private array updates + fixes

This commit is contained in:
vbawol
2013-05-26 12:23:31 -05:00
parent 04393b3383
commit 59905c1d18
123 changed files with 268 additions and 260 deletions

View File

@@ -1,10 +1,12 @@
private ["_unit","_humanityHit","_myKills","_hit","_damage","_isPlayer","_unconscious","_wound","_isHit","_isInjured","_type","_hitPain","_isCardiac","_isHeadHit","_isMinor","_scale","_canHitFree","_rndPain","_rndInfection","_hitInfection","_lowBlood","_isPZombie","_source","_ammo","_unitIsPlayer"];
scriptName "Functions\misc\fn_damageHandler.sqf";
/***********************************************************
PROCESS DAMAGE TO A UNIT
- Function
- [unit, selectionName, damage, source, projectile] call fnc_usec_damageHandler;
************************************************************/
private["_unit","_humanityHit","_myKills","_isBandit","_hit","_damage","_isPlayer","_unconscious","_wound","_isHit","_isInjured","_type","_hitPain","_inPain","_isDead","_isCardiac","_killerID","_evType","_recordable","_isHeadHit","_isMinor","_scale","_canHitFree"];
private ["_unit","_humanityHit","_myKills","_hit","_damage","_isPlayer","_unconscious","_wound","_isHit","_isInjured","_type","_hitPain","_isCardiac","_isHeadHit","_isMinor","_scale","_canHitFree","_rndPain","_rndInfection","_hitInfection","_lowBlood","_isPZombie","_source","_ammo","_unitIsPlayer"];
_unit = _this select 0;
_hit = _this select 1;
_damage = _this select 2;
@@ -14,8 +16,8 @@ _ammo = _this select 4;
_type = [_damage,_ammo] call fnc_usec_damageType;
_isMinor = (_hit in USEC_MinorWounds);
_isHeadHit = (_hit == "head_hit");
_evType = "";
_recordable = false;
//_evType = "";
//_recordable = false;
_isPlayer = (isPlayer _source);
_humanityHit = 0;
_myKills = 0;
@@ -161,7 +163,7 @@ if (_damage > 0.4) then { //0.25
};
};
if ((_damage > 1.5) and _isHeadHit) then {
_id = [_source,"shothead"] spawn player_death;
[_source,"shothead"] spawn player_death;
};
};
if(!_isHit) then {
@@ -203,7 +205,7 @@ if (_type == 1) then {
if (_damage > 4) then {
//serious ballistic damage
if (_unitIsPlayer) then {
_id = [_source,"explosion"] spawn player_death;
[_source,"explosion"] spawn player_death;
};
} else {
if (_damage > 2) then {
@@ -222,7 +224,7 @@ if (_type == 2) then {
if (_damage > 4) then {
//serious ballistic damage
if (_unitIsPlayer) then {
_id = [_source,"shotheavy"] spawn player_death;
[_source,"shotheavy"] spawn player_death;
};
} else {
if (_damage > 2) then {