mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-24 00:50:50 +03:00
0.992a
+ Commented out anti-teleport script from 1.7.6.1 it would bug and pop people into the air when walking on docks. + Changes to repair and salvage code to fix #167 + Changed crafting recipe of H-barrier ["ItemSandbag",3],["ItemWire",1],["ItemTankTrap",1] fixes #153 + Added more randomization to vehicle spawn location when purchasing, to prevent duplicate UID's. + increased selling vehicle radis to 20m. fixes #168 + change message when selling a vehicle and it is not within range "No %1 found within 20 meters.". + Added HeliHempty to possible spawn locations for purchased vehicles.
This commit is contained in:
@@ -105,15 +105,15 @@ if (inflamed cursorTarget and _canDo) then {
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_recipe_ItemSandbagLarge = [
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_recipe_ItemSandbagLarge = [
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[ ["ItemSandbagLarge",1] ],
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[ ["ItemSandbagLarge",1] ],
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[ ["ItemSandbag",3],["ItemWire",1] ]
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[ ["ItemSandbag",3],["ItemWire",1],["ItemTankTrap",1] ]
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];
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];
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_recipe_FoodChickenNoodle = [["FoodchickenRaw",1],["FoodCanPasta",1],["ItemWaterbottle",1]];
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//_recipe_FoodChickenNoodle = [["FoodchickenRaw",1],["FoodCanPasta",1],["ItemWaterbottle",1]];
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_recipe_FoodBeefBakedBeans = [["FoodbeefRaw",1],["FoodCanBakedBeans",1]];
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//_recipe_FoodBeefBakedBeans = [["FoodbeefRaw",1],["FoodCanBakedBeans",1]];
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//Add new item
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//Add new item
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_item = _this;
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_item = _this;
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@@ -33,9 +33,9 @@ if (_section and _hasToolbox) then {
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dayzSetFix = [_vehicle,_selection,0];
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dayzSetFix = [_vehicle,_selection,0];
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publicVariable "dayzSetFix";
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publicVariable "dayzSetFix";
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//if (local _vehicle) then {
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if (local _vehicle) then {
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dayzSetFix call object_setFixServer;
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dayzSetFix call object_setFixServer;
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//};
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};
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player playActionNow "Medic";
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player playActionNow "Medic";
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sleep 1;
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sleep 1;
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@@ -48,9 +48,9 @@ if (_hasToolbox) then {
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dayzSetFix = [_vehicle,_selection,1];
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dayzSetFix = [_vehicle,_selection,1];
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publicVariable "dayzSetFix";
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publicVariable "dayzSetFix";
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//if (local _vehicle) then {
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if (local _vehicle) then {
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dayzSetFix call object_setFixServer;
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dayzSetFix call object_setFixServer;
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//}
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}
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player playActionNow "Medic";
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player playActionNow "Medic";
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sleep 1;
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sleep 1;
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@@ -100,7 +100,7 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
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_count = 1;
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_count = 1;
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};
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};
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} else {
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} else {
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_count = {(typeOf _x) == _name} count (nearestObjects [player, [_name], 10]);
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_count = {(typeOf _x) == _name} count (nearestObjects [player, [_name], 20]);
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}
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}
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};
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};
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if(_type == "CfgMagazines") then {
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if(_type == "CfgMagazines") then {
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@@ -20,7 +20,7 @@ _bos = 0;
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if(_buy_o_sell == "buy") then {
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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_qty = {_x == _part_in} count magazines player;
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} else {
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], 10];
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_obj = nearestObjects [(getPosATL player), [_part_in], 20];
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_qty = count _obj;
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_qty = count _obj;
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_bos = 1;
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_bos = 1;
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};
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};
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@@ -46,9 +46,9 @@ if (_qty >= _qty_in) then {
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player removeMagazine _part_in;
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player removeMagazine _part_in;
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};
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};
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_dir = 90;
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_dir = round(random 360);
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_location = [(position player),0,20,1,2,20,0] call BIS_fnc_findSafePos;
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_location = [(position player),0,20,1,2,2000,0] call BIS_fnc_findSafePos;
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//place tent (local)
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//place tent (local)
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_veh = createVehicle [_part_out, _location, [], 0, "CAN_COLLIDE"];
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_veh = createVehicle [_part_out, _location, [], 0, "CAN_COLLIDE"];
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@@ -103,7 +103,7 @@ if (_qty >= _qty_in) then {
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} else {
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} else {
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_needed = _qty_in - _qty;
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_needed = _qty_in - _qty;
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cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
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cutText [format[("No %1 found within 20 meters."),_needed,_textPartIn] , "PLAIN DOWN"];
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};
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};
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TradeInprogress = false;
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TradeInprogress = false;
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@@ -20,7 +20,7 @@ _bos = 0;
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if(_buy_o_sell == "buy") then {
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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_qty = {_x == _part_in} count magazines player;
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} else {
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], 10];
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_obj = nearestObjects [(getPosATL player), [_part_in], 20];
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_qty = count _obj;
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_qty = count _obj;
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_bos = 1;
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_bos = 1;
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};
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};
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@@ -47,14 +47,14 @@ if (_qty >= _qty_in) then {
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player removeMagazine _part_in;
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player removeMagazine _part_in;
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};
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};
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_dir = round(random 180);
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_dir = round(random 360);
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_helipad = nearestObjects [player, ["HeliHCivil"], 50];
