mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
added new loot and zed positions
also use another array for zombie positions.
This commit is contained in:
@@ -41,7 +41,7 @@ class CfgMods
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hidePicture = 0;
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hideName = 0;
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action = "http://www.dayzepoch.com";
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version = "1.0.2.3";
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version = "1.0.2.35";
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hiveVersion = 0.96; //0.93
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};
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};
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@@ -505,6 +505,7 @@ class CfgBuildingLoot {
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lootChance = 0;
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lootPos[] = {};
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lootPosSmall[] = {};
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lootPosZombie[] = {};
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itemType[] = {};
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itemChance[] = {};
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hangPos[] = {};
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@@ -1281,13 +1282,18 @@ class HeliCrash_No50s: Default {
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zombieClass[] = {"z_priest","z_priest","z_priest"};
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};
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class Land_HouseV_1I4: Residential {
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lootPos[] = {{-1.77002,-2.64941,-2.05628},{-0.400146,-3.87695,-2.76879},{-3.67749,-2.52002,-2.76551},{-0.472168,3.19702,-2.72021}};
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lootPos[] = {{0.222168,3.90839,-2.73031},{-1.82983,-1.81403,-2.76768}};
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lootPosZombie[] = {{-0.329834,-5.01025,-1.89261},{-1.30762,1.8324,-1.85249}};
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lootPosSmall[] = {{-1.91772,-5.13812,-2.14811},{-4.34497,-1.12036,-1.88536},{-2.12329,-2.59363,-2.05582},{-1.34595,-2.80969,-2.04825}};
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};
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class Land_kulna: Residential {
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lootPos[] = {{0.504395,0.218262,-1.11643},{-0.496582,1.93262,-1.12826}};
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lootPos[] = {{0.213379,1.49707,-1.14344}};
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lootPosZombie[] = {{0.0175781,-2.0542,-0.268438}};
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};
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class Land_Ind_Workshop01_01: Industrial {
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lootPos[] = {{-0.796875,1.24707,-0.836596},{0.595215,-2.43115,-1.29412},{1.24365,0.463867,-1.295},{-0.663574,-0.50293,-1.29837}};
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lootPos[] = {{-0.454346,0.453125,-1.29866}};
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lootPosZombie[] = {{-0.587158,-2.5249,-0.421596},{1.42383,1.50195,-0.420437}};
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lootPosSmall[] = {{-1.55957,0.238281,-0.718045},{2.06299,-2.53369,-0.444087},{-1.12939,1.98682,-0.227924}};
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};
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class Land_Ind_Garage01: Industrial {
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lootPos[] = {{-0.580078,-1.49707,-1.23483},{-0.834473,2.75781,-1.22563},{2.47754,-1.12891,-1.23714},{1.31934,1.63086,-1.23228}};
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@@ -1296,26 +1302,37 @@ class HeliCrash_No50s: Default {
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lootPos[] = {{1.1543,-0.552246,-1.42943},{-1.18665,-0.178223,-1.42868},{-0.661621,1.104,-1.42682}};
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};
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class Land_Ind_Workshop01_04: Industrial {
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lootPos[] = {{-1.37415,4.18896,-1.53123},{0.695435,4.24561,-1.52934},{-1.06677,2.69531,-1.53062},{0.79248,-4.60742,-1.49341},{-1.84424,-6.1709,-1.44427},{-1.05566,-4.08398,-1.51927},{1.43774,-6.59424,-1.41742}};
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//lootPos[] = {{-1.37415,4.18896,-1.53123},{0.695435,4.24561,-1.52934},{-1.06677,2.69531,-1.53062},{0.79248,-4.60742,-1.49341},{-1.84424,-6.1709,-1.44427},{-1.05566,-4.08398,-1.51927},{1.43774,-6.59424,-1.41742}};
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lootPos[] = {{1.37744,-3.77808,-1.53193},{-1.65332,3.85205,-1.5311}};
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lootPosZombie[] = {{-0.957031,4.73779,-0.655396},{-1.88232,-5.17676,-0.651072}};
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lootPosSmall[] = {{-0.312012,2.08203,0.069489},{-0.342773,1.7373,-0.69056},{-0.320801,2.02124,-1.4507},{-1.26221,-3.04443,0.0720716},{-1.62695,-3.04834,-0.687889},{-1.26709,-3.00537,-1.06811}};
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hangPos[] = {{-0.541748,4.01221,-2.03068}};
