+ work around added to player zombie "get over" stuck animation issue.
+ added setpos to vaults, allows precise positioning
+ possible fix for damage spam at server start.
+ added player zombie attack move, Works with animals and zombies only
currently.
+ 10oz bars for all types of metal
+ fix for detecting near vehicles when selling fixes #81
This commit is contained in:
vbawol
2013-02-14 17:20:35 -06:00
parent 9f56cdcbfe
commit 58742df73a
14 changed files with 244 additions and 361 deletions

View File

@@ -45271,7 +45271,7 @@ class CfgMovesZombie: CfgMovesBasic
};
};
class CfgMovesPlayerZombie: CfgMovesBasic
class CfgMovesZombieBase: CfgMovesMaleSdr
{
skeletonName = "OFP2_ManSkeleton";
gestures = "CfgGesturesMale";
@@ -47302,35 +47302,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon",0.02};
InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon",0.02};
};
class AmovPercMstpSnonWnonDnon: StandBase
{
actions = "CivilStandActions";
duty = -0.4;
file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\non\non\AmovPercMstpSnonWnonDnon";
showWeaponAim = "false";
disableWeapons = "false";
canPullTrigger = "false";
speed = 1e+010;
relSpeedMin = 0.7;
relSpeedMax = 1.1;
leaningFactorBeg = 0;
leaningFactorEnd = 0;
looped = "true";
soundEnabled = "false";
enableBinocular = "true";
leftHandIKBeg = "false";
leftHandIKCurve[] = {};
leftHandIKEnd = "false";
rightHandIKBeg = "false";
rightHandIKCurve[] = {};
rightHandIKEnd = "false";
collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d";
headBobStrength = 0.21393;
limitGunMovement = 0.1;
enableOptics = -1;
ConnectTo[] = {"ActsPercMstpSnonWpstDnon_suicide1A",0.02,"ActsPercMstpSnonWpstDnon_suicide2A",0.02,"AmovPercMstpSnonWnonDnon_sekaniIn",0.02,"AidlPercMstpSnonWnonDnon",0.01,"AidlPercMstpSnonWnonDnon_player",0.01,"AovrPercMstpSnonWnonDf",0.01,"AmovPercMstpSnonWnonDnon_turnL",0.02,"AmovPercMstpSnonWnonDnon_turnR",0.02,"AmovPercMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon",0.02,"AmovPercMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon",0.02,"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon",0.02,"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon",0.02,"AmovPercMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon",0.03,"AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon",0.02,"ActsPercMstpSnonWnonDnon_varStayLeant",2.0,"ActsPercMstpSnonWrflDnon_Interrogate01",2.0,"ActsPercMstpSnonWrflDnon_Interrogate02",2.0,"ActsPsitMstpSnonWnonDnon_InterrogateLeaves",2.0,"AmovPercMstpSnonWnonDnon_Scared",2.0,"AmovPercMstpSnonWnonDnon_Scared2",2.0,"AmovPercMstpSnonWnonDnon_carCheckPush",2.0,"AmovPercMstpSnonWnonDnon_carCheckWash",2.0,"AmovPercMstpSnonWnonDnon_carCheckWheel",2.0,"AmovPercMstpSnonWnonDnon_exerciseKata",2.0,"ActsPercMstpSnonWnonDnon_DancingDuoIvan",2.0,"ActsPercMstpSnonWnonDnon_DancingDuoStefan",2.0,"ActsPercMstpSnonWnonDnon_DancingStefan",2.0,"AmovPercMstpSnonWnonDnon_exercisekneeBendA",2.0,"AmovPercMstpSnonWnonDnon_exercisekneeBendB",2.0,"AmovPercMstpSnonWnonDnon_exercisePushup",2.0,"AmovPercMstpSnonWnonDnon_seeWatch",2.0,"AmovPercMstpSnonWnonDnon_talking",2.0,"ActsPercMstpSnonWpstDnon_sceneBardak01",0.1,"AmovPercMstpSnonWnonDnon_normalizationTest",0.1,"AmovPercMstpSnonWnonDnon_SaluteIn",0.1,"AmovPercMstpSnonWnonDnon_EaseIn",0.1,"AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground",0.1,"AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon",0.1,"AwopPercMstpSgthWnonDnon_start",0.1,"LadderCivilOn",1.0,"AswmPercMstpSnonWnonDnon",0.3,"ActsPknlMstpWunaSnonDnon_sceneCrashSite_Villager",0.1,"AmovPercMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon",0.02,"AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow",0.02,"AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium",0.02,"AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh",0.02,"amovpercmstpsnonwnondnon_amovpercmstpsraswlnrdnon",0.02,"ActsPercSnonWnonDnon_assembling",0.01,"ActsPercSnonWnonDnon_carFixing",0.01,"ActsPercSnonWnonDnon_carFixing2",0.01,"ActsPercSnonWnonDnon_tableSupport_TalkIn",0.01,"ActsPercMstpSrasWunaDnon_sceneLopotevBandCaptured_Kostey",0.01,"AidlPpneMstpSnonWnonDnon_SleepA_layDown",0.01,"AidlPpneMstpSnonWnonDnon_SleepB_layDown",0.01,"AidlPpneMstpSnonWnonDnon_SleepC_layDown",0.01,"ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Nikitin",0.01,"ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Bardak",0.01,"ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Homeless",0.01,"ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Lopotev1",0.01,"ErcUnarm_sitUnarm_L",0.01,"ErcUnarm_sitUnarm_R",0.01,"sitTableRfl_listening_onTTractor",0.01,"sitUnarm_L_idleLoop_onFoiledPallets",0.01,"sitUnarm_L_idleLoop_onFoiledPallets2",0.01,"ErcUnarm_sitTable",0.01,"sitTableUnarm_talkingListening_TowingTractor",0.01,"UnaErc_UnaErcPoslechVelitele",0.01,"Csdr_LHD_oprenOzabradli118cm_A",0.01,"UnaErcVelitelProslov1",0.01,"FPS_shift",0.01,"ctsLopoHover_cdf2",0.01,"ctsLopoHover_lopotev",0.01,"sitUnarm_L_idleLoop_inUH1Y",0.01,"AmelPercMstpSnonWnonDnon_amaterUder1",0.02,"AmelPercMstpSnonWnonDnon_amaterUder2",0.02,"AmelPercMstpSnonWnonDnon_amaterUder3",0.02,"AmelPercMstpSnonWnonDnon_zasah1",0.02,"AmelPercMstpSnonWnonDnon_zasah2",0.02,"AmelPercMstpSnonWnonDnon_zasah3hard",0.02,"AmelPercMstpSnonWnonDnon_zasah4",0.02,"AmelPercMstpSnonWnonDnon_zasah5hard",0.02,"AmelPercMstpSnonWnonDnon_zasah6hlava",0.02,"AmelPercMstpSnonWnonDnon_zasah7bricho",0.02,"NavigationDriverReverse",0.01,"RepairingKneel",0.01,"RepairingErc",0.01,"NavigationHeli",0.01,"AmovPercMstpSnonWnonDnon_initLoop",0.01,"AmovPercMstpSnonWnonDnon_idle70chozeniPoRukou",0.01,"AmovPercMstpSnonWnonDnon_idle68boxing",0.01,"AmovPercMstpSnonWnonDnon_zevl",0.01};
InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic",0.02,"AmovPercMwlkSnonWnonDfr",0.02,"AmovPercMrunSnonWnonDf",0.02,"AmovPercMrunSnonWnonDfl",0.02,"AmovPercMstpSnonWnonDnon_turnL",0.02,"AmovPercMstpSnonWnonDnon_turnR",0.02,"AmovPercMwlkSnonWnonDf",0.02,"AmovPercMwlkSnonWnonDfl",0.02,"AmovPercMwlkSnonWnonDl",0.02,"AmovPercMwlkSnonWnonDbl",0.02,"AmovPercMwlkSnonWnonDb",0.02,"AmovPercMwlkSnonWnonDbr",0.02,"AmovPercMwlkSnonWnonDr",0.02,"AmovPercMrunSnonWnonDl",0.02,"AmovPercMrunSnonWnonDbl",0.02,"AmovPercMrunSnonWnonDb",0.02,"AmovPercMrunSnonWnonDbr",0.02,"AmovPercMrunSnonWnonDr",0.02,"AmovPercMrunSnonWnonDfr",0.02,"AmovPercMevaSnonWnonDf",0.02,"AmovPercMevaSnonWnonDfl",0.02,"AmovPercMevaSnonWnonDfr",0.02,"AdthPercMstpSnonWnonDnon_1",0.01,"AdthPercMstpSnonWnonDnon_2",0.01,"AdthPercMstpSnonWnonDnon_3",0.01,"ActsPsitMstpSnonWnonDnon_varSittingDrinking",0.02,"AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1",0.1,"ActsPercMstpSnonWnonDnon_talking01",0.1,"ActsPercMstpSnonWnonDnon_talking02",0.1,"ActsPercMstpSnonWnonDnon_talking03",0.1,"ActsPercMstpSnonWnonDnon_talking04",0.1,"AidlPercSnonWnonDnon_talkBS",0.01,"sitTableRfl_listening_onTTractor",0.01,"sitUnarm_L_idleLoop_onFoiledPallets",0.01,"sitUnarm_L_idleLoop_onFoiledPallets2",0.01,"sitUnarm_L_idleLoop_inUH1Y",0.01};
};
class ActsPercMstpSnonWpstDnon_suicide1A: AmovPercMstpSnonWnonDnon
{
looped = "false";
