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Re-arrange modular build
There are a lot more cinder and metal buildings coming. It is better to have them in seperated configs.
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class ModularItems: NonStrategic {
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scope = 0;
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destrType = "DestructBuilding";
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placement = "vertical";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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vehicleClass = "DayZ Epoch Buildables";
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class DestructionEffects {
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class Sound {
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simulation = "sound";
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type = "DestrHouse";
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position = "destructionEffect1";
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intensity = 1;
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interval = 1;
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lifeTime = 0.05;
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};
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class DestroyPhase1 {
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simulation = "destroy";
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type = "DelayedDestruction";
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lifeTime = 2.5;
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position = "";
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intensity = 1;
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interval = 1;
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};
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class DamageAround1 {
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simulation = "damageAround";
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type = "DamageAroundHouse";
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position = "";
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intensity = 0.1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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#include "ModularBuildMetal.hpp"
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#include "ModularBuildCinder.hpp"
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#include "ModularBuildWood.hpp"
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#include "ModularPreviews.hpp"
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