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};
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class Land_Ind_Workshop01_L: Industrial {
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lootPos[] = {{-3.26172,4.75439,-1.30246},{0.175781,3.91748,-1.30766},{-2.37891,2.35303,-1.30405},{4.10547,-4.10791,-1.31345},{0.727539,-2.61621,-1.31418},{2.54688,-2.17725,-1.31482},{1.52344,-3.79443,-1.31332}};
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lootPos[] = {{-2.28271,2.25732,-1.30417},{4.00122,-4.12158,-1.31342}};
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lootPosZombie[] = {{0.664551,-3.7002,-0.438273},{-2.10571,4.87695,-0.429286}};
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lootPosSmall[] = {{0.887939,-1.44824,-0.853971},{0.52002,-1.44043,-0.0940542},{0.878906,-1.43994,0.285996},{0.266846,5.01563,0.284248},{-0.0236816,5.06543,-0.475393},{0.340088,5.00977,-0.855841},{0.00415039,5.0542,-1.23536}};
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};
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class Land_Hangar_2: Industrial {
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lootPos[] = {{10.1245,-6.4873,-2.56317},{11.9387,7.91113,-2.56317},{1.79517,7.12695,-2.56317},{-11.8948,10.5449,-2.56317},{-8.97021,-4.34766,-2.56317},{-0.562744,-7.59375,-2.56317},{5.98804,-2.6123,-2.56317}};
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lootPos[] = {{12.3496,9.38794,-2.56318},{-0.383789,10.1487,-2.56318},{2.59766,-7.99146,-2.56318},{-8.22559,-1.58008,-2.56318}};
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lootPosZombie[] = {{0.0561523,-1.2749,-1.68818},{-5.13672,4.26807,-1.68818},{7.41016,4.17627,-1.68818}};
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lootPosSmall[] = {{-14.3228,11.4033,-2.57318},{-3.87646,-9.76709,-2.57318},{-14.5195,-9.61743,-2.57318}};
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};
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class Land_hut06: Residential {
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lootPos[] = {{0.328125,2.26953,-1.57786},{-0.552368,-0.0620117,-1.53837}};
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};
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class Land_stodola_old_open: Farm {
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lootPos[] = {{-3.06836,8.63184,-5.08054},{2.52588,10.5261,-5.08051},{4.76758,5.00854,-0.9935},{-2.78467,10.2368,-0.9935},{4.62598,10.4983,-0.993469},{2.09082,10.8425,2.96448},{-0.440918,10.3091,2.96445},{-2.58838,-5.91821,-5.08054},{4.11084,-10.9302,-5.08054},{-2.62842,-6.55518,-1.01584},{2.50537,-10.741,2.96445},{0.0410156,-11.0596,2.96445}};
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lootPos[] = {{-2.6355,10.7241,-0.993513},{-0.901367,10.6924,2.77444},{3.55176,-6.90674,-0.989497},{3.44775,10.0801,-5.08055},{0.0493164,-4.94043,-5.08055}};
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lootPosZombie[] = {{-0.0012207,-0.124512,-4.20555},{4.81299,3.53223,-0.118512},{-2.73877,-3.46875,-0.137885}};
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lootPosSmall[] = {{4.64258,5.60205,-0.993513},{2.53638,10.6357,2.77444},{-1.36841,-10.7246,2.96444},{2.82764,-10.6055,2.96444},{-2.73169,-10.5732,-0.986758},{-2.64136,8.95117,-5.08055}};
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hangPos[] = {{-1.50537,5.34473,-5.08813},{0.494141,9.42725,-5.09016},{2.59473,-6.21191,-5.08055},{-1.74854,-2.39844,-1.14301}};
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};
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class Land_A_FuelStation_Build: IndustrialFuel {
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lootChance = 0.5;
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zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
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lootPos[] = {{-1.31958,-0.655151,-1.57448},{1.82349,0.769653,-1.57458},{1.67871,-0.918701,-1.57458},{-1.23242,1.26794,-1.57458}};
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lootPos[] = {{1.88281,-0.879639,-1.57458}};
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lootPosZombie[] = {{-1.75146,-0.942993,-0.699436},{2.14331,0.848145,-0.699585}};
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lootPosSmall[] = {{-1.92578,0.237061,-0.604466},{-1.38672,0.592651,-1.09459}};
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};
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class Land_A_GeneralStore_01a: Supermarket {
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lootPos[] = {{-6.93213,1.0708,-1.20155},{-7.2959,-2.68213,-1.20155},{-3.41406,-4.39307,-1.20155},{-1.28809,-2.57861,-1.20155},{0.903809,-4.35986,-1.20155},{3.1377,-3.40771,-1.20155},{7.53418,-2.69971,-1.20154},{13.9653,-4.50342,-1.20155},{10.2617,0.109863,-1.20155},{10.5869,-3.84375,-1.20155},{7.84521,-0.137207,-1.20154},{3.57471,0.0356445,-1.20154},{-0.370605,5.17676,-1.20155},{4.77783,5.57617,-1.20155},{13.0874,4.35645,-1.20155},{12.9932,6.31689,-1.20155},{7.36328,3.00928,-1.20155},{1.93091,2.17236,-1.20154},{-3.82715,5.3335,-1.20155},{-7.55029,8.54199,-1.20154},{-4.42407,8.96631,-1.20154},{3.72705,8.36084,-1.20155},{9.84033,8.3374,-1.20155},{-2.90918,1.32031,-1.20155}};
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@@ -1332,26 +1349,41 @@ class HeliCrash_No50s: Default {
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hangPos[] = {{-0.932617,-3.35962,-4.16446},{-2.01563,-0.115112,-4.19492}};
