Re-arrange modular build

There are a lot more cinder and metal buildings coming. It is better to have them in seperated configs.
This commit is contained in:
AirwavesMan
2020-11-30 11:51:24 +01:00
parent 25c19520b5
commit 58f97a4c62
5 changed files with 163 additions and 158 deletions

View File

@@ -0,0 +1,103 @@
class CinderWallHalf_DZ: ModularItems {
scope = 2;
offset[] = {0,2,0};
model = "\z\addons\dayz_epoch\models\cinder_wall_half.p3d";
armor = 2200;
displayName = $STR_EPOCH_CINDERBLOCKWALL_HALF;
upgradeBuilding[] = {"CinderWall_DZ",{"ItemToolbox"},{{"CinderBlocks",4},{"MortarBucket",1}}};
maintainBuilding[] = {{"MortarBucket",1}};
GhostPreview = "CinderWallHalf_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class CinderWall_DZ: ModularItems {
scope = 2;
offset[] = {0,2,0};
model = "\z\addons\dayz_epoch\models\cinder_wall_full.p3d";
armor = 3400;
displayName = $STR_EPOCH_CINDERBLOCKWALL;
maintainBuilding[] = {{"MortarBucket",1}};
GhostPreview = "CinderWall_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class CinderWallDoorway_DZ: ModularItems {
scope = 2;
offset[] = {0,2,0};
model = "\z\addons\dayz_epoch\models\steel_garage_frame.p3d";
armor = 3400;
displayName = $STR_EPOCH_BLOCKGARAGEDOORWAY;
maintainBuilding[] = {{"MortarBucket",1}};
upgradeBuilding[] = {"CinderWallDoor_DZ",{"ItemToolbox"},{{"ItemPole",3},{"ItemTankTrap",3}}};
GhostPreview = "CinderWallDoorway_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class CinderWallSmallDoorway_DZ: ModularItems {
scope = 2;
offset[] = {0,2,0};
model = "\z\addons\dayz_epoch\models\Steel_door_frame.p3d";
armor = 3400;
displayName = $STR_EPOCH_BLOCKDOORWAY;
maintainBuilding[] = {{"MortarBucket",1}};
upgradeBuilding[] = {"CinderWallDoorSmall_DZ",{"ItemToolbox"},{{"ItemPole",1},{"ItemTankTrap",1}}};
GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class CinderGateFrame_DZ: ModularItems {
scope = 2;
offset[] = {0,3,0};
model = "\z\addons\dayz_epoch_v\base_building\cinder\cinder_high_garage\high_steel_garage_frame.p3d";
armor = 4000;
displayName = $STR_EPOCH_CINDERGATEFRAME;
maintainBuilding[] = {{"MortarBucket",3}};
upgradeBuilding[] = {"CinderGate_DZ",{"ItemToolbox"},{{"equip_metal_sheet",6},{"ItemRSJ",2},{"ItemScrews",2}}};
GhostPreview = "CinderGate_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};