@@ -47407,14 +47378,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
ConnectTo[] = {"AmovPercMstpSnonWnonDnon",0.02};
InterpolateTo[] = {};
};
class AidlPercMstpSnonWnonDnon: AmovPercMstpSnonWnonDnon
{
variantsAI[] = {"AidlPercMstpSnonWnonDnon01",0.01,"AidlPercMstpSnonWnonDnon02",0.01,"AidlPercMstpSnonWnonDnon03",0.01,"AidlPercMstpSnonWnonDnon04",0.01,"AidlPercMstpSnonWnonDnon05",0.01,"AidlPercMstpSnonWnonDnon06",0.01,"AidlPercMstpSnonWnonDnon07",0.01,"AidlPercMstpSnonWnonDnon08",0.01,"AidlPercMstpSnonWnonDnon_idleSteady04",0.23,"AidlPercMstpSnonWnonDnon_idleSteady03",0.23,"AidlPercMstpSnonWnonDnon_idleSteady02",0.23,"AidlPercMstpSnonWnonDnon_idleSteady01",0.23};
variantAfter[] = {1,1,1};
collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d";
ConnectTo[] = {"AmovPercMstpSnonWnonDnon",0.01,"AidlPercMstpSnonWnonDnon0S",0.01};
InterpolateTo[] = {};
};
class AidlPercMstpSnonWnonDnon_player: AidlPercMstpSnonWnonDnon
{
variantsAI[] = {};
@@ -47501,19 +47464,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
ConnectTo[] = {"AmovPercMstpSnonWnonDnon",0.02};
InterpolateTo[] = {"AmovPercMstpSnonWnonDnon",0.02};
};
class AmovPknlMstpSnonWnonDnon: AmovPercMstpSnonWnonDnon
{
actions = "CivilKneelActions";
duty = -0.7;
file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon";
collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d";
canPullTrigger = "false";
enableOptics = -1;
disableWeapons = "false";
disableWeaponsLong = "false";
ConnectTo[] = {"AmovPknlMstpSnonWnonDnon_gear",0.02,"AmovPercMstpSnonWnonDnon_gear",0.02,"AmovPknlMstpSnonWnonDnon_turnL",0.02,"AmovPknlMstpSnonWnonDnon_turnR",0.02,"AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf",0.01,"amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon",0.02,"AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon",0.02,"AmovPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon",0.02,"amovpknlmstpsnonwnondnon_amovpknlmstpsraswlnrdnon",0.01,"AidlPknlMstpSnonWnonDnon",0.01,"AidlPknlMstpSnonWnonDnon_player",0.01,"AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon",0.02,"c7a_bravoErcTOknl",0.01};
InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic",0.02,"AmovPknlMstpSnonWnonDnon_turnL",0.02,"AmovPknlMstpSnonWnonDnon_turnR",0.02,"AmovPknlMrunSnonWnonDf",0.02,"AmovPknlMwlkSnonWnonDf",0.02,"AmovPknlMwlkSnonWnonDbr",0.02,"AmovPknlMwlkSnonWnonDbl",0.02,"AmovPknlMwlkSnonWnonDb",0.02,"AmovPknlMwlkSnonWnonDl",0.02,"AmovPknlMwlkSnonWnonDr",0.02,"AmovPknlMwlkSnonWnonDfr",0.02,"AmovPknlMwlkSnonWnonDfl",0.02,"AmovPknlMrunSnonWnonDfl",0.02,"AmovPknlMrunSnonWnonDl",0.02,"AmovPknlMrunSnonWnonDbl",0.02,"AmovPknlMrunSnonWnonDb",0.02,"AmovPknlMrunSnonWnonDbr",0.02,"AmovPknlMrunSnonWnonDr",0.02,"AmovPknlMrunSnonWnonDfr",0.02,"AdthPknlMstpSnonWnonDnon_1",0.01,"AdthPknlMstpSnonWnonDnon_2",0.01,"AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2",0.1};
};
class AmovPknlMstpSnonWnonDnon_gear: AmovPknlMstpSnonWnonDnon
{
actions = "CivilKneelActions_gear";
@@ -47985,19 +47935,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
ConnectTo[] = {};
InterpolateTo[] = {"AmovPercMstpSrasWrflDnon",0.02,"AmovPercMrunSlowWrflDfr",0.025,"AmovPercMwlkSrasWrflDfr",0.025,"AmovPercMrunSrasWrflDf",0.025,"AmovPercMrunSrasWrflDr",0.025,"AmovPknlMrunSrasWrflDfr",0.03,"AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon",0.02,"AmovPercMevaSrasWrflDf",0.02,"AmovPercMevaSrasWrflDfr",0.025,"AmovPercMevaSlowWrflDfr",0.025,"AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl",0.02,"AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr",0.02,"AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb",0.02,"AdthPercMstpSlowWrflDf_1",0.01,"AdthPercMstpSlowWrflDf_2",0.01,"AdthPercMstpSlowWrflDf_4",0.01};
