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Add A and D keys to interrupt
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@@ -66,7 +66,7 @@ player setVariable ["startcombattimer", 0]; //remove combat timer on death
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r_player_unconscious = false;
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r_player_cardiac = false;
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_model = typeOf player;
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autoRunActive = 0;
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autoRunActive = false;
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_array = _this;
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if (count _array > 0) then {
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