mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 01:30:26 +03:00
private array updates + fixes
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@@ -1,9 +1,9 @@
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private["_isOK","_object","_worldspace","_location","_dir","_character","_tent","_class","_id","_uid","_dam","_hitpoints","_selection","_array","_damage","_randFuel","_fuel","_key","_result","_outcome","_totaldam","_parts","_retry","_done","_spawnDMG"];
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private ["_isOK","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID"];
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_object = _this select 0;
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_worldspace = _this select 1;
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_class = _this select 2;
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_spawnDMG = _this select 3;
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// _spawnDMG = _this select 3;
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_keySelected = _this select 4;
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_isOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
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@@ -27,13 +27,13 @@ _key call server_hiveWrite;
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// Switched to spawn so we can wait a bit for the ID
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[_object,_uid,_characterID,_class,_dir,_location] spawn {
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private["_object","_uid","_characterID","_done","_retry","_key","_result","_outcome","_oid","_selection","_dam","_class"];
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private ["_object","_uid","_characterID","_done","_retry","_key","_result","_outcome","_oid","_class","_location","_object_para"];
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_object = _this select 0;
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_uid = _this select 1;
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_characterID = _this select 2;
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_class = _this select 3;
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_dir = _this select 4;
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//_dir = _this select 4;
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_location = _this select 5;
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_done = false;
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