Add A and D keys to interrupt

This commit is contained in:
ebaydayz
2016-04-19 13:05:59 -04:00
parent 4d5dc060d2
commit 58d54a8ce0
9 changed files with 14 additions and 11 deletions

View File

@@ -44,7 +44,7 @@ _lp setVectorUp _vect;
//_lp enableSimulation false;//Using this stops lights from illuminating for local player (not tried moving it to before parameters set) - Makes no difference to network broadcast, other players DO NOT see the object anyway
//axeDiagLog = format["FN:LP NEW CREATE:BRIGHT:%3 | %1 for %2",_lp,player,_brt];
//publicVariable "axeDiagLog";
_lp
true //return value isn't used, so return bool so engine doesn't complain
};
axe_lightPoint={