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};
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class Land_Barn_W_01: Farm {
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lootPos[] = {{4.93188,-17.0444,-2.63063},{-3.82813,-18.6699,-2.63036},{-4.46387,16.6665,-2.63651},{5.78711,18.9473,-2.6369},{3.9541,4.88428,-2.63446},{-2.99072,-4.16748,-2.63287}};
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lootPos[] = {{-4.45776,14.2153,-2.71607},{4.34277,-6.15088,-2.57279}};
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lootPosZombie[] = {{5.30298,18.0864,-1.76175},{-5.42627,17.7798,-1.7617},{-5.7019,-19.1206,-1.75527},{5.93481,-18.0952,-1.75545},{0.378662,0.887695,-1.75876}};
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lootPosSmall[] = {{4.09351,10.3872,-2.69559},{0.10791,3.48096,-2.64446},{-4.51636,-12.2603,-2.67148},{3.54419,-15.8311,-2.63077}};
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};
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class land_shed_m01: Farm {
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lootPosZombie[] = {{0.218262,-1.78369,-0.347349}};
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};
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class Land_Hlidac_budka: Residential {
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lootPos[] = {{1.27002,2.29736,-0.113617},{-2.3186,1.5127,-0.78363},{2.02075,0.444336,-0.78363},{-0.460938,1.75879,-0.78363}};
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lootPos[] = {{2.49561,0.538574,-0.783617},{1.39551,2.33496,-0.113616}};
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lootPosZombie[] = {{0.984375,1.31592,0.0913835}};
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lootPosSmall[] = {{-0.137695,0.0571289,-0.713617},{1.58545,2.32227,-0.813617}};
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};
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class Land_HouseV2_02_Interier: Residential {
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lootPos[] = {{6.46094,1.48608,-4.60568},{7.23096,5.37207,-5.53067},{8.55005,0.754883,-5.53067},{5.20166,-1.54004,-5.53067},{3.34912,1.9707,-5.53067},{-3.62598,3.05371,-5.53067},{-5.4812,-0.0292969,-5.53067},{-5.83325,3.26563,-5.53067},{-5.71045,5.49414,-5.53067}};
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lootPos[] = {{6.72705,1.53467,-5.57068},{-3.48438,6.60571,-5.57068},{-4.90527,-1.45776,-5.57068}};
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lootPosZombie[] = {{10.9136,-8.53809,-5.63914},{-0.917969,-4.21924,-4.65568},{0.941406,-4.25952,-4.65568}};
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lootPosSmall[] = {{6.19873,1.35645,-4.61068},{8.75879,-2.26855,-4.74068},{6.63184,2.19141,-5.13068},{-8.74561,-2.04419,-5.57068}};
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};
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class Land_a_stationhouse: Military {
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lootChance = 0.3;
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lootPos[] = {{9.93115,3.34375,-9.40037},{-2.69922,-7.57422,-9.47058},{-0.892578,-5.7168,-9.47058},{-3.2417,-6.61914,-4.6489},{-1.35645,-8.3623,-4.6489},{-1.70801,-7.85449,-0.0437927},{-3.39502,-7.88281,-0.0437927},{-1.396,-7.79883,4.41141},{-1.37939,-5.79102,4.41141},{1.5127,1.96484,-9.47058},{18.9058,-4.06738,-9.47058}};
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lootPos[] = {{-3.63892,-8.07568,-0.043786},{-3.60425,-6.32813,-4.6489},{-3.47656,-7.64014,-9.47058},{15.3647,2.83691,-9.47058}};
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lootPosZombie[] = {{0.6521,-0.594238,-8.59558},{5.56543,3.19287,-8.59558},{18.8994,-2.51709,-8.59558},{-1.75098,-7.24756,-3.7739},{-1.95166,-7.58398,0.831215}};
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lootPosSmall[] = {{19.1826,-6.70068,-9.36058},{19.1299,-7.45215,-9.36058},{15.0522,3.5625,-8.25058},{9.99097,3.58936,-7.92058},{9.12988,3.62256,-8.63058},{0.498779,3.45752,-7.87058},{0.535645,2.72803,-8.63058},{0.510742,1.66211,-9.39058},{0.524902,0.783691,-8.25058},{-1.05615,-9.0249,-7.87058},{-1.85059,-8.99658,-9.01058},{-2.72412,-8.9917,-8.63058},{-4.21436,-9,-9.01058},{-4.6333,-7.30615,-7.87058},{-0.90332,-9.01025,0.776215},{-0.731934,-8.33838,0.0362139},{-0.708496,-9.021,1.15621}};
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};
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class Land_Mil_ControlTower: Military {
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lootChance = 0.4;
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lootPos[] = {{5.51807,-1.72363,-0.378696},{7.55103,1.85889,-0.378696},{10.0703,3.76367,-9.62869},{3.89844,3.43457,-5.46368},{1.75195,5.68164,-5.46368},{6.66113,-0.625488,-1.0687},{2.63965,-0.191406,-1.0687},{6.72266,3.23389,-1.0687}};
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lootPos[] = {{2.43726,-0.742188,-1.0787},{7.15454,-0.955566,-1.0787},{2.21118,3.62402,-5.5137},{7.98511,3.79248,-9.6487}};
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lootPosZombie[] = {{2.5564,3.61523,-8.7537},{4.8833,3.63428,-4.5887}};
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lootPosSmall[] = {{5.54077,-1.71094,-0.378696},{4.8916,-1.84375,-0.378696},{7.677,2.18701,-0.378696},{7.46362,1.69385,-0.378696},{6.16333,3.94189,-1.0087}};
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};
