private array updates + fixes

This commit is contained in:
vbawol
2013-05-26 12:23:31 -05:00
parent 04393b3383
commit 59905c1d18
123 changed files with 268 additions and 260 deletions

View File

@@ -1,4 +1,4 @@
private["_display","_btnRespawn","_btnAbort","_timeOut","_timeMax","_isDead"];
private ["_display","_btnRespawn","_btnAbort","_timeOut","_timeMax"];
disableSerialization;
waitUntil {
_display = findDisplay 49;
@@ -24,7 +24,7 @@ private["_display","_btnRespawn","_btnAbort","_timeOut","_timeMax","_isDead"];
switch true do {
case ({isPlayer _x} count (player nearEntities ["AllVehicles", 6]) > 1) : {
_btnAbort ctrlEnable false;
cutText [format[localize "str_abort_playerclose",_text], "PLAIN DOWN"];
cutText [localize "str_abort_playerclose", "PLAIN DOWN"];
};
case (_timeOut < _timeMax && count (player nearEntities ["zZombie_Base", 35]) > 0) : {
_btnAbort ctrlEnable false;
@@ -38,7 +38,7 @@ private["_display","_btnRespawn","_btnAbort","_timeOut","_timeMax","_isDead"];
case (player getVariable["combattimeout", 0] >= time) : {
_btnAbort ctrlEnable false;
//cutText ["Cannot Abort while in combat!", "PLAIN DOWN"];
cutText [format[localize "str_abort_playerincombat",_text], "PLAIN DOWN"];
cutText [localize "str_abort_playerincombat", "PLAIN DOWN"];
};
default {
_btnAbort ctrlEnable true;