","_tent","_location","_isOk","_backpack","_tentType","_trg","_key"];
private ["_location","_isOk","_pondPos","_isPond","_dir","_dis","_sfx","_classname","_object","_playerPos","_item","_hastentitem","_building","_config","_text","_objectsPond"];
//check if can pitch here
call gear_ui_init;
_playerPos = getPosATL player;

View File

@@ -1,4 +1,4 @@
private["_iarray","_part_out","_part_in","_qty_out","_qty_in","_qty"];
private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_bos","_bag","_class","_started","_finished","_animState","_isMedic","_num_removed","_needed","_activatingPlayer","_buy_o_sell","_textPartIn","_textPartOut","_traderID"];
// [part_out,part_in, qty_out, qty_in,];
if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; };

View File

@@ -1,3 +1,3 @@
private["_none"];
private [];
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;

View File

@@ -1,4 +1,4 @@
private["_iarray","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_textPartIn","_textPartOut","_bos","_isOk"];
private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_textPartIn","_textPartOut","_bos","_needed","_started","_finished","_animState","_isMedic","_total_parts_out","_abort","_removed","_tradeCounter","_next_highest_bar","_third_highest_bar","_next_highest_conv","_third_highest_conv","_third_parts_out_raw","_third_parts_out","_remainder","_next_parts_out_raw","_next_parts_out","_activatingPlayer","_traderID","_total_trades"];
// [part_out,part_in, qty_out, qty_in,];
if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"] };

View File

@@ -1,4 +1,4 @@
private["_activatingPlayer","_part_out","_part_in","_qty_out","_qty_in","_buy_o_sell","_textPartIn","_textPartOut","_traderID","_counter","_failed","_qty","_isOk","_needed"];
private ["_part_out","_part_in","_qty_out","_qty_in","_textPartIn","_textPartOut","_qty","_needed","_started","_finished","_animState","_isMedic","_abort","_removed","_tradeCounter","_total_trades"];
// [part_out,part_in, qty_out, qty_in,];
if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; };
@@ -10,7 +10,7 @@ _part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1;
_qty_out = (_this select 3) select 2;
_qty_in = (_this select 3) select 3;
_buy_o_sell = (_this select 3) select 4;
// _buy_o_sell = (_this select 3) select 4;
_textPartIn = (_this select 3) select 5;
_textPartOut = (_this select 3) select 6;
//_traderID = (_this select 3) select 7;

View File

@@ -1,4 +1,4 @@
private["_none"];
private ["_buy","_metals_conversion","_cancel"];
if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;

View File

@@ -1,4 +1,4 @@
private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_traderID","_bos","_bulkItem","_bulkqty","_gold_out","_gold_qty_out","_partial_qty_out","_silver_qty_out","_needed","_activatingPlayer","_textPartIn","_textPartOut"];
private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_traderID","_bos","_needed","_activatingPlayer","_textPartIn","_textPartOut","_started","_finished","_animState","_isMedic"];
// [part_out,part_in, qty_out, qty_in,"buy"];
if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; };

View File

@@ -1,3 +1,5 @@
private ["_array","_location","_dir","_classname","_weapon"];
_array = _this select 3;
_location = player modeltoworld [0,1,0];
_dir = getDir player;

View File

@@ -34,6 +34,7 @@ if (!_hastentitem) exitWith {cutText [format[(localize "str_player_31"),_text,"p
//diag_log ("Pitch Tent: " + str(_isok) );
_dir = getDir player;
// Start Preview loop
_tmpvault = createVehicle ["VaultStorageLocked", _location, [], 0, "CAN_COLLIDE"];

View File

@@ -1,4 +1,4 @@
private["_hasFood","_item","_text","_qty"];
private ["_text","_qty","_canFill","_isWell","_objectsWell","_pondPos","_isPond","_objectsPond","_dis","_sfx","_playerPos","_onLadder","_hasbottleitem","_config"];
call gear_ui_init;
@@ -14,7 +14,7 @@ if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
_hasbottleitem = _this in magazines player;
_config = configFile >> "CfgMagazines" >> _item;
_config = configFile >> "CfgMagazines" >> _this;
_text = getText (_config >> "displayName");
if (!_hasbottleitem) exitWith {cutText [format[(localize "str_player_31"),_text,"fill"] , "PLAIN DOWN"]};