};
class AmovPercMwlkSnonWnonDf: AmovPercMstpSnonWnonDnon
{
actions = "CivilWlkActionsF";
file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDf";
soundEdge[] = {0.25,0.5,0.75,1};
speed = 0.47619;
duty = -0.1;
soundOverride = "walk";
soundEnabled = "true";
walkcycles = 2;
ConnectTo[] = {};
InterpolateTo[] = {"AmovPercMwlkSnonWnonDfr",0.025,"AmovPercMrunSnonWnonDf",0.025,"AmovPercMwlkSnonWnonDnon_transition",0.015,"AmovPercMwlkSnonWnonDfl",0.025,"AmovPknlMwlkSnonWnonDf",0.03,"AmovPercMevaSnonWnonDf",0.025,"AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart",0.1};
};
class AmovPercMwlkSnonWnonDfl: AmovPercMwlkSnonWnonDf
{
actions = "CivilWlkActionsFL";
@@ -48022,14 +47959,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
ConnectTo[] = {};
InterpolateTo[] = {"AmovPercMwlkSnonWnonDnon_transition",0.015,"AmovPercMwlkSnonWnonDl",0.025,"AmovPercMwlkSnonWnonDb",0.025,"AmovPercMrunSnonWnonDbl",0.025,"AmovPknlMwlkSnonWnonDbl",0.03};
};
class AmovPercMwlkSnonWnonDb: AmovPercMwlkSnonWnonDf
{
actions = "CivilWlkActionsB";
file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDb";
speed = 0.337079;
ConnectTo[] = {};
InterpolateTo[] = {"AmovPercMwlkSnonWnonDnon_transition",0.015,"AmovPercMwlkSnonWnonDbl",0.025,"AmovPercMwlkSnonWnonDbr",0.025,"AmovPercMrunSnonWnonDb",0.025,"AmovPknlMwlkSnonWnonDb",0.03};
};
class AmovPercMwlkSnonWnonDbr: AmovPercMwlkSnonWnonDf
{
actions = "CivilWlkActionsBR";
@@ -48054,23 +47983,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
ConnectTo[] = {};
InterpolateTo[] = {"AmovPercMwlkSnonWnonDnon_transition",0.015,"AmovPercMwlkSnonWnonDf",0.025,"AmovPercMwlkSnonWnonDr",0.15,"AmovPercMrunSnonWnonDfr",0.025,"AmovPknlMwlkSnonWnonDfr",0.03,"AmovPercMevaSnonWnonDfr",0.025,"AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart",0.1};
};
class AmovPercMrunSnonWnonDf: AmovPercMstpSnonWnonDnon
{
actions = "CivilRunActionsF";
file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\non\non\AmovPercMrunSnonWnonDf";
speed = 1.1;
soundEdge[] = {0.25,0.5,0.75,1};
duty = 0.1;
soundOverride = "run";
soundEnabled = "true";
relSpeedMin = 0.697171;
relSpeedMax = 1.09651;
limitGunMovement = 0.1;
walkcycles = 2;
disableWeapons = "true";
ConnectTo[] = {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon",0.02};
InterpolateTo[] = {"AmovPercMrunSnonWnonDfl",0.025,"AmovPercMstpSnonWnonDnon",0.02,"AmovPercMwlkSnonWnonDf",0.025,"AmovPercMrunSnonWnonDfr",0.025,"AmovPknlMrunSnonWnonDf",0.03,"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon",0.02,"AmovPercMevaSnonWnonDf",0.02};
};
class AmovPercMrunSnonWnonDfl: AmovPercMrunSnonWnonDf
{
actions = "CivilRunActionsFL";
@@ -49470,31 +49382,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
ConnectTo[] = {};
InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon",0.02,"AmovPknlMrunSrasWlnrDfr",0.025,"AmovPknlMwlkSrasWlnrDf",0.025,"AmovPknlMwlkSrasWlnrDr",0.025,"AdthPknlMwlkSrasWlnrDf_1",0.01,"AdthPknlMwlkSrasWlnrDf_2",0.01,"AmovPercMwlkSlowWlnrDfl",0.03,"AmovPercMwlkSrasWlnrDfr",0.03};
};
class AmovPknlMrunSnonWnonDf: AmovPknlMstpSnonWnonDnon
{
file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondf";
soundEdge[] = {0.25,0.5,0.75,1};
speed = 0.666667;
duty = 0.2;
soundOverride = "run";
soundEnabled = "true";
actions = "CivilKneelActionsRunF";
collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d";
walkcycles = 2;
disableWeapons = "true";
