mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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Server Done I Think
This commit is contained in:
853
SQF/dayz_server/init/Epoch_Init.sqf
Normal file
853
SQF/dayz_server/init/Epoch_Init.sqf
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@@ -0,0 +1,853 @@
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/*
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server_updateNearbyObjects = {
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private["_pos"];
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_pos = _this select 0;
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{
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[_x, "gear"] call server_updateObject;
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} count nearestObjects [_pos, dayz_updateObjects, 10];
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}; */
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server_handleZedSpawn = {
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private["_zed"];
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_zed = _this select 0;
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_zed enableSimulation false;
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};
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/*
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zombie_findOwner = {
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private["_unit"];
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_unit = _this select 0;
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#ifdef DZE_SERVER_DEBUG
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diag_log ("CLEANUP: DELETE UNCONTROLLED ZOMBIE: " + (typeOf _unit) + " OF: " + str(_unit) );
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#endif
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deleteVehicle _unit;
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}; */
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vehicle_handleInteract = {
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private["_object"];
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_object = _this select 0;
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needUpdate_objects = needUpdate_objects - [_object];
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[_object, "all"] call server_updateObject;
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};
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array_reduceSizeReverse = {
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private["_array","_count","_num","_newarray","_startnum","_index"];
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_array = _this select 0;
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_newarray = [];
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_count = _this select 1;
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_num = count _array;
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if (_num > _count) then {
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_startnum = _num - 1;
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_index = _count - 1;
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for "_i" from 0 to _index do {
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_newarray set [(_index-_i),_array select (_startnum - _i)];
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};
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_array = _newarray;
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};
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_array
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};
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array_reduceSize = {
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private ["_array1","_array","_count","_num"];
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_array1 = _this select 0;
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_array = _array1 - ["Hatchet_Swing","Machete_Swing","Fishing_Swing","sledge_swing","crowbar_swing","CSGAS"];
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_count = _this select 1;
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_num = count _array;
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if (_num > _count) then {
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_array resize _count;
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};
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_array
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};
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object_handleServerKilled = {
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private["_unit","_objectID","_objectUID","_killer"];
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_unit = _this select 0;
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_killer = _this select 1;
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_objectID = _unit getVariable ["ObjectID","0"];
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_objectUID = _unit getVariable ["ObjectUID","0"];
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[_objectID,_objectUID,_killer] call server_deleteObj;
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_unit removeAllMPEventHandlers "MPKilled";