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class Land_SS_hangar: MilitaryIndustrial {
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maxRoaming = 3;
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lootPos[] = {{-0.18457,5.26465,-5.87254},{11.7344,-17.165,-5.87253},{-11.7158,-18.9541,-5.87253},{-14.2461,23.0439,-5.87253}};
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lootPos[] = {{-13.1907,-18.4932,-5.87254},{-0.304199,0.170898,-5.87254},{14.1245,22.8525,-5.87254}};
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lootPosZombie[] = {{-7.05005,12.0723,-4.99754},{-5.73804,-8.88477,-4.99754},{7.58179,-10.3462,-4.99754},{7.06689,10.3125,-4.99754}};
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lootPosSmall[] = {{13.6184,-19.1875,-5.87254},{-14.0359,23.1958,-5.87254}};
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};
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class Land_A_Pub_01: Residential {
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zombieChance = 0.2;
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@@ -1362,17 +1394,25 @@ class HeliCrash_No50s: Default {
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lootPos[] = {{4.02954,12.0869,-18.7345},{7.12988,11.7734,-20.3445},{2.4187,4.88037,-19.8245},{-1.08154,4.7002,-19.8245},{-4.54492,4.87012,-19.8245},{-10.4272,-0.536621,-20.3445},{5.40576,9.89551,-20.7845},{5.99023,14.1689,-20.7845},{12.9609,14.0718,-20.7845},{14.6069,8.92383,-20.7845},{-2.75635,-2.08594,-20.7845}};
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};
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class Land_A_Hospital: hospital {
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lootChance = 0.9;
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lootPos[] = {{8.30273,-0.921875,-6.89966},{2.32813,-3.57422,-6.36466},{-1.40234,-4.0293,-6.36466},{0.807129,-1.16333,-7.33966},{-7.23389,-2.63647,-7.33966},{-16.3687,-2.40381,-7.33966},{-12.2847,-3.19604,-7.33966},{4.40674,-3.50513,-7.33966},{-3.2666,-0.925293,-7.33966},{6.85693,-2.75146,-7.33966},{11.0151,-3.95435,-7.33966},{16.8198,-4.71118,-7.33966},{-1.12793,3.78418,-7.44939},{12.7476,0.142822,3.29184},{10.2661,-1.21558,3.29184}};
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lootChance = 0.8;
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lootPos[] = {{1.47168,-3.13037,-7.33966},{-6.05347,-1.63965,-7.33966},{-11.9609,-1.15039,-7.33966},{9.90845,-0.348633,3.19184}};
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lootPosZombie[] = {{13.8342,2.73486,-6.57103},{22.967,2.12402,-6.58297},{-1.22729,-7.45117,-6.57103},{1.83862,-7.46094,-6.57103},{-18.2563,-3.27197,-6.57909},{13.4949,-0.407227,4.16684}};
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lootPosSmall[] = {{5.86938,-1.07324,-7.34966},{9.96802,-0.879395,-7.34966},{8.06274,-0.922363,-6.89966},{2.36401,-3.28613,-6.75966},{2.37939,-0.896484,-7.34966},{-13.3037,-1.92432,-7.34966},{-10.9836,-2.83936,-6.89966},{-14.5642,-1.02002,-7.34966},{-1.63452,-4.09033,-6.35966},{-4.55835,-3.38965,-6.35966}};
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};
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class Land_Panelak: Office {
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lootPos[] = {{-2.76904,-6.26563,0.0714226},{-2.93896,-1.3916,0.0714226},{-5.42065,-3.13184,0.0714226},{-6.81128,-6.15527,0.0714221},{-4.00879,2.53027,0.0714226},{-0.730957,-3.20117,2.77144},{3.979,-7.08936,2.77144},{2.49609,2.93701,2.77144},{6.7373,1.63281,2.77144},{6.38525,-2.3916,2.77144},{6.80615,-5.77295,2.77144},{3.75122,-0.803711,2.77144},{-0.824219,1.86914,1.32865}};
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lootPos[] = {{-3.85693,-5.36426,0.0714226},{2.479,3.04834,2.77144},{-6.00146,-5.25244,0.0714226}};
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lootPosZombie[] = {{-2.32275,-7.09912,0.946423},{-0.891113,-2.89307,3.64644},{6.84985,3.00049,3.64644},{6.52856,-5.59326,3.64644},{-4.40576,2.29736,0.946423}};
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lootPosSmall[] = {{-4.04663,-4.56006,1.21142},{1.34863,-4.98193,2.77144},{4.80957,1.35303,3.43144},{5.1875,1.71826,3.43144},{4.0271,-3.72803,3.40144},{5.2041,-3.67578,3.19144},{-4.07715,-3.80908,1.29142},{-4.02344,-2.63818,0.761422}};
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};
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class Land_Panelak2: Office {
|
||||
lootPos[] = {{4.90283,1.53857,6.24665},{-0.729492,-3.00635,-2.62859},{-0.764648,1.36279,-1.37137},{-0.30127,3.65039,1.32864},{0.73584,-3.22217,2.71097},{-0.630859,1.84766,4.05244},{3.68921,-7.33545,5.43665},{2.26807,2.94092,5.43665},{6.7002,2.68994,5.43665},{6.87842,-1.45947,5.43665},{6.09619,-5.94824,5.43665},{4.45508,-1.64893,5.43665},{2.76367,0.445801,5.43665}};
|
||||
lootPos[] = {{3.85767,-5.21143,5.46665},{4.94116,1.62354,5.46665},{0.713867,-3.04639,0.0714283},{0.521973,-3.27588,-2.62859}};
|
||||
lootPosZombie[] = {{-0.161377,1.53125,-3.04701},{-1.04712,-2.85596,-1.75359},{-1.04272,-2.8125,0.946427}};
|
||||
lootPosSmall[] = {{4.06519,-3.66797,5.69665},{4.87085,-3.729,6.09665},{5.28882,1.30908,6.24665},{-0.769287,3.30518,-1.30137}};
|
||||
};
|
||||
class Land_Shed_Ind02: Industrial {
|
||||
lootPos[] = {{-2.28174,-5.67236,-4.62599},{4.54529,9.6665,-4.62599},{4.41223,2.64941,-1.27954},{-0.437866,11.6943,-1.27641},{-3.44482,12.2119,-1.27704}};
|
||||
lootPos[] = {{-0.541016,11.7617,-1.28644},{2.19531,-3.93262,-4.66599},{-1.51465,4.68359,-4.66599}};