ConnectTo[] = {};
InterpolateTo[] = {"AmovPercMrunSnonWnonDf",0.03,"AmovPknlMstpSnonWnonDnon",0.02,"AmovPknlMwlkSnonWnonDf",0.025,"AmovPknlMrunSnonWnonDfl",0.025,"AmovPknlMrunSnonWnonDfr",0.025};
};
class AmovPknlMwlkSnonWnonDf: AmovPknlMrunSnonWnonDf
{
file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondf";
speed = 0.337079;
duty = 0.05;
walkcycles = 2;
actions = "CivilKneelActionsWlkF";
ConnectTo[] = {};
InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon",0.02,"AmovPercMwlkSnonWnonDf",0.03,"AmovPknlMrunSnonWnonDf",0.025,"AmovPknlMwlkSnonWnonDfr",0.025,"AmovPknlMwlkSnonWnonDfl",0.025};
};
class AmovPknlMwlkSnonWnonDbr: AmovPknlMwlkSnonWnonDf
{
file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondbr";
@@ -49511,14 +49398,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
ConnectTo[] = {};
InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon",0.02,"AmovPercMwlkSnonWnonDbl",0.03,"AmovPknlMwlkSnonWnonDb",0.025,"AmovPknlMwlkSnonWnonDl",0.025,"AmovPknlMrunSnonWnonDbl",0.025};
};
class AmovPknlMwlkSnonWnonDb: AmovPknlMwlkSnonWnonDf
{
file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondb";
speed = 0.29703;
actions = "CivilKneelActionsWlkB";
ConnectTo[] = {};
InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon",0.02,"AmovPercMwlkSnonWnonDb",0.03,"AmovPknlMwlkSnonWnonDbr",0.025,"AmovPknlMwlkSnonWnonDbl",0.025,"AmovPknlMrunSnonWnonDb",0.025};
};
class AmovPknlMwlkSnonWnonDl: AmovPknlMwlkSnonWnonDf
{
file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondl";
@@ -49582,14 +49461,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
ConnectTo[] = {};
InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon",0.02,"AmovPercMrunSnonWnonDbl",0.03,"AmovPknlMwlkSnonWnonDbl",0.025,"AmovPknlMrunSnonWnonDl",0.025,"AmovPknlMrunSnonWnonDb",0.025};
};
class AmovPknlMrunSnonWnonDb: AmovPknlMrunSnonWnonDf
{
file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb";
speed = 0.666667;
actions = "CivilKneelActionsRunB";
ConnectTo[] = {};
InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon",0.02,"AmovPercMrunSnonWnonDb",0.03,"AmovPknlMwlkSnonWnonDb",0.025,"AmovPknlMrunSnonWnonDbl",0.025,"AmovPknlMrunSnonWnonDbr",0.025};
};
class AmovPknlMrunSnonWnonDbr: AmovPknlMrunSnonWnonDf
{
file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbr";
@@ -51308,37 +51179,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
ConnectTo[] = {"AmovPknlMstpSnonWnonDnon",0.02,"AmovPercMstpSnonWnonDnon_gear",0.02};
InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon",0.02,"AdthPknlMstpSnonWnonDnon_1",0.01};
};
class AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon: TransAnimBase
{
actions = "CivilStandActions";
file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\non\non\AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon.rtm";
speed = 0.95;
onLandBeg = "false";
onLandEnd = "true";
soundOverride = "laydown";
canPullTrigger = "false";
aiming = "aimingCivil";
aimingBody = "aimingUpCivil";
enableDirectControl = 0;
interpolationRestart = "true";
collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d";
duty = 2;
ConnectTo[] = {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon_2",0.02};
InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1",0.01};
};
class AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon_2: AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon
{
actions = "CivilProneActions";
file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\non\non\AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon_2.rtm";
