private array updates + fixes

This commit is contained in:
vbawol
2013-05-26 12:23:31 -05:00
parent 04393b3383
commit 59905c1d18
123 changed files with 268 additions and 260 deletions

View File

@@ -1,9 +1,9 @@
private["_isOK","_object","_worldspace","_location","_dir","_character","_tent","_class","_id","_uid","_dam","_hitpoints","_selection","_array","_damage","_randFuel","_fuel","_key","_result","_outcome","_totaldam","_parts","_retry","_done","_spawnDMG"];
private ["_isOK","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID"];
_object = _this select 0;
_worldspace = _this select 1;
_class = _this select 2;
_spawnDMG = _this select 3;
// _spawnDMG = _this select 3;
_keySelected = _this select 4;
_isOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
@@ -27,13 +27,13 @@ _key call server_hiveWrite;
// Switched to spawn so we can wait a bit for the ID
[_object,_uid,_characterID,_class,_dir,_location] spawn {
private["_object","_uid","_characterID","_done","_retry","_key","_result","_outcome","_oid","_selection","_dam","_class"];
private ["_object","_uid","_characterID","_done","_retry","_key","_result","_outcome","_oid","_class","_location","_object_para"];
_object = _this select 0;
_uid = _this select 1;
_characterID = _this select 2;
_class = _this select 3;
_dir = _this select 4;
//_dir = _this select 4;
_location = _this select 5;
_done = false;