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Add A and D keys to interrupt
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@@ -515,6 +515,7 @@ class FSM
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name = "Chase";
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init = /*%FSM<STATEINIT""">*/"_timeN = diag_tickTime;" \n
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"" \n
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"if (isNull _agent) exitWith {}; //Prevent errors if zombie is suddenly deleted" \n
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"_adjustSpeed = if (DZE_slowZombies) then {2} else {_agent getVariable [""speedLimit"", 3]};" \n
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"_agent forceSpeed _adjustSpeed;" \n
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"" \n
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