View File

@@ -1,3 +1,4 @@
private ["_target","_position","_camera"];
titleCut ["","BLACK FADED",10e10];
setViewDistance 3000;

View File

@@ -1,4 +1,4 @@
private["_obj","_type","_config","_positions","_iPos","_nearBy","_itemType","_itemTypes","_itemChances","_lootChance","_weights","_cntWeights","_index"];
private ["_obj","_type","_config","_positions","_iPos","_nearBy","_itemType","_itemTypes","_lootChance","_weights","_cntWeights","_index"];
_obj = _this select 0;

View File

@@ -15,7 +15,7 @@ if (_canLoot) then {
_max = getNumber (_config >> "maxRoaming");
//Walking Zombies
//_num = round(random _max) min _min;
_num = round(random _max) max _min;
_num = (round(random _max)) max _min;
_config = configFile >> "CfgBuildingLoot" >> _type;
//Get zombie class
_zombieChance = getNumber (_config >> "zombieChance");

View File

@@ -1,4 +1,4 @@
private["_position","_unitTypes","_group","_unit","_target","_bodies","_targetPos","_codeSpawns","_unitSpawn","_lead","_isAlive","_units"];
private ["_position","_target","_targetPos","_isAlive","_list","_isSomeone","_myDest","_agent"];
//Definitions
_agent = _this select 0;
@@ -8,6 +8,7 @@ _agent = _this select 0;
//Loop behaviour
_list = (getposATL _agent) nearEntities ["Man",200];
_isSomeone = ({isPlayer _x} count _list) > 0;
_isAlive = alive _agent;
while {_isAlive and _isSomeone} do {
//NO TARGET
_agent disableAI "FSM";

View File

@@ -1,4 +1,4 @@
private["_dog","_target","_targets","_targetDis","_c","_man","_manDis","_targets","_agentheight","_nearEnts","_rnd","_assigned","_range","_objects"];
private ["_dog","_target","_targets","_man","_manDis"];
_dog = _this;
_target = objNull;
_targets = [];

View File

@@ -18,8 +18,8 @@ scriptName "Functions\arrays\fn_selectRandomWeighted.sqf";
[*] Algorithm is inefficient?
*/
private ["_array", "_weights"];
_array = _this select 0;
private ["_weights","_weighted"];
//_array = _this select 0;
_weights = _this select 1;
/*

View File

@@ -1,3 +1,4 @@
private ["_hrStr","_minStr","_curDate","_hr","_min"];
_curDate = date;
_hr = _curDate select 3;
_min = _curDate select 4;

View File

@@ -4,7 +4,7 @@ scriptName "Functions\misc\fn_damageActions.sqf";
- Function
- [] call fnc_usec_damageActions;
************************************************************/
private ["_weaponName","_action","_turret","_weapons","_assignedRole","_action1","_action2","_x","_vehicle","_unit","_vehType","_displayName","_ammoQty","_ammoSerial","_weapon","_magTypes","_type","_typeVeh","_index","_inventory","_unitTo","_isEngineer","_vehClose","_hasVehicle","_unconscious","_lowBlood","_injured","_inPain","_legsBroke","_armsBroke","_charID","_friendlies","_playerMagazines","_hasBandage","_hasEpi","_hasMorphine","_hasBlood","_hasToolbox","_hasJerry","_hasJerryE","_hasEtool","_hasWire","_hasPainkillers","_unconscious_crew","_patients","_crew","_menClose","_hasPatient","_inVehicle","_isClose","_bag","_classbag","_isDisallowRefuel","_hasBarrel","_hasBarrelE"];
private ["_weaponName","_action","_turret","_weapons","_assignedRole","_action1","_action2","_x","_vehicle","_unit","_vehType","_displayName","_ammoQty","_ammoSerial","_weapon","_magTypes","_type","_typeVeh","_index","_inventory","_unitTo","_isEngineer","_vehClose","_hasVehicle","_unconscious","_lowBlood","_injured","_inPain","_legsBroke","_armsBroke","_charID","_friendlies","_playerMagazines","_hasBandage","_hasEpi","_hasMorphine","_hasBlood","_hasToolbox","_hasJerry","_hasJerryE","_hasWire","_hasPainkillers","_unconscious_crew","_patients","_crew","_menClose","_hasPatient","_inVehicle","_isClose","_bag","_classbag","_isDisallowRefuel","_hasBarrel","_hasBarrelE"];
if (TradeInprogress) exitWith {}; // Do not allow if any script is running.
@@ -65,7 +65,7 @@ if (_hasPatient and !r_drag_sqf and !r_action and !_inVehicle and !r_player_unco
_hasBarrel = "ItemFuelBarrel" in _playerMagazines;
_hasJerryE = "ItemJerrycanEmpty" in _playerMagazines;
_hasBarrelE = "ItemFuelBarrelEmpty" in _playerMagazines;
_hasEtool = "ItemEtool" in weapons player;
//_hasEtool = "ItemEtool" in weapons player;
_hasWire = "ItemWire" in _playerMagazines;
_hasPainkillers = "ItemPainkiller" in _playerMagazines;