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_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
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if(count _helipad > 0) then {
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if(count _helipad > 0) then {
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_location = (getPosATL (_helipad select 0));
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_location = [(getPosATL (_helipad select 0)),0,10,1,0,2000,0] call BIS_fnc_findSafePos;
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} else {
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} else {
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_location = [(position player),0,20,1,0,20,0] call BIS_fnc_findSafePos;
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_location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
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};
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};
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//place tent (local)
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//place tent (local)
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@@ -110,7 +110,7 @@ if (_qty >= _qty_in) then {
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} else {
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} else {
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_needed = _qty_in - _qty;
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_needed = _qty_in - _qty;
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cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
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cutText [format[("No %1 found within 20 meters. "),_needed,_textPartIn] , "PLAIN DOWN"];
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};
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};
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TradeInprogress = false;
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TradeInprogress = false;
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@@ -40,7 +40,7 @@ class CfgMods
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hidePicture = 0;
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hidePicture = 0;
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hideName = 0;
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hideName = 0;
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action = "http://www.dayzepoch.com";
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action = "http://www.dayzepoch.com";
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version = "0.981";
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version = "0.992";
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hiveVersion = 0.96; //0.93
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hiveVersion = 0.96; //0.93
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};
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};
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};
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};
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@@ -137,7 +137,7 @@ class RscDisplayMain : RscStandardDisplay
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class DAYZ_Version : CA_Version
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class DAYZ_Version : CA_Version
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{
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{
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idc = -1;
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idc = -1;
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text = "DayZ Epoch 0.981 (1.7.6.1)";
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text = "DayZ Epoch 0.992 (1.7.6.1)";
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y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
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y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
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};
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};
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delete CA_TitleMainMenu;
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delete CA_TitleMainMenu;
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@@ -497,14 +497,14 @@
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<Czech>Spojení navázáno, vytvářím postavu</Czech>
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<Czech>Spojení navázáno, vytvářím postavu</Czech>
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</Key>
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</Key>
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<Key ID="str_player_18">
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<Key ID="str_player_18">
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<Original>You are running an incorrect version of DAYZ_CODE, please download this file from dayzmod.com/downloads (You are running version %1 and the server is running version %2)</Original>
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<Original>You are running an incorrect version of DAYZ_CODE, please download this file from dayzepoch.com (You are running version %1 and the server is running version %2)</Original>
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<English>You are running an incorrect version of DAYZ_CODE, please download this file from dayzmod.com/downloads (You are running version %1 and the server is running version %2)</English>
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<English>You are running an incorrect version of DAYZ_CODE, please download this file from dayzepoch.com (You are running version %1 and the server is running version %2)</English>
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<German>Sie haben eine falsche Version von DAYZ_CODE, bitte laden Sie sich neuste Version von www.dayzmod.com/downloads runter </German>
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<German>Sie haben eine falsche Version von DAYZ_CODE, bitte laden Sie sich neuste Version von www.dayzepoch.com runter </German>
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<Russian>Вы используете неверную версию DAYZ_CODE. Пожалуйста, скачайте нужный файл с dayzmod.com/downloads (Ваша версия %1, версия на сервере %2)</Russian>
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<Russian>Вы используете неверную версию DAYZ_CODE. Пожалуйста, скачайте нужный файл с dayzepoch.com (Ваша версия %1, версия на сервере %2)</Russian>
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<Spanish>Estás ejecutando una versión incorrecta de DAYZ_CODE, por favor descarga este archivo desde dayzmod.com/downloads (Estas ejecutando la versión %1 y el servidor %2)</Spanish>
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<Spanish>Estás ejecutando una versión incorrecta de DAYZ_CODE, por favor descarga este archivo desde dayzepoch.com (Estas ejecutando la versión %1 y el servidor %2)</Spanish>
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<Dutch>Je gebruikt een incorrecte versie van DAYZ_CODE, download dit bestand alsjeblieft van dayzmod.com/downloads (Je gebruikt versie %1, en de server gebruikt versie %2)</Dutch>
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<Dutch>Je gebruikt een incorrecte versie van DAYZ_CODE, download dit bestand alsjeblieft van dayzepoch.com (Je gebruikt versie %1, en de server gebruikt versie %2)</Dutch>
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<French>Vous utilisez une version incorrecte de DAYZ_CODE, veuillez télécharger ce fichier depuis dayzmod.com/downloads (Vous utilisez la version %1 et le serveur utilise la version %2)</French>
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<French>Vous utilisez une version incorrecte de DAYZ_CODE, veuillez télécharger ce fichier depuis dayzepoch.com (Vous utilisez la version %1 et le serveur utilise la version %2)</French>
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<Czech>Máte nesprávnou verzi DAYZ_CODE, stáhněte si prosím aktuální soubor z dayzmod.com/downloads (Vaše verze je %1 a na serveru běží verze %2)</Czech>
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<Czech>Máte nesprávnou verzi DAYZ_CODE, stáhněte si prosím aktuální soubor z dayzepoch.com (Vaše verze je %1 a na serveru běží verze %2)</Czech>
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</Key>
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</Key>
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<Key ID="str_player_20">
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<Key ID="str_player_20">
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<Original>You must be near a water-source such as a pond or well to refill your water bottles</Original>
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<Original>You must be near a water-source such as a pond or well to refill your water bottles</Original>
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@@ -1136,7 +1136,7 @@ class FSM
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" };" \n
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" };" \n
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"};" \n
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"};" \n
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"//Removed for now" \n
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"//Removed for now" \n
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"[] execVM ""\z\addons\dayz_code\system\antihack.sqf"";" \n
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"//[] execVM ""\z\addons\dayz_code\system\antihack.sqf"";" \n
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"" \n
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"" \n
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"// TODO: questionably" \n
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"// TODO: questionably" \n
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"{ _x call fnc_vehicleEventHandler; } forEach vehicles;" \n
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"{ _x call fnc_vehicleEventHandler; } forEach vehicles;" \n
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