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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Re-arrange modular build
There are a lot more cinder and metal buildings coming. It is better to have them in seperated configs.
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class CinderWallHalf_DZ: ModularItems {
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scope = 2;
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offset[] = {0,2,0};
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model = "\z\addons\dayz_epoch\models\cinder_wall_half.p3d";
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armor = 2200;
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displayName = $STR_EPOCH_CINDERBLOCKWALL_HALF;
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upgradeBuilding[] = {"CinderWall_DZ",{"ItemToolbox"},{{"CinderBlocks",4},{"MortarBucket",1}}};
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maintainBuilding[] = {{"MortarBucket",1}};
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GhostPreview = "CinderWallHalf_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class CinderWall_DZ: ModularItems {
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scope = 2;
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offset[] = {0,2,0};
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model = "\z\addons\dayz_epoch\models\cinder_wall_full.p3d";
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armor = 3400;
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displayName = $STR_EPOCH_CINDERBLOCKWALL;
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maintainBuilding[] = {{"MortarBucket",1}};
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GhostPreview = "CinderWall_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class CinderWallDoorway_DZ: ModularItems {
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scope = 2;
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offset[] = {0,2,0};
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model = "\z\addons\dayz_epoch\models\steel_garage_frame.p3d";
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armor = 3400;
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displayName = $STR_EPOCH_BLOCKGARAGEDOORWAY;
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maintainBuilding[] = {{"MortarBucket",1}};
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upgradeBuilding[] = {"CinderWallDoor_DZ",{"ItemToolbox"},{{"ItemPole",3},{"ItemTankTrap",3}}};
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GhostPreview = "CinderWallDoorway_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class CinderWallSmallDoorway_DZ: ModularItems {
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scope = 2;
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offset[] = {0,2,0};
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model = "\z\addons\dayz_epoch\models\Steel_door_frame.p3d";
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armor = 3400;
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displayName = $STR_EPOCH_BLOCKDOORWAY;
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maintainBuilding[] = {{"MortarBucket",1}};
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upgradeBuilding[] = {"CinderWallDoorSmall_DZ",{"ItemToolbox"},{{"ItemPole",1},{"ItemTankTrap",1}}};
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GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class CinderGateFrame_DZ: ModularItems {
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scope = 2;
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offset[] = {0,3,0};
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model = "\z\addons\dayz_epoch_v\base_building\cinder\cinder_high_garage\high_steel_garage_frame.p3d";
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armor = 4000;
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displayName = $STR_EPOCH_CINDERGATEFRAME;
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maintainBuilding[] = {{"MortarBucket",3}};
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upgradeBuilding[] = {"CinderGate_DZ",{"ItemToolbox"},{{"equip_metal_sheet",6},{"ItemRSJ",2},{"ItemScrews",2}}};
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GhostPreview = "CinderGate_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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