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_unit removeAllEventHandlers "Killed";
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_unit removeAllEventHandlers "HandleDamage";
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_unit removeAllEventHandlers "GetIn";
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_unit removeAllEventHandlers "GetOut";
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};
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server_hiveReadWriteLarge = {
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private["_key","_resultArray","_data"];
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_key = _this;
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_data = "HiveExt" callExtension _key;
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_resultArray = call compile _data;
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_resultArray
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};
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server_checkIfTowed = {
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private ["_vehicle","_player","_attached"];
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if (DZE_HeliLift) then {
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_vehicle = _this select 0;
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_player = _this select 2;
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_attached = _vehicle getVariable["attached",false];
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if (typeName _attached == "OBJECT") then {
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_player action ["eject", _vehicle];
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detach _vehicle;
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_vehicle setVariable["attached",false,true];
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_attached setVariable["hasAttached",false,true];
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};
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};
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};
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server_characterSync = {
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private ["_characterID","_playerPos","_playerGear","_playerBackp","_medical","_currentState","_currentModel","_key"];
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_characterID = _this select 0;
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_playerPos = _this select 1;
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_playerGear = _this select 2;
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_playerBackp = _this select 3;
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_medical = _this select 4;
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_currentState = _this select 5;
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_currentModel = _this select 6;
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_key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,0,0,0,0,_currentState,0,0,_currentModel,0];
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_key call server_hiveWrite;
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};
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if(isnil "dayz_MapArea") then {
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dayz_MapArea = 10000;
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};
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if(isnil "DynamicVehicleArea") then {
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DynamicVehicleArea = dayz_MapArea / 2;
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};
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// Get all buildings && roads only once TODO: set variables to nil after done if nessicary
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MarkerPosition = getMarkerPos "center";
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RoadList = MarkerPosition nearRoads DynamicVehicleArea;
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// Very taxing !!! but only on first startup
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BuildingList = [];
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{
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if (DZE_MissionLootTable) then {
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if (isClass (missionConfigFile >> "CfgBuildingLoot" >> (typeOf _x))) then
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{
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BuildingList set [count BuildingList,_x];
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};
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} else {
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if (isClass (configFile >> "CfgBuildingLoot" >> (typeOf _x))) then
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{
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BuildingList set [count BuildingList,_x];
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};
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};
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} count (MarkerPosition nearObjects ["building",DynamicVehicleArea]);
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spawn_vehicles = {