View File

@@ -1,10 +1,12 @@
private ["_unit","_humanityHit","_myKills","_hit","_damage","_isPlayer","_unconscious","_wound","_isHit","_isInjured","_type","_hitPain","_isCardiac","_isHeadHit","_isMinor","_scale","_canHitFree","_rndPain","_rndInfection","_hitInfection","_lowBlood","_isPZombie","_source","_ammo","_unitIsPlayer"];
scriptName "Functions\misc\fn_damageHandler.sqf";
/***********************************************************
PROCESS DAMAGE TO A UNIT
- Function
- [unit, selectionName, damage, source, projectile] call fnc_usec_damageHandler;
************************************************************/
private["_unit","_humanityHit","_myKills","_isBandit","_hit","_damage","_isPlayer","_unconscious","_wound","_isHit","_isInjured","_type","_hitPain","_inPain","_isDead","_isCardiac","_killerID","_evType","_recordable","_isHeadHit","_isMinor","_scale","_canHitFree"];
private ["_unit","_humanityHit","_myKills","_hit","_damage","_isPlayer","_unconscious","_wound","_isHit","_isInjured","_type","_hitPain","_isCardiac","_isHeadHit","_isMinor","_scale","_canHitFree","_rndPain","_rndInfection","_hitInfection","_lowBlood","_isPZombie","_source","_ammo","_unitIsPlayer"];
_unit = _this select 0;
_hit = _this select 1;
_damage = _this select 2;
@@ -14,8 +16,8 @@ _ammo = _this select 4;
_type = [_damage,_ammo] call fnc_usec_damageType;
_isMinor = (_hit in USEC_MinorWounds);
_isHeadHit = (_hit == "head_hit");
_evType = "";
_recordable = false;
//_evType = "";
//_recordable = false;
_isPlayer = (isPlayer _source);
_humanityHit = 0;
_myKills = 0;
@@ -161,7 +163,7 @@ if (_damage > 0.4) then { //0.25
};
};
if ((_damage > 1.5) and _isHeadHit) then {
_id = [_source,"shothead"] spawn player_death;
[_source,"shothead"] spawn player_death;
};
};
if(!_isHit) then {
@@ -203,7 +205,7 @@ if (_type == 1) then {
if (_damage > 4) then {
//serious ballistic damage
if (_unitIsPlayer) then {
_id = [_source,"explosion"] spawn player_death;
[_source,"explosion"] spawn player_death;
};
} else {
if (_damage > 2) then {
@@ -222,7 +224,7 @@ if (_type == 2) then {
if (_damage > 4) then {
//serious ballistic damage
if (_unitIsPlayer) then {
_id = [_source,"shotheavy"] spawn player_death;
[_source,"shotheavy"] spawn player_death;
};
} else {
if (_damage > 2) then {

View File

@@ -4,12 +4,12 @@ scriptName "Functions\misc\fn_damageHandler.sqf";
- Function
- [unit, selectionName, damage, source, projectile] call fnc_usec_damageHandler;
************************************************************/
private["_unit","_hit","_damage","_unconscious","_wound","_isHit","_isInjured","_type","_hitPain","_inPain","_isDead","_isCardiac","_killerID","_evType","_recordable","_inVehicle","_isHeadHit","_isMinor","_total"];
private ["_unit","_hit","_damage","_total"];
_unit = _this select 0;
_hit = _this select 1;
_damage = _this select 2;
_source = _this select 3;
_ammo = _this select 4;
//_source = _this select 3;
//_ammo = _this select 4;
_total = _damage;
//diag_log ("DAMAGE VEH: " + typeof(_unit) + " / " + str(_hit) + " / " + str(_damage) + " / " + str(getDammage _unit));