speed = 1.5;
soundOverride = "laydown";
canPullTrigger = "false";
aiming = "aimingCivil";
aimingBody = "aimingUpCivil";
duty = 2;
ConnectTo[] = {"AmovPpneMstpSnonWnonDnon",0.02};
InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon",0.01};
};
class AmovPercMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon: TransAnimBase
{
actions = "CivilProneActions";
@@ -51355,32 +51195,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
ConnectTo[] = {"AmovPpneMstpSnonWnonDnon",0.02};
InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon",0.02,"AdthPpneMstpSnonWnonDnon",0.01};
};
class AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon: TransAnimBase
{
actions = "CivilStandActions";
file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon.rtm";
speed = 0.652174;
soundOverride = "standup";
canPullTrigger = "false";
aiming = "aimingCivil";
aimingBody = "aimingUpDefault";
limitGunMovement = 0.1;
duty = 0.5;
ConnectTo[] = {"AmovPercMstpSnonWnonDnon",0.02};
InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon",0.02,"AdthPercMstpSnonWnonDnon_1",0.01};
};
class AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf: TransAnimBase
{
actions = "CivilKneelActions";
file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf";
speed = 2.55;
canPullTrigger = "false";
aiming = "aimingCivil";
aimingBody = "aimingUpCivil";
enableDirectControl = 0;
ConnectTo[] = {"AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2",0.01};
InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1",0.01};
};
class AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2: AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf
{
actions = "CivilStandActions";
@@ -59634,149 +59448,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
ConnectTo[] = {"AidlPknlMstpSrasWlnrDnon0S",0.02};
InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon",0.02,"AdthPknlMstpSrasWlnrDnon_1",0.01};
};
class AidlPercMstpSnonWnonDnon0S: AmovPercMstpSnonWnonDnon
{
equivalentTo = "AidlPercMstpSnonWnonDnon01";
ConnectTo[] = {"AidlPercMstpSnonWnonDnon",0.01,"AidlPercMstpSnonWnonDnon01",0.01,"AidlPercMstpSnonWnonDnon02",0.01,"AidlPercMstpSnonWnonDnon03",0.01,"AidlPercMstpSnonWnonDnon04",0.01,"AidlPercMstpSnonWnonDnon05",0.01,"AidlPercMstpSnonWnonDnon06",0.01,"AidlPercMstpSnonWnonDnon07",0.01,"AidlPercMstpSnonWnonDnon08",0.01,"AidlPercMstpSnonWnonDnon_idleSteady01",0.01,"AidlPercMstpSnonWnonDnon_idleSteady02",0.01,"AidlPercMstpSnonWnonDnon_idleSteady03",0.01,"AidlPercMstpSnonWnonDnon_idleSteady04",0.01};
InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1",0.01};
};
class AidlPercMstpSnonWnonDnon01: AidlPercMstpSnonWnonDnon0S
{
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon01";
speed = 0.29;
looped = "false";
variantAfter[] = {1,1,1};
interpolationSpeed = 6;
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01,"AdthPercMstpSnonWnonDnon_1",0.01};
};
class AidlPercMstpSnonWnonDnon02: AidlPercMstpSnonWnonDnon01
{
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon02";
speed = 0.31;
canPullTrigger = "false";
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01,"AdthPercMstpSnonWnonDnon_1",0.01};
};
class AidlPercMstpSnonWnonDnon03: AidlPercMstpSnonWnonDnon01
{
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon03";
speed = 0.48;
canPullTrigger = "false";
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01,"AdthPercMstpSnonWnonDnon_1",0.01};
};
class AidlPercMstpSnonWnonDnon04: AidlPercMstpSnonWnonDnon01
{
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon04";
speed = 0.37;
canPullTrigger = "false";
