Add A and D keys to interrupt

This commit is contained in:
ebaydayz
2016-04-19 13:05:59 -04:00
parent 4d5dc060d2
commit 58d54a8ce0
9 changed files with 14 additions and 11 deletions

View File

@@ -142,7 +142,7 @@ if (!isDedicated) then {
player_checkRecipe = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_checkRecipe.sqf";
// EPOCH ADDITIONS
autoRunOff = {autoRunActive = 0; terminate autoRunThread; player playActionNow "Stop";};
autoRunOff = {autoRunActive = false; terminate autoRunThread; player playActionNow "Stop";};
dog_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dog_findTargetAgent.sqf";
dze_getModelName = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dze_getModelName.sqf";
dze_isnearest_player = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dze_isNearestPlayer.sqf";

View File

@@ -628,7 +628,7 @@ if (!isDedicated) then {
if (isNil "DZE_BackpackAntiTheft") then {DZE_BackpackAntiTheft = false;};
if (isNil "DZE_requireplot") then {DZE_requireplot = 1;};
if (isNil "DZE_StaticConstructionCount") then {DZE_StaticConstructionCount = 0;};
autoRunActive = 0;
autoRunActive = false;
DZE_ActionInProgress = false;
DZE_AntiWallCounter = 0;
DZE_myHaloVehicle = objNull;