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Server Done I Think
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58
SQF/dayz_server/compile/fa_hiveMaintenance.hpp
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58
SQF/dayz_server/compile/fa_hiveMaintenance.hpp
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/*
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Created exclusively for ArmA2:OA - DayZMod.
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Please request permission to use/alter/distribute from project leader (R4Z0R49) AND the author (facoptere@gmail.com)
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*/
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//// TENTS CHECK ////
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// Proceed to empty tents check: extra empty tents will be ignored (tents won't be created on map)
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// comment this out if you don't want any check
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//#define EMPTY_TENTS_CHECK
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// Max number of empty tents
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#define EMPTY_TENTS_GLOBAL_LIMIT 100
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// Keep a least this number of empty tents per user
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#define EMPTY_TENTS_USER_LIMIT 3
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//// OUT-OF-MAP CHECK ////
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// Move out-of-map tents and other crafted/installed objects next to map boundary.
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//#define OBJECTS_FIX_OUTOFMAP
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// Move out-of-map vehicle next to map boundary.
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//#define VEH_MAINTENANCE_FIX_OUTOFMAP
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// Move out-of-map player next to map boundary during playerSetup
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//#define PLAYERS_FIX_OUTOFMAP
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//// VEHICLE MAINTENANCE /////
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// Ignore (don't create on map) vehicles not decribed in Cfg file, or outnumbered ones
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//#define VEH_MAINTENANCE_IGNORE_UNKNOWN
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// Add missing vehicles, as described in Cfg file. Respawn damaged vehicles.
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//#define VEH_MAINTENANCE_ADD_MISSING
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// Don't look for a suitable place anywhere on map if current place is not safe
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#define VEH_MAINTENANCE_DONT_BE_SMART
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// Damage the vehicle for 1 startup over 5
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// don't define if you don't want any damage
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//#define VEH_MAINTENANCE_ROTTEN_AT_STARTUP 5
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// How the damage is computed. Here, a 0% damaged vehicle would be respawned after 100 restarts
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#define VEH_MAINTENANCE_ROTTEN_LOGIC (_damage * 1.04 + 0.03)
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// How initial fuel level is set when a vehicle is created/spawned
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#define VEH_MAINTENANCE_SPAWN_FUEL_LOGIC (0.1 + floor(random 3) / 10)
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// where the config is described
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#define CONFIGBASE_VEHMAINTENANCE configFile >> "CfgPatches" >> "vehMaint"
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