diff --git a/CHANGE LOG 1.0.6.1.txt b/CHANGE LOG 1.0.6.1.txt index 28bac065b..042483ca1 100644 --- a/CHANGE LOG 1.0.6.1.txt +++ b/CHANGE LOG 1.0.6.1.txt @@ -73,7 +73,8 @@ [FIXED] Bandit1_DZ and Bandit2_DZ were the same. Bandit1_DZ is back to the normal non-camo skin now. #1874 @DeVloek [FIXED] If a player force kills their game immediately after dying their body will no longer disappear. #1825 @looter809 [FIXED] Some AI behavior was broken due to RadioProtocolEmpty. Unfortunately this reintroduces group chat spam. -[FIXED] You can no longer pack your tent while sleeping. +[FIXED] Players can no longer pack a tent while sleeping. +[FIXED] Players can no longer walk under water at Topolka Dam. @Bruce-LXXVI [NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php) [FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade diff --git a/SQF/dayz_code/Configs/CfgTownGenerator/chernarusWaters.hpp b/SQF/dayz_code/Configs/CfgTownGenerator/chernarusWaters.hpp index fabca2b92..6fcdbb464 100644 --- a/SQF/dayz_code/Configs/CfgTownGenerator/chernarusWaters.hpp +++ b/SQF/dayz_code/Configs/CfgTownGenerator/chernarusWaters.hpp @@ -2363,4 +2363,16 @@ }; }; + + class W182 { //Blocks Topolka Dam walk under water glitch + position[] = {10299.095,3659.8674,2.4993041}; + size = 50; + buildings = 1; + class Object0 { + type = "MAP_pond_big_01"; + position[] = {10299.095,3659.8674,2.4993041}; + direction = 0; + onFire = 0; + }; + }; diff --git a/SQF/dayz_code/system/mission/chernarus/waterHoleProxy.sqf b/SQF/dayz_code/system/mission/chernarus/waterHoleProxy.sqf index f0aee054d..ad047c7a4 100644 --- a/SQF/dayz_code/system/mission/chernarus/waterHoleProxy.sqf +++ b/SQF/dayz_code/system/mission/chernarus/waterHoleProxy.sqf @@ -181,5 +181,6 @@ ["WaterHoleProxy",[4420.2,3962.4,-0.1],0], ["WaterHoleProxy",[4044.5,3327.4,0],0], ["WaterHoleProxy",[4602.9,2745.4,0],0], - ["WaterHoleProxy",[2588,5941,1],0] + ["WaterHoleProxy",[2588,5941,1],0], + ["MAP_pond_big_01",[10299.095,3659.8674,2.4993041],0] //Blocks Topolka Dam walk under water glitch ],true,true,true] call fnc_spawnObjects;