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private ["_random","_lastIndex","_weights","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_marker","_iClass","_itemTypes","_cntWeights","_itemType","_num","_allCfgLoots"];
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if (!isDedicated) exitWith { }; //Be sure the run this
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while {count AllowedVehiclesList > 0} do {
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// BIS_fnc_selectRandom replaced because the index may be needed to remove the element
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_index = floor random count AllowedVehiclesList;
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_random = AllowedVehiclesList select _index;
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_vehicle = _random select 0;
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_velimit = _random select 1;
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_qty = {_x == _vehicle} count serverVehicleCounter;
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// If under limit allow to proceed
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if (_qty <= _velimit) exitWith {};
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// vehicle limit reached, remove vehicle from list
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// since elements cannot be removed from an array, overwrite it with the last element && cut the last element of (as long as order is not important)
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_lastIndex = (count AllowedVehiclesList) - 1;
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if (_lastIndex != _index) then {
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AllowedVehiclesList set [_index, AllowedVehiclesList select _lastIndex];
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};
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AllowedVehiclesList resize _lastIndex;
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};
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if (count AllowedVehiclesList == 0) then {
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diag_log("DEBUG: unable to find suitable vehicle to spawn");
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} else {
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// add vehicle to counter for next pass
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serverVehicleCounter set [count serverVehicleCounter,_vehicle];
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// Find Vehicle Type to better control spawns
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_isAir = _vehicle isKindOf "Air";
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_isShip = _vehicle isKindOf "Ship";
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if(_isShip || _isAir) then {
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if(_isShip) then {
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// Spawn anywhere on coast on water
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waitUntil{!isNil "BIS_fnc_findSafePos"};
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_position = [MarkerPosition,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos;
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//diag_log("DEBUG: spawning boat near coast " + str(_position));
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} else {
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// Spawn air anywhere that is flat
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waitUntil{!isNil "BIS_fnc_findSafePos"};
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_position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;
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//diag_log("DEBUG: spawning air anywhere flat " + str(_position));
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};
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} else {
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// Spawn around buildings && 50% near roads
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if((random 1) > 0.5) then {
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waitUntil{!isNil "BIS_fnc_selectRandom"};
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_position = RoadList call BIS_fnc_selectRandom;
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_position = _position modelToWorld [0,0,0];
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waitUntil{!isNil "BIS_fnc_findSafePos"};
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_position = [_position,0,10,10,0,2000,0] call BIS_fnc_findSafePos;
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//diag_log("DEBUG: spawning near road " + str(_position));
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} else {
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waitUntil{!isNil "BIS_fnc_selectRandom"};
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_position = BuildingList call BIS_fnc_selectRandom;
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_position = _position modelToWorld [0,0,0];
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waitUntil{!isNil "BIS_fnc_findSafePos"};
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_position = [_position,0,40,5,0,2000,0] call BIS_fnc_findSafePos;