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01,"AdthPercMstpSnonWnonDnon_1",0.01};
};
class AidlPercMstpSnonWnonDnon05: AidlPercMstpSnonWnonDnon01
{
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon05";
speed = 0.21;
canPullTrigger = "false";
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01,"AdthPercMstpSnonWnonDnon_1",0.01};
};
class AidlPercMstpSnonWnonDnon06: AidlPercMstpSnonWnonDnon01
{
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon06";
speed = 0.33;
canPullTrigger = "false";
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01,"AdthPercMstpSnonWnonDnon_1",0.01};
};
class AidlPercMstpSnonWnonDnon07: AidlPercMstpSnonWnonDnon01
{
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon07";
speed = 0.22;
canPullTrigger = "false";
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01,"AdthPercMstpSnonWnonDnon_1",0.01};
};
class AidlPercMstpSnonWnonDnon08: AidlPercMstpSnonWnonDnon01
{
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon08";
speed = 0.25;
canPullTrigger = "false";
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01,"AdthPercMstpSnonWnonDnon_1",0.01};
};
class AidlPercMstpSnonWnonDnon_idleSteady01: AidlPercMstpSnonWnonDnon01
{
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon_idleSteady01";
speed = 0.069767;
interpolationSpeed = 30;
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01};
};
class AidlPercMstpSnonWnonDnon_idleSteady02: AidlPercMstpSnonWnonDnon_idleSteady01
{
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon_idleSteady02";
speed = 0.064516;
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01};
};
class AidlPercMstpSnonWnonDnon_idleSteady03: AidlPercMstpSnonWnonDnon_idleSteady01
{
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon_idleSteady03";
speed = 0.070588;
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01};
};
class AidlPercMstpSnonWnonDnon_idleSteady04: AidlPercMstpSnonWnonDnon_idleSteady01
{
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon_idleSteady04";
speed = 0.070588;
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01};
};
class AidlPknlMstpSnonWnonDnon: AmovPknlMstpSnonWnonDnon
{
variantsAI[] = {"AidlPknlMstpSnonWnonDnon01",0.04,"AidlPknlMstpSnonWnonDnon02",0.03,"AidlPknlMstpSnonWnonDnon03",0.03,"AidlPknlMstpSnonWnonDnon_idleSteady03",0.3,"AidlPknlMstpSnonWnonDnon_idleSteady02",0.3,"AidlPknlMstpSnonWnonDnon_idleSteady01",0.3};
variantAfter[] = {0,0,0};
ConnectTo[] = {"AmovPknlMstpSnonWnonDnon",0.01,"AidlPknlMstpSnonWnonDnon0S",0.01};
InterpolateTo[] = {};
};
class AidlPknlMstpSnonWnonDnon0S: AidlPknlMstpSnonWnonDnon
{
equivalentTo = "AidlPknlMstpSnonWnonDnon01";
collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wnon.p3d";
file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon";
variantAfter[] = {1,1,1};
ConnectTo[] = {"AidlPknlMstpSnonWnonDnon01",0.01,"AidlPknlMstpSnonWnonDnon02",0.01,"AidlPknlMstpSnonWnonDnon03",0.01,"AidlPknlMstpSnonWnonDnon_idleSteady01",0.01,"AidlPknlMstpSnonWnonDnon_idleSteady02",0.01,"AidlPknlMstpSnonWnonDnon_idleSteady03",0.01};
InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1",0.01,"AidlPknlMstpSnonWnonDnon",0.01};
};
class AidlPknlMstpSnonWnonDnon01: AidlPknlMstpSnonWnonDnon0S
{
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon01";
speed = 0.23;
looped = "false";
variantAfter[] = {1,1,1};
canPullTrigger = "false";
ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S",0.01};
InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1",0.01,"AidlPknlMstpSnonWnonDnon",0.01};
};