View File

@@ -1,9 +1,9 @@
private["_unit1","_building","_type","_relPos","_boundingBox","_min","_max","_myX","_myY","_myZ","_inside"];
private ["_unit1","_building","_relPos","_boundingBox","_min","_max","_myX","_myY","_myZ","_inside"];
_unit1 = _this select 0;
//_building = _this select 1;
_building = nearestObject [player, "HouseBase"];
_type = typeOf _building;
//_type = typeOf _building;
_relPos = _building worldToModel (getPosATL _unit1);
_boundingBox = boundingBox _building;
//diag_log ("DEBUG: Building: " + str(_building) );

View File

@@ -18,7 +18,7 @@ scriptName "Functions\arrays\fn_selectRandomWeighted.sqf";
[*] Algorithm is inefficient?
*/
private ["_array", "_weights","_index","_weighted","_i"];
private ["_array","_weights","_index","_weighted"];
_array = _this select 0;
_weights = _this select 1;

View File

@@ -67,7 +67,7 @@ _v
_sign = [1,-1] select (_pitch < 0);
//cut off numbers above 180
while {abs _pitch > 180} do {_pitch = _sign*(abs _pitch - 180)};
while {abs _pitch > 180} do {_pitch = _sign*((abs _pitch) - 180)};
//we can't use pitch that is exactly equal to 90, because then the engine doesn't know what 2d compass direction the object is facing
if(abs _pitch == 90) then {_pitch = _sign*(89.9)};
@@ -102,7 +102,7 @@ _vdir = [_vdir, _yaw] call _rotate;
_sign = [1,-1] select (_bank < 0);
//cut off numbers above 360
while {abs _bank > 360} do {_bank = _sign*(abs _bank - 360)};
while {abs _bank > 360} do {_bank = _sign*((abs _bank) - 360)};
//reflect numbers above 180
if(abs _bank > 180) then {_sign = -1*_sign; _bank = (360-_bank)*_sign};

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@@ -14,7 +14,7 @@
Reference:
http://forums.bistudio.com/showthread.php?107476-How-do-I-detect-sundown-sunrise
*/
private ["_lat", "_day", "_hour"];
private ["_lat","_day","_hour","_daytime"];
_lat = -1 * getNumber(configFile >> "CfgWorlds" >> worldName >> "latitude");
_day = 360 * (dateToNumber date);
_hour = acos ((24 * sin(_lat) * cos(_day)) / ((12 * cos(_day) - 78) * cos(_lat)));

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@@ -1,5 +1,5 @@
//Assess Terrain
private["_unit","_pos","_type","_typeA","_soundType","_soundVal","_array","_test"];
private ["_unit","_pos","_type","_typeA","_soundType","_soundVal","_array"];
_unit = _this;
_pos = getPosATL _unit;
_type = surfaceType _pos;
@@ -7,7 +7,7 @@ _typeA = toArray _type;
_typeA set [0,"DEL"];
_typeA = _typeA - ["DEL"];
_type = toString _typeA;
_test = 0;
// _test = 0;
//diag_log ("FINDME: " + _type);

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@@ -19,7 +19,7 @@ Missing:
*/
private ["_looptime","_sun_factor","_building_factor","_vehicle_factor","_fire_factor","_water_factor","_rain_factor","_night_factor","_wind_factor","_height_mod","_difference","_hasfireffect","_isinbuilding","_isinvehicle","_raining","_sunrise","_building"];
private ["_looptime","_sun_factor","_building_factor","_vehicle_factor","_fire_factor","_water_factor","_rain_factor","_night_factor","_wind_factor","_height_mod","_difference","_isinbuilding","_isinvehicle","_raining","_sunrise","_building","_fireplaces","_daytime","_temp","_moving_factor"];
_looptime = _this;
@@ -38,7 +38,7 @@ Missing:
_wind_factor = -1;
_difference = 0;
_hasfireffect = false;
// _hasfireffect = false;
_isinbuilding = false;
_isinvehicle = false;
@@ -65,7 +65,7 @@ Missing:
if(({inflamed _x} count _fireplaces) > 0 && !_isinvehicle ) then {
//Math: factor * 1 / (0.5*(distance max 1)^2) 0.5 = 12.5% of the factor effect in a distance o 4 meters
_difference = _difference + (_fire_factor /(0.5*((player distance (_fireplaces select 0)) max 1)^2));
_hasfireffect = true;
//_hasfireffect = true;
};
//building
@@ -98,12 +98,12 @@ Missing:
s = sunrise
d = daytime
I: a = f / (12 - s)<29>
II: t = -a * (d - 12)<29> + f
I: a = f / (12 - s)<29>
II: t = -a * (d - 12)<29> + f
I + II =>
t = -(f / (12 - s)<29>) * (d - 12)<29> + f
t = -(f / (12 - s)<29>) * (d - 12)<29> + f
Parabel with highest Point( greatest Effect == _sun_factor) always at 12.00
Zero Points are always at sunrise and sunset -> Only Positiv Values Possible

