mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Re-arrange modular build
There are a lot more cinder and metal buildings coming. It is better to have them in seperated configs.
This commit is contained in:
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class WoodRamp_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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model = "\z\addons\dayz_epoch\models\Wood_Ramp.p3d";
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armor = 2000;
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displayName = $STR_EPOCH_WOODRAMP;
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GhostPreview = "WoodRamp_Preview_DZ";
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};
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class WoodFloor_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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model = "\z\addons\dayz_epoch\models\Wood_Floor.p3d";
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armor = 2000;
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displayName = $STR_EPOCH_FLOORCEILING;
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maintainBuilding[] = {{"PartWoodLumber",4}};
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GhostPreview = "WoodFloor_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodFloorHalf_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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model = "\z\addons\dayz_epoch\models\half_floor.p3d";
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armor = 1000;
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displayName = $STR_EPOCH_FLOORCEILINGHALF;
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maintainBuilding[] = {{"PartWoodLumber",2}};
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constructioncount = 2;
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GhostPreview = "WoodFloorHalf_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodFloorQuarter_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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model = "\z\addons\dayz_epoch\models\quarter_floor.p3d";
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armor = 600;
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displayName = $STR_EPOCH_FLOORCEILINGQUARTER;
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maintainBuilding[] = {{"PartWoodLumber",1}};
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constructioncount = 1;
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GhostPreview = "WoodFloorQuarter_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodLargeWall_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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model = "\z\addons\dayz_epoch\models\large_wall.p3d";
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armor = 2200;
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displayName = $STR_EPOCH_LARGEWOODWALL;
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upgradeBuilding[] = {"WoodLargeWallWin_DZ",{"ItemToolbox"},{{"PartGlass",1}}};
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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GhostPreview = "WoodLargeWall_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodLargeWallDoor_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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model = "\z\addons\dayz_epoch\models\large_wall_door.p3d";
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armor = 2200;
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displayName = $STR_EPOCH_LARGEWALLWITHDOORWAY;
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{"ItemToolbox"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
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GhostPreview = "WoodLargeWallDoor_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodLargeWallWin_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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model = "\z\addons\dayz_epoch\models\large_wall_win.p3d";
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armor = 2200;
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displayName = $STR_EPOCH_LARGEWALLWITHWINDOW;
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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GhostPreview = "WoodLargeWallWin_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodSmallWall_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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model = "\z\addons\dayz_epoch\models\small_wall.p3d";
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armor = 2000;
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displayName = $STR_EPOCH_WOODWALL;
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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upgradeBuilding[] = {"WoodSmallWallWin_DZ",{"ItemToolbox"},{{"PartGlass",1}}};
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GhostPreview = "WoodSmallWall_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodSmallWallThird_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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model = "\z\addons\dayz_epoch\models\third_wall.p3d";
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armor = 600;
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displayName = $STR_EPOCH_WOODWALLTHIRDPART;
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maintainBuilding[] = {{"PartWoodLumber",1}};
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constructioncount = 1;
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GhostPreview = "WoodSmallWallThird_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodSmallWallWin_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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model = "\z\addons\dayz_epoch\models\small_wall_win.p3d";
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armor = 2000;
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displayName = $STR_EPOCH_WALLWITHWINDOW;
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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GhostPreview = "WoodSmallWallWin_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodSmallWallDoor_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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model = "\z\addons\dayz_epoch\models\small_wall_door.p3d";
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armor = 2000;
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displayName = $STR_EPOCH_WALLWITHDOORWAY;
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upgradeBuilding[] = {"Land_DZE_WoodDoor",{"ItemToolbox"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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GhostPreview = "WoodSmallWallDoor_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodTriangleWall_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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model = "\z\addons\dayz_epoch_v\base_building\wood\apex_tri\apex_tri.p3d";
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armor = 1500;
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displayName = $STR_EPOCH_TRIANGLE_WOODWALL;
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GhostPreview = "Wood_Triangle_Wall_Preview_DZ";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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};
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class WoodStairs_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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model = "\z\addons\dayz_epoch\models\wood_stairs.p3d";
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armor = 600;
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displayName = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS;
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maintainBuilding[] = {{"PartWoodLumber",1}};
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upgradeBuilding[] = {"WoodStairsRails_DZ",{"ItemToolbox"},{{"PartWoodLumber",2}}};
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GhostPreview = "WoodStairs_Preview_DZ";
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};
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class WoodStairsRails_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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model = "\z\addons\dayz_epoch\models\wood_stairs_rail.p3d";
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armor = 700;
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displayName = $STR_EPOCH_WOODSTAIRSRAILS;
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maintainBuilding[] = {{"PartWoodLumber",1}};
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GhostPreview = "WoodStairs_Preview_DZ";
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};
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class WoodStairsSans_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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model = "\z\addons\dayz_epoch\models\wood_stairs_sans.p3d";
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armor = 500;
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displayName = $STR_EPOCH_WOODSTAIRS;
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maintainBuilding[] = {{"PartWoodLumber",1}};
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upgradeBuilding[] = {"WoodStairs_DZ",{"ItemToolbox"},{{"PartWoodLumber",2}}};
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GhostPreview = "WoodStairsSans_Preview_DZ";
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};
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class WoodFloorStairs_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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model = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_stairs.p3d";
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armor = 1000;
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displayName = "Wood floor w/Stairs";
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maintainBuilding[] = {{"PartWoodLumber",4}};
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GhostPreview = "Wood_Floor_Stairs_Preview_DZ";
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};
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class WoodLadder_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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model = "\z\addons\dayz_epoch\models\wood_ladder.p3d";
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armor = 300;
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displayName = $STR_EPOCH_WOODLADDER;
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maintainBuilding[] = {{"PartWoodLumber",1}};
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GhostPreview = "WoodLadder_Preview_DZ";
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ladders[] = {{"start1","end1"}};
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};
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class WoodHandrail_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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model = "\z\addons\dayz_epoch_v\base_building\wood\railing\railing.p3d";
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armor = 300;
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displayName = $STR_EPOCH_WOODRAIL;
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maintainBuilding[] = {{"PartWoodLumber",1}};
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GhostPreview = "Wood_Handrail_Preview_DZ";
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};
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class WoodPillar_DZ: ModularItems {
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scope = 2;
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offset[] = {0,2,0};
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model = "z\addons\dayz_epoch_v\base_building\wood\pillar\corner_pillar.p3d";
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armor = 700;
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displayName = $STR_EPOCH_WOODPILLAR;
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maintainBuilding[] = {{"PartWoodLumber",1}};
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GhostPreview = "Wood_Pillar_Preview_DZ";
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};
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class WoodGateFrame_DZ: ModularItems {
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scope = 2;
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offset[] = {0,3,0};
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model = "\z\addons\dayz_epoch_v\base_building\wood\high_wood_garage\high_wood_garage_frame.p3d";
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armor = 2800;
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displayName = $STR_EPOCH_WOODGATEFRAME;
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maintainBuilding[] = {{"PartWoodLumber",4}};
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upgradeBuilding[] = {"Land_DZE_WoodGate",{"ItemToolbox"},{{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}};
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GhostPreview = "WoodGate_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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