|
||||
lootPosZombie[] = {{3.71338,9.53906,-3.75098},{-2.08203,0.0810547,-3.75098}};
|
||||
lootPosSmall[] = {{-3.90723,-8.50293,-1.29724}};
|
||||
};
|
||||
class Land_Shed_wooden: Residential {
|
||||
lootPos[] = {{1.26807,-0.361328,-1.29153},{-0.342773,1.0293,-1.29153}};
|
||||
@@ -1381,21 +1421,26 @@ class HeliCrash_No50s: Default {
|
||||
lootPos[] = {{-3.52881,0.158936,-4.74365},{-3.56152,-2.33484,-4.73106}};
|
||||
};
|
||||
class Land_Shed_W01: Industrial {
|
||||
lootPos[] = {{-1.52637,-0.246094,-1.41129}};
|
||||
lootPos[] = {{-1.46289,-0.12207,-1.41129}};
|
||||
lootPosZombie[] = {{0.387207,-2.17822,-0.538036}};
|
||||
};
|
||||
class Land_HouseV_1I1: Residential {
|
||||
lootPos[] = {{0.181641,-1.97314,-2.82275}};
|
||||
lootPosZombie[] = {{-0.789551,-2.14307,-1.94944}};
|
||||
lootPosSmall[] = {{0.728516,-2.01514,-2.86235}};
|
||||
};
|
||||
class Land_Tovarna2: Industrial {
|
||||
lootPos[] = {{-11.6309,7.2052,-5.55933},{-12.0674,2.56909,-5.55933},{-4.89355,6.6394,-5.55933},{-3.74121,2.90393,-3.89665},{-12.8672,1.44519,-2.23135},{-12.415,8.1311,-2.23135},{-12.7236,4.11255,-2.23135},{-3.99805,8.9801,-2.23156},{-7.33105,8.44214,-2.23156},{-4.55371,5.22644,-2.23156},{-11.4746,2.92114,1.66661},{-11.0703,8.13818,1.66661},{-4.67578,7.32678,1.62174},{-2.68262,3.44763,3.4243},{-13.1953,-8.95862,3.4243},{-8.80859,-0.443481,0.401226},{-12.1328,-0.149414,0.424298},{-2.03418,6.61414,-5.55933},{0.239258,1.72278,-5.59793},{6.22461,-3.948,-4.61825},{-6.39355,-8.24353,-5.59541},{-10.8496,-6.91211,-5.56572},{-6.77637,-1.73083,-5.56019}};
|
||||
lootPosSmall[] = {{0.239014,-9.03516,0.374299},{1.66577,8.69482,0.374299},{-3.80029,-3.91016,6.55535}};
|
||||
lootPos[] = {{-12.3657,7.82275,-5.62933},{-1.6604,7.8125,-5.62933},{-4.2688,8.61133,-2.31156},{-12.5535,8.12402,-2.31135},{-5.46069,8.82666,1.45174},{-9.19653,8.13379,1.46661},{-7.34058,-0.621582,0.37025},{-12.2668,-7.99072,-5.62225}};
|
||||
lootPosZombie[] = {{-8.43384,8.44531,-4.68433},{2.15845,8.48047,-4.68433},{-7.05493,9.26416,-1.35656},{-12.8274,2.01318,-1.35635},{-12.7273,2.22998,2.54161},{-4.28296,4.91553,2.49674},{-10.7493,-0.544434,1.2993},{-13.0271,-6.66895,-4.68433}};
|
||||
lootPosSmall[] = {{2.45386,-1.98389,-5.62623},{1.6355,8.74707,0.374299},{2.52173,-1.8916,3.2693}};
|
||||
};
|
||||
class Land_rail_station_big: Office {
|
||||
lootPos[] = {{1.78076,0.811768,-4.05438},{-4.97266,4.55737,-5.04438},{0.458496,4.85229,-5.04438},{2.4624,2.21851,-5.04438},{-1.32373,-2.60571,-5.04438},{-3.29443,-0.121826,-5.04438},{-1.07764,2.36646,-5.04438},{7.46045,-3.41528,-5.04438},{8.93408,3.1189,-5.04438},{-8.16357,-5.12842,-5.04438}};
|
||||
lootPosSmall[] = {{3.07373,-0.718994,-3.91438}};
|
||||
};
|
||||
class Land_Ind_Vysypka: Industrial {
|
||||
lootPos[] = {{0.486084,4.95459,-4.96861},{1.08032,-0.406738,-4.96801},{-0.0354004,-10.8208,-4.96686},{-5.07788,-16.4624,-4.96759},{-6.30298,2.92969,-4.96838},{-6.26685,26.7349,-4.9772},{1.64697,23.4038,-4.97097},{7.14575,3.92529,-4.96972},{4.63599,-12.1621,-4.96971}};
|
||||
lootPos[] = {{9.81763,-18.188,-5.90096},{-6.78076,26.4268,-4.97761},{1.41797,-15.3027,-4.96637},{-8.54688,15.1396,-4.9698}};
|
||||
lootPosZombie[] = {{4.35522,-19.2388,-4.09471},{-5.46069,22.6436,-4.10172},{2.21899,24.1758,-4.09552},{1.68481,-10.168,-4.09193},{-6.8811,-16.0088,-4.09303}};
|
||||
lootPosSmall[] = {{3.69336,-1.78271,-4.98971},{0.536865,7.18945,-4.9887},{-9.68408,-22.5625,-4.9883}};
|
||||
};
|
||||
class Land_A_MunicipalOffice: Residential {
|
||||
zombieChance = 0.4;
|
||||
@@ -1409,14 +1454,26 @@ class HeliCrash_No50s: Default {
|
||||
lootPos[] = {{0.951172,5.1814,-3.668},{6.68164,5.77954,-3.828},{-4.54492,4.97656,-1.348},{-2.50391,-2.46948,-4.528},{4.23535,-0.336914,-4.528},{4.11133,6.1123,-4.528},{0.242188,6.06299,-4.528},{4.31641,3.74023,-4.528},{5.08887,0.219727,-4.528},{11.6504,-1.5647,-4.528},{14.5811,-4.1123,-4.528},{13.8545,-0.749023,-4.528},{-7.7627,5.59082,-4.528},{1.81152,0.993408,-2.028},{4.93164,4.31982,-2.028},{1.18945,6.07031,-2.028},{2.23145,3.76563,-2.028},{-4.76367,-2.51221,-2.028},{-14.5596,-3.40723,-2.028},{-15.2705,5.92773,-2.028},{-10.9063,6.04175,0.472008},{-6.30762,3.30078,0.472006},{7.6416,6.38696,0.472001},{13.6729,6.5957,0.471999},{13.1924,-2.58691,0.471998},{3.0918,2.4375,6.20491},{-1.45703,-2.28369,6.20491},{-2.12988,4.51587,0.472005},{4.74414,-4.60156,-2.01486},{8.3457,-1.10718,-2.028},{9.94727,-3.74146,-2.028},{7.13867,-2.50732,-2.028},{12.8701,4.70923,-2.028},{15.3721,3.42383,-2.028}};
|
||||
};
|
||||
class Land_A_Office02: Office {
|
||||
lootPos[] = {{4.72266,-5.74121,-8.15108},{0.961426,-5.16943,-8.15076}};
|
||||
lootPos[] = {{-0.492188,-5.21558,-8.15078},{-23.6509,2.5791,-8.13766},{20.0923,3.15234,5.38394},{-13.0298,3.35791,5.38394}};
|
||||
lootPosZombie[] = {{23.459,2.33496,-7.26267},{-23.5835,3.52002,-7.42033},{-14.5962,4.13672,6.25894},{2.16943,-8.09082,-7.27738}};
|
||||
lootPosSmall[] = {{5.53662,-5.14063,-8.17102},{4.07031,-7.37524,-8.17116},{10.7661,2.05566,5.38394},{3.77979,-0.138672,5.38394},{-17.3296,1.32568,8.71684},{-19.5356,4.49561,8.71684}};
|
||||
};
|
||||
class land_barn_metal: Industrial {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-7.38501,-23.21,-5.45213},{4.41235,-20.041,-5.44213},{0.712158,8.36133,-5.44213}};
|
||||
lootPosZombie[] = {{-3.29272,-0.0527344,-4.56713},{1.25366,6.3125,-4.56713},{2.09326,-10.0215,-4.56713},{6.0415,-1.0459,-4.56713}};
|
||||