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@@ -1,3 +1,4 @@
private ["_timeout","_isOnDeck","_isInLocation","_inVehicle","_bloodLow","_isHospital","_totalTimeout","_display","_ctrl1","_ctrl1Pos"];
disableSerialization;
if ((!r_player_handler1) and (r_handlerCount == 0)) then {
//Unconscious Meter
@@ -25,7 +26,7 @@ if ((!r_player_handler1) and (r_handlerCount == 0)) then {
sleep 1;
_isOnDeck = false; //getPos player in LHA_Deck;
_isInLocation = false; //getPos player in LHA_Location;
_inVehicle = (vehicle _unit != _unit);
_inVehicle = (vehicle player != player);
_bloodLow = ((r_player_blood/r_player_bloodTotal) < 0.5);
if ((surfaceIsWater (getPosASL player)) and !_isOnDeck and !_inVehicle) then {
player setpos [(getPosASL player select 0),(getPosASL player select 1),0.3];

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@@ -1,6 +1,7 @@
private ["_markerstr","_class","_name","_type","_position","_radiusA","_radiusB","_maptype","_config"];
if ("ItemMap_Debug" in items player) then {
_world = toUpper(worldName);
// _world = toUpper(worldName);
_maptype = ["NameCityCapital","NameCity","NameVillage","NameLocal"];
@@ -28,6 +29,3 @@ if ("ItemMap_Debug" in items player) then {
if (_type in _maptype) then {

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@@ -1,6 +1,6 @@
private["_zombiebody","_qty","_type","_meat","_loop"];
private ["_zombiebody","_ehLoc"];
_zombiebody = _this select 0;
_qty = _this select 1;
// _qty = _this select 1;
if (local _zombiebody) then {
_zombiebody addMagazine "ItemZombieParts";

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@@ -1,4 +1,4 @@
private["_currentObjects","_currentTypes","_currentQty","_previousTypes","_previousQty","_serial","_itemVal","_itemQty","_oldSerial","_oldQty"];
private ["_currentObjects","_currentTypes","_currentQty","_previousTypes","_previousQty","_serial","_itemVal","_itemQty","_oldSerial","_oldQty","_change","_checkObjects"];
//_newObjects = [_previous,weapons player] call player_weaponCheck;
_currentObjects = _this select 0;
_checkObjects = _this select 1;

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@@ -1,4 +1,4 @@
private["_unit","_hp","_selection","_strH","_dam","_display"];
private ["_unit","_selection","_strH","_dam","_display","_id","_break","_ctrlFracture","_total","_damage"];
disableSerialization;
_unit = _this select 0;
_selection = _this select 1;

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@@ -1,11 +1,11 @@
private["_flare","_sfx","_isLocal","_lightArea","_lightSpark","_type","_color"];
private ["_flare","_lightArea","_lightSpark","_type","_color"];
_flare = _this select 0;
_type = _this select 1;
_sfx = objNull;
//_sfx = objNull;
if (!isNull _flare) then {
switch (_type) do {
case 0: {
_isLocal = local _flare;
//_isLocal = local _flare;
//Area Light
_lightArea = "#lightpoint" createVehicleLocal (getPosATL _flare);
_lightArea setLightColor [0.5,0,0]; //[0.1,0.005,0.005];

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@@ -1,4 +1,4 @@
private["_unit","_selection","_strH","_damage","_total"];
private ["_unit","_selection","_strH","_damage"];
_unit = _this select 0;
_selection = _this select 1;
_damage = _this select 2;

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@@ -10,4 +10,4 @@ if (_selection != "") then {
_unit setHit[_selection,(_dam + _damage)];
};
};
_damage
_damage;