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//diag_log("DEBUG: spawning around buildings " + str(_position));
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};
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};
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// only proceed if two params otherwise BIS_fnc_findSafePos failed && may spawn in air
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if ((count _position) == 2) then {
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_dir = round(random 180);
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_istoomany = _position nearObjects ["AllVehicles",50];
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if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many vehicles at " + str(_position)); };
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//place vehicle
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_veh = createVehicle [_vehicle, _position, [], 0, "CAN_COLLIDE"];
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_veh setdir _dir;
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_veh setpos _position;
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if(DZEdebug) then {
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_marker = createMarker [str(_position) , _position];
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_marker setMarkerShape "ICON";
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_marker setMarkerType "DOT";
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_marker setMarkerText _vehicle;
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};
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// Get position with ground
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_objPosition = getPosATL _veh;
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clearWeaponCargoGlobal _veh;
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clearMagazineCargoGlobal _veh;
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// _veh setVehicleAmmo DZE_vehicleAmmo;
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// Add 0-3 loots to vehicle using random cfgloots
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_num = floor(random 4);
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_allCfgLoots = ["trash","civilian","food","generic","medical","military","policeman","hunter","worker","clothes","militaryclothes","specialclothes","trash"];
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for "_x" from 1 to _num do {
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_iClass = _allCfgLoots call BIS_fnc_selectRandom;
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_itemTypes = [];
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if (DZE_MissionLootTable) then{
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{
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_itemTypes set[count _itemTypes, _x select 0]
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} count getArray(missionConfigFile >> "cfgLoot" >> _iClass);
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}
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else {
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{
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_itemTypes set[count _itemTypes, _x select 0]
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} count getArray(configFile >> "cfgLoot" >> _iClass);
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};
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_index = dayz_CLBase find _iClass;
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_weights = dayz_CLChances select _index;
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_cntWeights = count _weights;
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_index = floor(random _cntWeights);
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_index = _weights select _index;
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_itemType = _itemTypes select _index;
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_veh addMagazineCargoGlobal [_itemType,1];
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//diag_log("DEBUG: spawed loot inside vehicle " + str(_itemType));
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};
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[_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh;
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};
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};
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};
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spawn_ammosupply = {
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private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];
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if (isDedicated) then {
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_WreckList = ["Supply_Crate_DZE"];
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waitUntil{!isNil "BIS_fnc_selectRandom"};
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_position = RoadList call BIS_fnc_selectRandom;
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_position = _position modelToWorld [0,0,0];
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waitUntil{!isNil "BIS_fnc_findSafePos"};