lootPosSmall[] = {{-9.3833,-3.23926,5.58787},{10.5852,22.6768,5.59787},{10.6316,-11.5,5.58787}};
|
||||
};
|
||||
class Land_A_BuildingWIP: Industrial {
|
||||
lootChance = 0.5;
|
||||
lootPos[] = {{-4.62573,4.52344,-6.45268},{-12.6377,0.494141,-6.49242},{-14.6023,-8.62842,-6.49961},{-16.0005,-9.80957,-6.50423},{-15.5627,-5.17725,-6.50523},{0.94458,-2.30371,-6.43043},{7.28125,3.20898,-6.44042},{9.75708,10.1138,-6.40827},{14.771,7.29688,-6.47756},{15.4504,-0.314941,-6.52979},{20.4895,2.31836,-4.52571},{17.3123,-3.1001,-2.53291},{10.707,-6.51611,-2.53255},{2.22534,-9.21582,-2.534},{-8.91943,-7.18896,-2.53313},{-16.3179,-8.35645,-2.53357},{-21.3064,-6.7915,-2.53182},{-21.6018,-1.79541,-2.53182},{-17.5808,6.14746,-2.53182},{-23.198,8.44727,-2.53182},{-17.1973,9.58594,-2.53182},{-4.99023,9.80957,-2.53182},{14.0872,7.44092,-2.52676},{10.5796,-6.84912,1.48116},{-3.19116,-2.49463,1.49403},{-13.8186,3.98975,1.49829},{-15.9502,-6.17383,1.48802},{-20.6997,-16.9761,1.50282},{-15.415,-13.3901,5.46683}};
|
||||
lootPos[] = {{-10.5488,-9.63086,-6.53368},{-15.2461,-6.49023,-6.53775},{-8.92969,0.594727,-6.54247},{11.4785,-0.0742188,-6.53876},{-7.38574,-8.80273,-6.52579},{-11.9043,-8.42285,-2.54311},{-23.5254,-8.63379,-2.54181},{-20.2549,5.42969,-2.54181},{-12.0371,11.5352,-2.54181},{17.4629,0.628906,-2.53291},{-7.49512,11.791,1.47678},{-20.3037,-4.60156,1.47658},{-6.2334,-1.48926,5.35849}};
|
||||
lootPosZombie[] = {{-14.5566,-17.4619,4.35989},{-21.1797,-17.0635,2.3658},{-21.0371,-16.5625,-1.65701},{-23.5264,10.2656,-1.65681},{20.6016,2.00977,-3.6508},{-4.34766,0.71582,-5.52696}};
|
||||
lootPosSmall[] = {{-6.34277,-9.30664,1.47415},{2.97266,11.9238,-6.48314},{-16.1914,7.32715,-6.46935},{-20.0586,-3.9668,-6.53667},{-8.34277,-10.043,-6.52097},{15.4541,-6.74121,-2.54269},{-20.2402,-5.77637,-1.50182},{-5.84766,11.6387,-1.50182},{-21.459,4.00684,2.16899},{-4.97363,-9.99023,2.33434},{-11.9238,4.47656,5.33484}};
|
||||
};
|
||||
class Land_Church_01: Church {
|
||||
lootPos[] = {{-6.92102,-0.382813,-4.21339}};
|
||||
lootPos[] = {{-6.92822,0.516602,-4.2191}};
|
||||
lootPosZombie[] = {{4.18628,-4.37549,-5.50933},{7.23792,4.85742,-5.70495}};
|
||||
lootPosSmall[] = {{-7.27332,-1.16895,-4.22726}};
|
||||
};
|
||||
class Land_Church_03: Church {
|
||||
lootPos[] = {{5.15332,-6.96875,-14.3021},{-1.79053,-7.68018,-14.3021},{-0.0263672,-2.98438,-14.3021},{-0.00341797,2.02246,-14.3021},{5.49878,7.20508,-14.3021},{5.38892,3.4043,-14.3021},{3.23657,2.76074,-14.3021},{-1.51001,7.66309,-14.3021},{-7.6416,4.8125,-14.3021},{-6.56592,-4.59131,-14.3021},{9.552,2.22363,-13.7588},{9.93262,-3.85254,-13.7588}};
|
||||
@@ -1435,7 +1492,9 @@ class HeliCrash_No50s: Default {
|
||||
maxRoaming = 2;
|
||||
};
|
||||
class Land_Mil_Barracks_i: MilitarySpecial {
|
||||
lootPos[] = {{5.39038,-1.75684,-1.09824},{1.46753,-0.131836,-1.09824},{1.29395,-2.16211,-1.09824},{-1.78394,-0.168945,-1.09824},{-1.80615,-1.97656,-1.09824},{-4.77881,0.0488281,-1.09824},{-5.39258,-2.11816,-1.09824},{-5.47046,2.58105,-1.09824},{-8.32593,-0.144531,-1.09824},{-9.14966,-2.55859,-1.09824},{-1.95288,2.57715,-1.09824},{5.46362,2.57813,-1.09824}};
|
||||
lootPos[] = {{-6.59277,-1.98145,-0.698242},{-6.68335,-1.0127,0.0917664},{-2.79736,1.41016,-1.11823},{-3.93701,-1.40625,-1.10825},{-2.17554,-2.44531,-1.10825},{2.59717,-0.514648,-1.06824},{3.02734,-1.58887,0.0917664},{-9.01074,1.53809,-1.09824}};
|
||||
lootPosZombie[] = {{5.12061,-1.15723,-0.223236},{1.5415,-1.18945,-0.223236},{-1.60571,-0.597656,-0.223236},{-4.54395,-0.015625,-0.223236},{-7.87109,2.06738,-0.223236}};
|
||||
lootPosSmall[] = {{3.96509,-1.4082,-0.348236},{6.50171,-1.19238,-0.978241},{3.98828,0.0117188,-1.10825},{-6.4707,0.571289,-1.09824}};
|
||||
}; //Qty: 2
|
||||
class Land_A_TVTower_Base: Industrial {
|
||||
lootPos[] = {{-0.982422,-1.92627,-2.21573},{-2.01782,-4.2417,-2.21918},{-0.759277,1.42139,-2.21573}};
|
||||
@@ -1460,15 +1519,14 @@ class HeliCrash_No50s: Default {
|
||||
lootPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}};
|
||||
};
|
||||
class Land_HouseV2_04_interier: Residential {
|
||||
lootPos[] = {{-3.65234,6.87573,-5.00152},{4.78516,2.62744,-5.07818},{1.59375,2.69629,-5.06737},{7.49463,5.8374,-5.73902},{7.50989,-0.930176,-5.74176},{1.95532,4.16406,-5.73938},{2.10876,6.60645,-5.7386},{-2.30017,4.22461,-5.73936},{-5.13306,6.74365,-5.73856},{-4.74658,2.68457,-5.73985}};
|
||||
lootPos[] = {{-5.01953,3.08081,-5.74926},{7.32129,6.52051,-5.74936}};
|
||||
lootPosZombie[] = {{5.07324,1.28564,-4.86547},{5.05615,-1.12622,-4.86607},{5.09668,-3.97656,-4.86701},{-7.60596,-7.62231,-5.25027}};
|
||||
lootPosSmall[] = {{-4.00293,7.01001,-4.9888},{-3.32715,6.74683,-4.98879},{2.2334,2.82886,-5.05941},{1.39502,2.55396,-5.05942},{4.71631,2.65967,-5.07959}};
|
||||
};
|
||||
class Land_HouseV2_01A: Residential {
|
||||
lootPos[] = {{-3.52881,-3.16895,-5.60346},{-1.62988,-3.25439,-5.66887}};
|
||||
lootPosZombie[] = {{-2.21313,-3.28174,-4.79521}};
|
||||
lootPosSmall[] = {{-3.53906,-3.29736,-5.55779},{-0.759766,-3.95068,-5.56563}};
|
||||
};
|
||||
class Land_psi_bouda: Residential {
|
||||
maxRoaming = 4;
|
||||
lootPos[] = {{-1.77002,-1.45166,1.95942}};
|
||||
}; // Qty: 183
|
||||
class Land_KBud: Residential {
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 0;
|
||||
@@ -1486,6 +1544,7 @@ class HeliCrash_No50s: Default {
|
||||
}; // Qty: 3
|
||||
class Land_Mil_Barracks: Military {
|
||||
lootPos[] = {};
|
||||
