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Add A and D keys to interrupt
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@@ -44,7 +44,7 @@ _lp setVectorUp _vect;
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//_lp enableSimulation false;//Using this stops lights from illuminating for local player (not tried moving it to before parameters set) - Makes no difference to network broadcast, other players DO NOT see the object anyway
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//axeDiagLog = format["FN:LP NEW CREATE:BRIGHT:%3 | %1 for %2",_lp,player,_brt];
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//publicVariable "axeDiagLog";
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_lp
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true //return value isn't used, so return bool so engine doesn't complain
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};
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axe_lightPoint={
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