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_position = [_position,5,20,5,0,2000,0] call BIS_fnc_findSafePos;
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if ((count _position) == 2) then {
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_istoomany = _position nearObjects ["All",5];
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if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many at " + str(_position)); };
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_spawnveh = _WreckList call BIS_fnc_selectRandom;
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if(DZEdebug) then {
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_marker = createMarker [str(_position) , _position];
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_marker setMarkerShape "ICON";
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_marker setMarkerType "DOT";
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_marker setMarkerText str(_spawnveh);
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};
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_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
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_veh enableSimulation false;
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_veh setDir round(random 360);
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_veh setpos _position;
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_veh setVariable ["ObjectID","1",true];
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};
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};
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};
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DZE_LocalRoadBlocks = [];
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spawn_roadblocks = {
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private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];
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_WreckList = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
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waitUntil{!isNil "BIS_fnc_selectRandom"};
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if (isDedicated) then {
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_position = RoadList call BIS_fnc_selectRandom;
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_position = _position modelToWorld [0,0,0];
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waitUntil{!isNil "BIS_fnc_findSafePos"};
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_position = [_position,0,10,5,0,2000,0] call BIS_fnc_findSafePos;
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if ((count _position) == 2) then {
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// Get position with ground
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_istoomany = _position nearObjects ["All",5];
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if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many at " + str(_position)); };
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waitUntil{!isNil "BIS_fnc_selectRandom"};
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_spawnveh = _WreckList call BIS_fnc_selectRandom;
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if(DZEdebug) then {
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_marker = createMarker [str(_position) , _position];
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_marker setMarkerShape "ICON";
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_marker setMarkerType "DOT";
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_marker setMarkerText str(_spawnveh);
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};
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_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
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_veh enableSimulation false;
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_veh setDir round(random 360); // Randomize placement a bit
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_veh setpos _position;
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_veh setVariable ["ObjectID","1",true];
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};
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||||
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||||
};
|
||||
|
||||
};
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spawn_mineveins = {
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private ["_position","_veh","_istoomany","_marker","_spawnveh","_positions"];
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if (isDedicated) then {
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_position = [getMarkerPos "center",0,(HeliCrashArea*0.75),10,0,2000,0] call BIS_fnc_findSafePos;
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if ((count _position) == 2) then {
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_positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5];
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||||
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_position = (_positions call BIS_fnc_selectRandom) select 0;
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||||
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// Get position with ground