lootPosZombie[] = {{9.02515,-0.694336,-1.16602},{9.01538,0.856445,-1.16602}};
|
||||
}; // Qty: 8
|
||||
class Land_Mil_Barracks_L: Military {
|
||||
lootPos[] = {};
|
||||
@@ -1500,32 +1559,35 @@ class HeliCrash_No50s: Default {
|
||||
}; // Qty: 3
|
||||
class Land_HouseV_3I4: Residential {
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {};
|
||||
lootPosZombie[] = {{6.1272,2.78906,-2.07073},{-4.63208,5.15771,-2.20779}};
|
||||
}; // Qty: 103
|
||||
class Land_Shed_W4: Residential {
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {};
|
||||
lootPosZombie[] = {{-1.36035,-5.73657,-0.56669},{0.554688,-5.27881,-0.569374}};
|
||||
}; // Qty: 172
|
||||
|
||||
class Land_HouseV_3I1: Residential {
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {};
|
||||
lootPosZombie[] = {{5.18896,-2.26819,-1.60805},{-5.49658,-3.26038,-1.8894}};
|
||||
}; // Qty: 103
|
||||
|
||||
class Land_HouseV_1T: Residential {
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {};
|
||||
lootPosZombie[] = {{-4.91797,6.75098,-2.32535},{3.49487,-1.74414,-2.40549}};
|
||||
}; // Qty: 90
|
||||
class Land_telek1: Industrial {
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {};
|
||||
}; // Qty: 4
|
||||
class Land_Rail_House_01: Industrial {
|
||||
lootPos[] = {{2.81152,3.61426,-1.28266},{-1.82178,3.10547,-1.28266},{0.487793,3.38867,-1.28266}};
|
||||
lootPos[] = {{-2.35864,3.04199,-1.28266}};
|
||||
lootPosZombie[] = {{0.141846,2.74268,-0.40766}};
|
||||
lootPosSmall[] = {{3.13745,3.62549,-1.28266}};
|
||||
}; // Qty: 9
|
||||
class Land_HouseV_2I: Default {
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {};
|
||||
lootPosZombie[] = {{-6.33838,-0.644531,-2.07941},{-4.12793,-9.34375,-2.07941}};
|
||||
}; // Qty: 83
|
||||
class Land_Misc_deerstand: Hunting {
|
||||
zombieChance = 0.3;
|
||||
@@ -1595,13 +1657,34 @@ class HeliCrash_No50s: Default {
|
||||
zombieChance = 0.4;
|
||||
maxRoaming = 2;
|
||||
};
|
||||
class Land_Shed_W03: HouseRoaming {}; // Qty: 206
|
||||
class Land_HouseV_1I3: HouseRoaming {}; // Qty: 117
|
||||
class land_shed_m03: HouseRoaming {
|
||||
lootPosZombie[] = {{1.73657,-0.0332031,-0.198479}};
|
||||
};
|
||||
class land_ind_workshop01_03: HouseRoaming {
|
||||
lootPosZombie[] = {{2.75952,0.594727,-0.606018},{2.77246,2.89258,-0.606018},{-3.54077,5.02344,-0.606018}};
|
||||
};
|
||||
class Land_Shed_W03: HouseRoaming {
|
||||
lootPosZombie[] = {{0.35022,-2.35254,0.0159397}};
|
||||
}; // Qty: 206
|
||||
class Land_HouseV_1I3: HouseRoaming {
|
||||
lootPosZombie[] = {{2.03467,-1.04419,-1.25841}};
|
||||
}; // Qty: 117
|
||||
class Land_HouseV_1L1: HouseRoaming {}; // Qty: 97
|
||||
class Land_HouseV_1I2: HouseRoaming{};
|
||||
class Land_HouseV_2L: HouseRoaming{};
|
||||
class Land_HouseV_2T1: HouseRoaming{};
|
||||
class Land_houseV_2T2: HouseRoaming{};
|
||||
class Land_HouseV_1I2: Residential{
|
||||
lootPosZombie[] = {{0.911133,-4.5022,-1.35152},{-3.38965,2.33008,-1.35312}};
|
||||
};
|
||||
class Land_HouseV_2L: Residential{
|
||||
lootPosZombie[] = {{-4.25684,-3.86255,-3.11304},{4.41699,1.95239,-3.05204}};
|
||||
lootPosSmall[] = {{4.39404,1.28296,-3.96535},{4.12988,2.52222,-3.95569}};
|
||||
};
|
||||
class Land_HouseV_2T1: Residential{
|
||||
lootPosZombie[] = {{-4.86328,5.27539,-2.35536},{6.10547,-3.55127,-2.35536},{2.22485,-4.75195,-2.35536}};
|
||||
};
|
||||
class Land_houseV_2T2: Residential{
|
||||
lootPos[] = {{-3.49072,1.01782,-4.03519}};
|
||||
lootPosZombie[] = {{-4.70093,0.893921,-3.16019},{6.19409,4.90735,-3.99267}};
|
||||
lootPosSmall[] = {{2.8606,4.33081,-4.65974},{-0.222778,4.34985,-4.65713}};
|
||||
};
|
||||
class Land_HouseV_3I2: HouseRoaming{};
|
||||
|
||||
class Land_HouseBlock_A1: HouseRoaming{};
|
||||
@@ -1611,16 +1694,29 @@ class HeliCrash_No50s: Default {
|
||||
class Land_HouseBlock_A3: HouseRoaming{};
|
||||
class Land_HouseBlock_B1: HouseRoaming{};
|
||||
class Land_HouseBlock_B2: HouseRoaming{};
|
||||
class Land_HouseBlock_B3: HouseRoaming{};
|
||||
class Land_HouseBlock_B4: HouseRoaming{};
|
||||
class Land_HouseBlock_B5: HouseRoaming{};
|
||||
class Land_HouseBlock_B6: HouseRoaming{};
|
||||
class Land_HouseBlock_B3: Residential{
|
||||
lootPosZombie[] = {{0.878418,5.69189,-6.38459}};
|
||||
lootPosSmall[] = {{2.4126,5.16846,-6.94959}};
|
||||
};
|
||||
class Land_HouseBlock_B4: Residential{
|
||||
lootPosZombie[] = {{0.0595703,-5.58252,-6.69312},{-1.1543,5.55225,-6.74633}};
|
||||
lootPosSmall[] = {{-0.0693359,4.82227,-7.28133}};
|
||||
};
|
||||
class Land_HouseBlock_B5: Residential{
|
||||
lootPosZombie[] = {{6.5918,0.56543,-6.60703},{-0.304932,-6.36328,-6.60701}};
|
||||
};
|
||||
class Land_HouseBlock_B6: Residential{
|
||||
lootPosZombie[] = {{-4.28174,1.32861,-6.7437},{-3.84131,-0.0163574,-6.74365}};
|
||||
};
|
||||
class Land_HouseBlock_C1: HouseRoaming{};
|
||||
class Land_HouseBlock_C2: HouseRoaming{};
|
||||
class Land_HouseBlock_C3: HouseRoaming{};
|
||||
class Land_HouseBlock_C4: HouseRoaming{};
|
||||
class Land_HouseBlock_C5: HouseRoaming{};
|
||||
class Land_HouseV2_01B: HouseRoaming {}; // Qty: 20
|
||||
class Land_HouseV2_01B: Residential {
|
||||
lootPosZombie[] = {{-3.51318,-3.36133,-4.67352},{9.73682,3.37646,-5.2341}};
|
||||
lootPosSmall[] = {{-4.27881,-2.22852,-5.18173}};
|
||||
}; // Qty: 20
|
||||
class Land_Misc_Cargo1D: HouseRoaming {}; // Qty: 29
|
||||
class Land_HouseV2_03: HouseRoaming {}; // Qty: 8
|
||||
class Land_Ind_Shed_01_end: HouseRoaming {}; // Qty: 266
|
||||