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@@ -13,4 +13,4 @@ if ((_selection != "")) then {
} else {
_damage = 0;
};
_damage
_damage;

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@@ -1,4 +1,4 @@
private["_unit","_type","_chance","_rnd","_sound","_local","_dis"];
private ["_unit","_type","_chance","_rnd","_sound","_local","_dis","_num","_isWoman"];
_unit = _this select 0;
_type = _this select 1;
_chance = _this select 2;

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@@ -1,9 +1,9 @@
private["_unit","_killer","_type","_pos","_dir"];
private ["_unit"];
_unit = _this select 0;
_killer = _this select 1;
_type = typeOf _unit;
_pos = getposATL _unit;
_dir = direction _unit;
//_killer = _this select 1;
//_type = typeOf _unit;
//_pos = getposATL _unit;
//_dir = direction _unit;
if (local _unit) then {
deleteVehicle _unit;
};

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@@ -1,4 +1,4 @@
private["_unit","_distance","_i","_listTalk","_zombie","_targets","_pos"];
private ["_unit","_distance","_listTalk","_zombie","_targets","_pos","_doRun"];
//Alert Zed's to noise of shot
_unit = _this select 0;
_distance = _this select 1;

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@@ -1,5 +1,5 @@
private["_list","_animalssupported","_type","_root","_favouritezones","_randrefpoint","_PosList","_PosSelect","_Pos","_agent","_id","_pos","_near"];
private ["_list","_animalssupported","_type","_root","_favouritezones","_randrefpoint","_PosList","_PosSelect","_Pos","_agent","_id"];
_list = getposATL player nearEntities [["CAAnimalBase"],dayz_animalDistance];
if (count _list < dayz_maxAnimals) then {

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@@ -1,11 +1,11 @@
private["_lightOn","_vel","_speed","_pos","_scalePose","_scaleMvmt","_scaleLight","_scaleAlert","_anim","_anim4","_initial","_scaleSound","_nearFlare","_scaler","_nearLight","_nearFire","_building","_isPlayerInside","_audial"];
private ["_vel","_speed","_pos","_scalePose","_scaleMvmt","_scaleLight","_anim","_anim4","_initial","_scaleSound","_nearFlare","_scaler","_nearLight","_nearFire","_building","_isPlayerInside","_audial","_isWater","_isPZombie"];
_vel = velocity (vehicle player);
_speed = (_vel distance [0,0,0]);
_pos = getPosATL player;
_scalePose = 0.9;
_scaleMvmt = 0.2; //0.4;
_scaleLight = 0.5;
_scaleAlert = 1;
// _scaleAlert = 1;
_isPZombie = player isKindOf "PZombie_VB";
if(_isPZombie) exitWith { DAYZ_disAudial = 0; DAYZ_disVisual = 0; };

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@@ -1,4 +1,4 @@
private["_unit","_ammo","_audible","_distance","_listTalk","_weapon","_projectile","_vUp","_endPos","_dir","_height","_bolt","_hitArray","_hitObject","_hitSelection","_config","_hitMemoryPt","_variation","_val","_doLoop","_countr"];
private ["_unit","_ammo","_distance","_weapon","_projectile","_vUp","_endPos","_dir","_height","_bolt","_hitArray","_hitObject","_hitSelection","_config","_hitMemoryPt","_variation","_val","_doLoop","_countr","_magazine"];
_unit = _this select 0;
_weapon = _this select 1;
_ammo = _this select 4;

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@@ -1,4 +1,4 @@
private["_array","_source","_kills","_killsV","_humanity","_wait","_myKills","_infected"];
private ["_array","_source","_kills","_killsV","_humanity","_wait","_myKills","_infected","_canHitFree","_myHumanity","_method","_body","_playerID","_id","_myGroup"];
if (deathHandled) exitWith {};
deathHandled = true;

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@@ -1,4 +1,4 @@
private["_unit","_ammo","_audible","_distance","_listTalk","_weapon"];
private ["_unit","_ammo","_audible","_distance","_listTalk","_weapon","_group","_targets","_i","_projectile","_id","_caliber"];
//[unit, weapon, muzzle, mode, ammo, magazine, projectile]
_unit = _this select 0;
_weapon = _this select 1;