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_istoomany = _position nearObjects ["All",10];
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||||
|
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if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many objects at " + str(_position)); };
|
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if(isOnRoad _position) exitWith { diag_log("DEBUG VEIN: on road " + str(_position)); };
|
||||
|
||||
_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;
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||||
|
||||
if(DZEdebug) then {
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||||
_marker = createMarker [str(_position) , _position];
|
||||
_marker setMarkerShape "ICON";
|
||||
_marker setMarkerType "DOT";
|
||||
_marker setMarkerText str(_spawnveh);
|
||||
};
|
||||
|
||||
//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
|
||||
_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
|
||||
_veh enableSimulation false;
|
||||
|
||||
// Randomize placement a bit
|
||||
_veh setDir round(random 360);
|
||||
_veh setpos _position;
|
||||
|
||||
_veh setVariable ["ObjectID","1",true];
|
||||
|
||||
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
if(isnil "DynamicVehicleDamageLow") then {
|
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DynamicVehicleDamageLow = 0;
|
||||
};
|
||||
if(isnil "DynamicVehicleDamageHigh") then {
|
||||
DynamicVehicleDamageHigh = 100;
|
||||
};
|
||||
|
||||
if(isnil "DynamicVehicleFuelLow") then {
|
||||
DynamicVehicleFuelLow = 0;
|
||||
};
|
||||
if(isnil "DynamicVehicleFuelHigh") then {
|
||||
DynamicVehicleFuelHigh = 100;
|
||||
};
|
||||
|
||||
if(isnil "DZE_DiagFpsSlow") then {
|
||||
DZE_DiagFpsSlow = false;
|
||||
};
|
||||
if(isnil "DZE_DiagFpsFast") then {
|
||||
DZE_DiagFpsFast = false;
|
||||
};
|
||||
if(isnil "DZE_DiagVerbose") then {
|
||||
DZE_DiagVerbose = false;
|
||||
};
|
||||
|
||||
dze_diag_fps = {
|
||||
if(DZE_DiagVerbose) then {
|
||||
diag_log format["DEBUG FPS : %1 OBJECTS: %2 : PLAYERS: %3", diag_fps,(count (allMissionObjects "")),(playersNumber west)];
|
||||
} else {
|
||||
diag_log format["DEBUG FPS : %1", diag_fps];
|
||||
};
|
||||
};
|
||||
|
||||
// Damage generator function
|
||||
generate_new_damage = {
|
||||
private ["_damage"];
|
||||
_damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;
|
||||
_damage;
|
||||
};
|
||||
|
||||
// Damage generator fuction
|
||||
generate_exp_damage = {
|
||||
private ["_damage"];
|
||||
_damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;
|
||||
|
||||
// limit this to 85% since vehicle would blow up otherwise.
|
||||
//if(_damage >= 0.85) then {
|
||||
// _damage = 0.85;
|
||||
//};
|
||||
_damage;
|
||||
};
|
||||
|
||||
server_getDiff = {
|
||||
private["_variable","_object","_vNew","_vOld","_result"];
|
||||
_variable = _this select 0;
|
||||
_object = _this select 1;
|
||||
_vNew = _object getVariable[_variable,0];
|
||||
_vOld = _object getVariable[(_variable + "_CHK"),_vNew];
|
||||
_result = 0;
|
||||
if (_vNew < _vOld) then {
|
||||
//JIP issues
|
||||
_vNew = _vNew + _vOld;
|
||||
_object getVariable[(_variable + "_CHK"),_vNew];
|
||||
} else {
|
||||
_result = _vNew - _vOld;
|
||||
_object setVariable[(_variable + "_CHK"),_vNew];
|
||||
};
|
||||
_result
|
||||
};
|
||||
|
||||
server_getDiff2 = {
|
||||
private["_variable","_object","_vNew","_vOld","_result"];
|
||||
_variable = _this select 0;
|
||||
_object = _this select 1;
|
||||
_vNew = _object getVariable[_variable,0];
|
||||
_vOld = _object getVariable[(_variable + "_CHK"),_vNew];
|
||||
_result = _vNew - _vOld;
|
||||
_object setVariable[(_variable + "_CHK"),_vNew];
|
||||
_result
|
||||
};
|
||||
|
||||
currentObjectUIDs = [];
|
||||
keyStartNumber = 100000000000;
|
||||
|
||||
dayz_objectUID = {
|
||||
private["_position","_dir","_key","_object"];
|
||||
_object = _this;
|
||||
_position = getPosATL _object;
|
||||
_dir = direction _object;
|
||||
_key = [_dir,_position] call dayz_objectUID2;
|
||||
_key
|
||||
};
|
||||
|
||||
dayz_objectUID2 = {
|
||||
private["_position","_dir","_key"];
|
||||
_dir = _this select 0;
|
||||
_key = "";
|
||||
_position = _this select 1;
|
||||
{
|
||||
_x = _x * 10;
|
||||
if ( _x < 0 ) then { _x = _x * -10 };
|
||||
_key = _key + str(round(_x));
|
||||
} count _position;
|
||||
_key = _key + str(round(_dir));
|
||||
// Make sure the generated key is not a duplicate
|
||||
while {true} do {
|
||||
if !(_key in currentObjectUIDs) exitWith {currentObjectUIDs set [count currentObjectUIDs,_key];};
|
||||
keyStartNumber = keyStartNumber + 1;
|
||||
_key = str keyStartNumber;
|
||||
};
|
||||
_key
|
||||
};
|
||||
|
||||
dayz_objectUID3 = {
|
||||
private["_position","_dir","_key"];
|
||||
_dir = _this select 0;
|
||||
_key = "";
|
||||
_position = _this select 1;
|
||||
{
|
||||
_x = _x * 10;
|
||||
if ( _x < 0 ) then { _x = _x * -10 };
|
||||
_key = _key + str(round(_x));
|
||||
} count _position;
|
||||
_key = _key + str(round(_dir + time));
|
||||
// Make sure the generated key is not a duplicate
|
||||
while {true} do {
|
||||
if !(_key in currentObjectUIDs) exitWith {currentObjectUIDs set [count currentObjectUIDs,_key];};
|
||||
keyStartNumber = keyStartNumber + 1;
|
||||
_key = str keyStartNumber;
|
||||
};
|
||||
_key
|
||||
};
|
||||
|
||||