@@ -1646,17 +1742,23 @@ class HeliCrash_No50s: Default {
|
||||
|
||||
class Land_HouseV_1L2: Residential {
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {};
|
||||
lootPosZombie[] = {{-2.88257,4.3457,-2.1376},{2.77734,-5.9126,-2.14038}};
|
||||
lootPosSmall[] = {{0.183594,-5.47998,-1.08436}};
|
||||
}; // Qty: 101
|
||||
|
||||
class Land_Misc_PowerStation: Industrial {
|
||||
lootPos[] = {{4.09888,4.89746,-1.26743},{4.22827,-1.19873,-1.2681}};
|
||||
lootPos[] = {{4.48071,0.993652,-1.26757}};
|
||||
lootPosZombie[] = {{3.6814,-2.31836,-0.393753}};
|
||||
lootPosSmall[] = {{3.66821,3.70605,-1.2678}};
|
||||
};
|
||||
|
||||
class Land_HouseV_3I3: HouseRoaming{};
|
||||
class Land_HouseV_3I3: HouseRoaming{
|
||||
lootPosZombie[] = {{0.915527,3.53455,-1.24826},{4.38135,3.39111,-1.36197}};
|
||||
};
|
||||
|
||||
class Land_Mil_Guardhouse: Military {
|
||||
lootPos[] = {{-2.53271,3.17871,-1.66939},{-2.39014,0.878906,-1.66939}};
|
||||
lootPos[] = {{-2.50977,3.32568,-1.66939}};
|
||||
lootPosZombie[] = {{-2.62744,0.743164,-0.794393}};
|
||||
};
|
||||
|
||||
// DAYZ AMP More buildings
|
||||
@@ -1715,10 +1817,14 @@ class HeliCrash_No50s: Default {
|
||||
class Land_Ind_PowerStation_EP1: Industrial {
|
||||
lootPos[] = {{4.04248,-3.4917,-1.26547},{3.8645,3.5249,-1.28112}};
|
||||
};
|
||||
class land_repair_center: Industrial {
|
||||
lootPosZombie[] = {{0.629883,-3.35498,-1.64651},{-2.61719,3.68213,-0.653473}};
|
||||
lootPosSmall[] = {{-2.52832,1.68213,-1.54846}};
|
||||
};
|
||||
class Land_Ind_TankBig: Industrial
|
||||
{
|
||||
lootChance = 0.1;
|
||||
lootPos[] = {{0.610107,-0.210327,5.34627}};
|
||||
lootPosSmall[] = {{-1.2981,3.27441,5.34628},{3.49609,-3.02539,5.34628}};
|
||||
};
|
||||
class Land_Ind_Coltan_Main_EP1: Industrial {
|
||||
lootPos[] = {{4.57178,-9.46716,2.36833},{-3.41223,16.6705,-6.38571},{-2.18005,4.8584,-6.33167},{-1.8158,7.86523,-6.33167},{6.59717,16.1372,0.928326},{7.28076,16.1573,4.84833}};
|
||||
@@ -1772,10 +1878,9 @@ class HeliCrash_No50s: Default {
|
||||
{
|
||||
vehPos[] = {
|
||||
{ 13.439,3.25244,-5.71244,84 }};
|
||||
lootPos[] = {
|
||||
{11.1523,4.25879,-5.72324},
|
||||
{10.918,1.30957,-5.72725},
|
||||
{ -2.24219,7.02441,-5.49397 }};
|
||||
lootPos[] = {{11.7949,4.3147,-5.81439}};
|
||||
lootPosZombie[] = {{-2.13477,6.69116,-4.56909},{5.58887,6.41284,-4.44098}};
|
||||
lootPosSmall[] = {{-1.54785,5.46997,-5.00406},{-2.61816,5.46362,-5.0097}};
|
||||
};
|
||||
class Land_Misc_Cargo1Bo_EP1: Industrial {
|
||||
lootPos[] = {{-0.0170898,-0.331421,-1.09225}};
|
||||
@@ -1788,11 +1893,13 @@ class HeliCrash_No50s: Default {
|
||||
class Land_Mil_Barracks_L_EP1: Military
|
||||
{
|
||||
lootPos[] = {};
|
||||
lootPosZombie[] = {{-3.97998,-7.65137,-1.33652},{-2.41919,-7.81445,-1.33569}};
|
||||
};
|
||||
class Land_vez: Military
|
||||
{
|
||||
maxRoaming = 1;
|
||||
lootPos[] = {{-0.582031,1.65479,1.35687},{0.116211,0.839355,1.39404},{-0.0498047,1.93262,1.3551}};
|
||||
lootPos[] = {{-0.0585938,1.51367,1.36331}};
|
||||
lootPosZombie[] = {{-0.116699,-0.801758,-2.81857}};
|
||||
};
|
||||
class Land_Shed_W03_EP1: Residential
|
||||
{
|
||||
@@ -2576,11 +2683,9 @@ class HeliCrash_No50s: Default {
|
||||
};
|
||||
class Land_Ind_Garage01_EP1: Industrial
|
||||
{
|
||||
lootPos[] = {
|
||||
{-0.568359,3.44775,-1.45221},
|
||||
{2.21069,2.98193,-1.45871},
|
||||
{-1.01465,-1.44189,-1.46152},
|
||||
{1.61694,0.546875,-1.46152}};
|
||||
lootPos[] = {{1.65088,2.49048,-1.23114}};
|
||||
lootPosZombie[] = {{0.125488,0.557861,-0.357141},{1.11084,-1.33643,-0.36116}};
|
||||
lootPosSmall[] = {{2.89014,2.49634,-1.12063},{2.84814,3.43677,-1.12102},{1.39063,3.59766,-0.391855},{1.57227,3.61353,0.368147},{1.7251,3.61353,-1.15185}};
|
||||
};
|
||||
class land_hut01: Residential
|
||||
{
|
||||
@@ -2588,6 +2693,11 @@ class HeliCrash_No50s: Default {
|
||||
{ 0.304749,-0.543213,-0.448339 },
|
||||
{ 0.885254,2.90747,-0.44834 }};
|
||||
};
|
||||
|
||||
class land_housev2_05: Residential
|
||||
{
|
||||
lootPosZombie[] = {{-3.78809,-0.407715,-2.06879},{5.36499,7.90381,-2.08879}};
|
||||
};
|
||||
class land_hut02: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
@@ -2690,13 +2800,9 @@ class HeliCrash_No50s: Default {
|
||||
|
||||
class Land_Ind_Expedice_1: Industrial
|
||||
{
|
||||
lootPos[] = {
|
||||
{0.0288086,12.9844,-3.48673},
|
||||
{-0.336914,-9.47803,-3.48673},
|
||||
{-6.54541,-18.1621,-3.48673},
|
||||
{0.291992,-0.246582,-5.6839},
|
||||
{-2.23682,18.832,-5.6839},
|
||||
{5.79248,-18.0845,-5.75725}};
|
||||
lootPos[] = {{-11.9912,-19.2495,-3.48673},{3.65039,-0.206543,-5.68389},{-2.18896,18.4346,-5.68389},{5.64893,-18.0464,-5.75725},{-2.26465,13.0767,-3.48673}};
|
||||
lootPosZombie[] = {{0.356201,-0.391113,-12.0898},{-3.45557,-22.3418,-12.0898},{-6.60596,-18.1709,-2.61173},{0.387695,7.12354,-4.80889},{0.855225,7.46045,-2.61173}};
|
||||
lootPosSmall[] = {{-7.14038,-8.2207,-3.48673},{-2.87402,10.8286,-5.68389}};
|
||||
};
|
||||
|
||||
// Isla Dula
|
||||
@@ -2806,7 +2912,8 @@ class HeliCrash_No50s: Default {
|
||||
// blue trailer - Also affects chernarus
|
||||
class Land_Shed_M02: Industrial
|
||||
{
|
||||
//lootPos[] = {{-8.28613,-5.3457,-0.277144}};
|
||||
lootPosZombie[] = {{-0.110352,2.94922,-0.642859}};
|
||||
lootPosSmall[] = {{0.996094,-0.0786133,-1.01308},{-0.956055,0.28125,-1.01682}};
|
||||
};
|
||||
class Land_sara_Domek_sedy: Residential
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user