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@@ -1,4 +1,4 @@
private["_charID", "_friendlies", "_rcharID", "_rfriendlyTo", "_tag", "_player", "_newTagList"];
private ["_charID","_friendlies","_rcharID","_rfriendlyTo","_tag","_player","_newTagList","_position","_rfriendlies","_tagList"];
_charID = player getVariable ["characterID", "0"];
_friendlies = player getVariable ["friendlies", []];
_tagList = player getVariable ["tagList", []];

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@@ -1,4 +1,4 @@
private["_inventory","_wpns","_mags","_idc","_isOK","_val","_item","_x"];
private ["_inventory","_wpns","_mags","_idc","_isOK"];
_inventory = _this;
if (count _inventory > 0) then {
_wpns = _inventory select 0;

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@@ -1,4 +1,4 @@
private["_object","_change","_humanity","_timeStart"];
private ["_object","_change","_humanity","_wait"];
//Set Variables
_object = _this select 0;
_change = _this select 1;
@@ -14,7 +14,7 @@ if (_object == player) then {
waitUntil{!(player getVariable ["freeTarget",false])};
};
player setVariable ["freeTarget",true,true];
_timeStart = time;
//_timeStart = time;
sleep _wait;
player setVariable ["freeTarget",false,true];

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@@ -1,4 +1,4 @@
private["_updates","_playerUID","_charID","_humanity","_worldspace","_model","_friendlies"];
private ["_updates","_playerUID","_charID","_humanity","_worldspace","_model","_friendlies","_fractures","_old","_medical","_zombieKills","_headShots","_humanKills","_banditKills","_tagList"];
_playerUID = _this select 0;
_charID = _this select 1;
_model = _this select 2;

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@@ -1,4 +1,4 @@
private["_unit","_move","_damage","_wound","_sound","_local","_dir","_hpList","_hp","_strH","_dam","_total","_result","_vehicle"];
private ["_unit","_detail"];
_unit = _this select 0;
_detail = _this select 1;
if(_unit == getPlayerUID player) then {

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@@ -1,4 +1,4 @@
private["_zombie","_type","_chance","_rnd","_sound"];
private ["_sound","_num","_length","_pause"];
while {!r_player_dead} do {
_num = round(random 35);
_sound = "z_suspense_" + str(_num);

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@@ -1,4 +1,4 @@
private["_display","_btnRespawn","_btnAbort","_timeOut","_timeMax","_isDead"];
private ["_display","_btnRespawn","_btnAbort","_timeOut","_timeMax"];
disableSerialization;
waitUntil {
_display = findDisplay 49;
@@ -24,7 +24,7 @@ private["_display","_btnRespawn","_btnAbort","_timeOut","_timeMax","_isDead"];
switch true do {
case ({isPlayer _x} count (player nearEntities ["AllVehicles", 6]) > 1) : {
_btnAbort ctrlEnable false;
cutText [format[localize "str_abort_playerclose",_text], "PLAIN DOWN"];
cutText [localize "str_abort_playerclose", "PLAIN DOWN"];
};
case (_timeOut < _timeMax && count (player nearEntities ["zZombie_Base", 35]) > 0) : {
_btnAbort ctrlEnable false;
@@ -38,7 +38,7 @@ private["_display","_btnRespawn","_btnAbort","_timeOut","_timeMax","_isDead"];
case (player getVariable["combattimeout", 0] >= time) : {
_btnAbort ctrlEnable false;
//cutText ["Cannot Abort while in combat!", "PLAIN DOWN"];
cutText [format[localize "str_abort_playerincombat",_text], "PLAIN DOWN"];
cutText [localize "str_abort_playerincombat", "PLAIN DOWN"];
};
default {
_btnAbort ctrlEnable true;

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@@ -1,7 +1,7 @@
/*
[_obj] spawn player_packTent;
*/
private["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_object","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr"];
private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_object","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_alreadyPacking","_dis","_sfx","_classname","_location"];
if(TradeInprogress) exitWith { cutText ["Pack tent already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;

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@@ -1,10 +1,10 @@
private["_unit","_projectile","_isInCombat"];
private ["_unit","_projectile","_isInCombat","_currentNear","_projectilespeed","_projectflight","_listNear","_callCount","_nearVehicle"];
_unit = _this select 0;
_projectile = _this select 6;
diag_log ("0");
_isInComat = _unit getVariable["startcombattimer",0];
//_isInComat = _unit getVariable["startcombattimer",0];
diag_log ("Bullit Speed: " +str(Speed _projectile));
diag_log ("Bullit Velocity: " +str(velocity _projectile));

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