dayz_recordLogin = {
|
||||
private["_key"];
|
||||
_key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2];
|
||||
_key call server_hiveWrite;
|
||||
};
|
||||
|
||||
dayz_perform_purge = {
|
||||
if(!isNull(_this)) then {
|
||||
_group = group _this;
|
||||
_this removeAllMPEventHandlers "mpkilled";
|
||||
_this removeAllMPEventHandlers "mphit";
|
||||
_this removeAllMPEventHandlers "mprespawn";
|
||||
_this removeAllEventHandlers "FiredNear";
|
||||
_this removeAllEventHandlers "HandleDamage";
|
||||
_this removeAllEventHandlers "Killed";
|
||||
_this removeAllEventHandlers "Fired";
|
||||
_this removeAllEventHandlers "GetOut";
|
||||
_this removeAllEventHandlers "GetIn";
|
||||
_this removeAllEventHandlers "Local";
|
||||
clearVehicleInit _this;
|
||||
deleteVehicle _this;
|
||||
if ((count (units _group) == 0) && (_group != grpNull)) then {
|
||||
deleteGroup _group;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
dayz_perform_purge_player = {
|
||||
|
||||
private ["_countr","_backpack","_backpackType","_backpackWpn","_backpackMag","_objWpnTypes","_objWpnQty","_location","_dir","_holder","_weapons","_magazines"];
|
||||
diag_log ("Purging player: " + str(_this));
|
||||
|
||||
if(!isNull(_this)) then {
|
||||
|
||||
_location = getPosATL _this;
|
||||
_dir = getDir _this;
|
||||
|
||||
_holder = createVehicle ["GraveDZE", _location, [], 0, "CAN_COLLIDE"];
|
||||
_holder setDir _dir;
|
||||
_holder setPosATL _location;
|
||||
|
||||
_holder enableSimulation false;
|
||||
|
||||
_weapons = weapons _this;
|
||||
_magazines = magazines _this;
|
||||
|
||||
// find backpack
|
||||
if(!(isNull unitBackpack _this)) then {
|
||||
_backpack = unitBackpack _this;
|
||||
_backpackType = typeOf _backpack;
|
||||
_backpackWpn = getWeaponCargo _backpack;
|
||||
_backpackMag = getMagazineCargo _backpack;
|
||||
|
||||
_holder addBackpackCargoGlobal [_backpackType,1];
|
||||
|
||||
// add items from backpack
|
||||
_objWpnTypes = _backpackWpn select 0;
|
||||
_objWpnQty = _backpackWpn select 1;
|
||||
_countr = 0;
|
||||
{
|
||||
_holder addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
_countr = _countr + 1;
|
||||
} count _objWpnTypes;
|
||||
|
||||
// add backpack magazine items
|
||||
_objWpnTypes = _backpackMag select 0;
|
||||
_objWpnQty = _backpackMag select 1;
|
||||
_countr = 0;
|
||||
{
|
||||
_holder addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
_countr = _countr + 1;
|
||||
} count _objWpnTypes;
|
||||
};
|
||||
};
|
||||
|
||||
// add weapons
|
||||
{
|
||||
_holder addWeaponCargoGlobal [_x, 1];
|
||||
} count _weapons;
|
||||
|
||||
// add mags
|
||||
{
|
||||
_holder addMagazineCargoGlobal [_x, 1];
|
||||
} count _magazines;
|
||||
_group = group _this;
|
||||
_this removeAllMPEventHandlers "mpkilled";
|
||||
_this removeAllMPEventHandlers "mphit";
|
||||
_this removeAllMPEventHandlers "mprespawn";
|
||||
_this removeAllEventHandlers "FiredNear";
|
||||
_this removeAllEventHandlers "HandleDamage";
|
||||
_this removeAllEventHandlers "Killed";
|
||||
_this removeAllEventHandlers "Fired";
|
||||
_this removeAllEventHandlers "GetOut";
|
||||
_this removeAllEventHandlers "GetIn";
|
||||
_this removeAllEventHandlers "Local";
|
||||
clearVehicleInit _this;
|
||||
deleteVehicle _this;
|
||||
if ((count (units _group) == 0) && (_group != grpNull)) then {
|
||||
deleteGroup _group;
|
||||
};
|
||||
// _this = nil;
|
||||
};
|
||||
|
||||
|
||||
dayz_removePlayerOnDisconnect = {
|
||||
if(!isNull(_this)) then {
|
||||
_group = group _this;
|
||||
_this removeAllMPEventHandlers "mphit";
|
||||
deleteVehicle _this;
|
||||
deleteGroup (group _this);
|
||||
};
|
||||
};
|
||||
|
||||
server_timeSync = {
|
||||
//Send request
|
||||
private ["_hour","_minute","_date","_key","_result","_outcome"];
|
||||
_key = "CHILD:307:";
|
||||
_result = _key call server_hiveReadWrite;
|
||||
_outcome = _result select 0;
|
||||
if(_outcome == "PASS") then {
|
||||
_date = _result select 1;
|
||||
//date setup
|
||||
_year = _date select 0;
|
||||
_month = _date select 1;
|
||||
_day = _date select 2;
|
||||
_hour = _date select 3;
|
||||
_minute = _date select 4;
|
||||
|
||||
if(dayz_ForcefullmoonNights) then {
|
||||
_date = [2012,8,2,_hour,_minute];
|
||||
};
|
||||
setDate _date;
|
||||
PVDZE_plr_SetDate = _date;
|
||||
publicVariable "PVDZE_plr_SetDate";
|
||||
diag_log ("TIME SYNC: Local Time set to " + str(_date));
|
||||
};
|
||||
};
|
||||
|
||||
// must spawn these
|
||||
server_spawncleanDead = {
|
||||
private ["_deathTime","_delQtyZ","_delQtyP","_qty","_allDead"];
|
||||
_allDead = allDead;
|
||||
_delQtyZ = 0;
|
||||
_delQtyP = 0;
|
||||
{
|
||||
if (local _x) then {
|
||||
if (_x isKindOf "zZombie_Base") then
|
||||
{
|
||||
_x call dayz_perform_purge;
|
||||
uiSleep 0.05;
|
||||
_delQtyZ = _delQtyZ + 1;
|
||||
} else {
|
||||
if (_x isKindOf "CAManBase") then {
|
||||
_deathTime = _x getVariable ["processedDeath", diag_tickTime];
|
||||
if (diag_tickTime - _deathTime > 1800) then {
|
||||
_x call dayz_perform_purge_player;
|
||||
uiSleep 0.025;
|
||||
_delQtyP = _delQtyP + 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
uiSleep 0.025;
|
||||
} count _allDead;
|
||||
if (_delQtyZ > 0 || _delQtyP > 0) then {
|
||||
_qty = count _allDead;
|
||||
diag_log (format["CLEANUP: Deleted %1 players && %2 zombies out of %3 dead",_delQtyP,_delQtyZ,_qty]);
|
||||
};
|
||||
};
|
||||
server_cleanupGroups = {
|
||||
if (DZE_DYN_AntiStuck3rd > 3) then { DZE_DYN_GroupCleanup = nil; DZE_DYN_AntiStuck3rd = 0; };
|
||||
if(!isNil "DZE_DYN_GroupCleanup") exitWith { DZE_DYN_AntiStuck3rd = DZE_DYN_AntiStuck3rd + 1;};
|
||||
DZE_DYN_GroupCleanup = true;
|
||||
{
|
||||
if ((count (units _x) == 0) && (_x != grpNull)) then {
|
||||
deleteGroup _x;
|
||||
};
|
||||
uiSleep 0.001;
|
||||
} count allGroups;
|
||||
DZE_DYN_GroupCleanup = nil;
|
||||
};
|
||||
|
||||
server_checkHackers = {
|
||||
if (DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN_HackerCheck = nil; DZE_DYN_AntiStuck2nd = 0; };
|
||||
if(!isNil "DZE_DYN_HackerCheck") exitWith { DZE_DYN_AntiStuck2nd = DZE_DYN_AntiStuck2nd + 1;};
|
||||
DZE_DYN_HackerCheck = true;
|
||||
{
|
||||
if (!((isNil "_x") || {(isNull _x)})) then {
|
||||
if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {
|
||||
diag_log ("CLEANUP: KILLING A HACKER " + (name _x) + " " + str(_x) + " IN " + (typeOf vehicle _x));
|
||||
(vehicle _x) setDamage 1;
|
||||
_x setDamage 1;
|
||||
uiSleep 0.25;
|
||||
};
|
||||
};
|
||||
uiSleep 0.001;
|
||||
} count allUnits;
|
||||
DZE_DYN_HackerCheck = nil;
|
||||
};
|
||||
|
||||
server_spawnCleanFire = {
|
||||
private ["_delQtyFP","_qty","_missionFires"];
|
||||
_missionFires = allMissionObjects "Land_Fire_DZ";
|
||||
_delQtyFP = 0;
|
||||
{
|
||||
if (local _x) then {
|
||||
deleteVehicle _x;
|
||||
uiSleep 0.025;
|
||||
_delQtyFP = _delQtyFP + 1;
|
||||
};
|
||||
uiSleep 0.001;
|
||||
} count _missionFires;
|
||||
if (_delQtyFP > 0) then {
|
||||
_qty = count _missionFires;
|
||||
diag_log (format["CLEANUP: Deleted %1 fireplaces out of %2",_delQtyFP,_qty]);
|
||||
};
|
||||
};
|
||||
server_spawnCleanLoot = {
|
||||
private ["_created","_delQty","_nearby","_age","_keep","_qty","_missionObjs","_dateNow"];
|
||||
if (DZE_DYN_AntiStuck > 3) then { DZE_DYN_cleanLoot = nil; DZE_DYN_AntiStuck = 0; };
|
||||
if(!isNil "DZE_DYN_cleanLoot") exitWith { DZE_DYN_AntiStuck = DZE_DYN_AntiStuck + 1;};
|
||||
DZE_DYN_cleanLoot = true;
|
||||
|
||||
_missionObjs = allMissionObjects "ReammoBox";
|
||||
_delQty = 0;
|
||||
_dateNow = (DateToNumber date);
|
||||
{
|
||||
if (!isNull _x) then {
|
||||
_keep = _x getVariable["permaLoot", false];
|
||||
if (!_keep) then {
|
||||
_created = _x getVariable["created", -0.1];
|
||||
if (_created == -0.1) then{
|
||||
_x setVariable["created", _dateNow, false];
|
||||
_created = _dateNow;
|
||||
}
|
||||
else {
|
||||
_age = (_dateNow - _created) * 525948;
|
||||
if (_age > 20) then{
|
||||
_nearby = { (isPlayer _x) && (alive _x) } count(_x nearEntities[["CAManBase", "AllVehicles"], 130]);
|
||||
if (_nearby == 0) then{
|
||||
deleteVehicle _x;
|
||||
uiSleep 0.025;
|
||||
_delQty = _delQty + 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
uiSleep 0.001;
|
||||
} forEach _missionObjs;
|
||||
if (_delQty > 0) then {
|
||||
_qty = count _missionObjs;
|
||||
diag_log (format["CLEANUP: Deleted %1 Loot Piles out of %2",_delQty,_qty]);
|
||||
};
|
||||
DZE_DYN_cleanLoot = nil;
|
||||
};
|
||||
|
||||
server_spawnCleanAnimals = {
|
||||
private ["_pos","_delQtyAnimal","_qty","_missonAnimals","_nearby"];
|
||||
_missonAnimals = entities "CAAnimalBase";
|
||||
_delQtyAnimal = 0;
|
||||
{
|
||||
if (local _x) then {
|
||||
_x call dayz_perform_purge;
|
||||
uiSleep 0.05;
|
||||
_delQtyAnimal = _delQtyAnimal + 1;
|
||||
} else {
|
||||
if (!alive _x) then {
|
||||
_pos = getPosATL _x;
|
||||
if (count _pos > 0) then {
|
||||
_nearby = {(isPlayer _x) && (alive _x)} count (_pos nearEntities [["CAManBase","AllVehicles"], 130]);
|
||||
if (_nearby==0) then {
|
||||
_x call dayz_perform_purge;
|
||||
uiSleep 0.05;
|
||||
_delQtyAnimal = _delQtyAnimal + 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
uiSleep 0.001;
|
||||
} forEach _missonAnimals;
|
||||
if (_delQtyAnimal > 0) then {
|
||||
_qty = count _missonAnimals;
|
||||
diag_log (format["CLEANUP: Deleted %1 Animals out of %2",_delQtyAnimal,_qty]);
|
||||
};
|
||||
};
|
||||
|
||||
server_logUnlockLockEvent = {
|
||||
private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_PUID", "_status", "_clientID", "_type"];
|
||||
_player = _this select 0;
|
||||
_obj = _this select 1;
|
||||
_status = _this select 2;
|
||||
_type = typeOf _obj;
|
||||
if (isNull _player) then {diag_log "ERROR: server_logUnlockLockEvent called with Null player object";};
|
||||
_clientID = owner _player;
|
||||
_PUID = [_player] call FNC_GetPlayerUID;
|
||||
_statusText = if (_status) then {"LOCKED"} else {"UNLOCKED"};
|
||||
|
||||
if (!isNull _obj) then {
|
||||
_objectID = _obj getVariable["ObjectID", "0"];
|
||||
_objectUID = _obj getVariable["ObjectUID", "0"];
|
||||
|
||||
if (_status) then {[_obj, "gear"] call server_updateObject;};
|
||||
diag_log format["%6 %5: ID:%1 UID:%2 BY %3(%4)",_objectID,_objectUID,name _player,_PUID,_statusText,_type];
|
||||
dze_waiting = "success";
|
||||
_clientID publicVariableClient "dze_waiting";
|
||||
} else {
|
||||
diag_log format["ERROR: %4 BY %1(%2) IS NULL AND COULD NOT BE %3 (THIS SHOULD NOT HAPPEN)",name _player,_PUID,_statusText,_type];
|
||||
dze_waiting = "fail";
|
||||
_clientID publicVariableClient "dze_waiting";
|
||||
};
|
||||
};
|
||||
Reference in New Issue
Block a user