class AidlPknlMstpSnonWnonDnon02: AidlPknlMstpSnonWnonDnon01
{
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon02";
speed = 0.18;
canPullTrigger = "false";
ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S",0.01};
InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1",0.01,"AidlPknlMstpSnonWnonDnon",0.01};
};
class AidlPknlMstpSnonWnonDnon03: AidlPknlMstpSnonWnonDnon01
{
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon03";
speed = 0.26;
canPullTrigger = "false";
ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S",0.01};
InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1",0.01,"AidlPknlMstpSnonWnonDnon",0.01};
};
class AidlPknlMstpSnonWnonDnon_player: AidlPknlMstpSnonWnonDnon
{
variantsAI[] = {};
@@ -62844,6 +62515,14 @@ class CfgMovesPlayerZombie: CfgMovesBasic
};
};
class CfgMovesPlayerZombie: CfgMovesZombieBase
{
};
class CfgFaces
{

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@@ -1,4 +1,4 @@
private["_hasKnife","_qty","_item","_text","_string","_type","_loop","_meat","_timer"];
private ["_item","_id"];
_item = _this select 3;
// remove menu
@@ -12,10 +12,10 @@ s_player_callzombies = 1;
[player,"spotted",0,false] call dayz_zombieSpeak;
_id = [player,100,true,(getPosATL player)] spawn player_alertZombies;
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
// wait a bit
sleep 6;
sleep 15;
// allow menu again
s_player_callzombies = -1;

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@@ -80,6 +80,49 @@ if (inflamed cursorTarget and _canDo) then {
[ ["ItemGoldBar10oz",1] ]
];
_recipe_ItemSilverBar10oz = [
[ ["ItemSilverBar10oz",1] ],
[ ["ItemSilverBar",10] ]
];
_recipe_ItemSilverBar = [
[ ["ItemSilverBar",10] ],
[ ["ItemSilverBar10oz",1] ]
];
_recipe_ItemCopperBar10oz = [
[ ["ItemCopperBar10oz",1] ],
[ ["ItemCopperBar",10] ]
];
_recipe_ItemCopperBar = [
[ ["ItemCopperBar",10] ],
[ ["ItemCopperBar10oz",1] ]
];
_recipe_ItemTinBar10oz = [
[ ["ItemTinBar10oz",1] ],
[ ["ItemTinBar",10] ]
];
_recipe_ItemTinBar = [
[ ["ItemTinBar",10] ],
[ ["ItemTinBar10oz",1] ]
];
_recipe_ItemAluminumBar10oz = [
[ ["ItemAluminumBar10oz",1] ],
[ ["ItemAluminumBar",10] ]
];
_recipe_ItemAluminumBar = [
[ ["ItemAluminumBar",10] ],
[ ["ItemAluminumBar10oz",1] ]
];
_recipe_FoodChickenNoodle = [["FoodchickenRaw",1],["FoodCanPasta",1],["ItemWaterbottle",1]];
_recipe_FoodBeefBakedBeans = [["FoodbeefRaw",1],["FoodCanBakedBeans",1]];

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@@ -0,0 +1,44 @@
private ["_item","_ent","_cnt","_index","_wound","_damage","_rnd","_move"];
_item = _this select 3;
_ent = _item;
// remove menu
player removeAction s_player_pzombiesattack;
s_player_pzombiesattack = 1;
_rnd = round(random 9) + 1;
_move = "ZombieStandingAttack" + str(_rnd);
player playMoveNow _move;
sleep 1;
_isZombie = _ent isKindOf "zZombie_base";
// TODO add distance check and maybe los
if (_ent isKindOf "Animal" or _isZombie) then {
_ent setDamage 1;
} else {
// TODO TEST AND Improve
_cnt = count (DAYZ_woundHit select 1);
_index = floor (random _cnt);
_index = (DAYZ_woundHit select 1) select _index;
_wound = (DAYZ_woundHit select 0) select _index;
_damage = 0.1 + random (1.2);
[_item, _wound, _damage, player,"zombie"] call fnc_usec_damageHandler;
};
[player,"hit",0,false] call dayz_zombieSpeak;
player switchmove "";
sleep 1;
s_player_pzombiesattack = -1;

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@@ -1,25 +1,19 @@
private["_item","_id","_regen","_isAnimal","_animalType","_isMan","_config","_isListed","_qty","_ent"];
private ["_item","_id","_regen","_isAnimal","_animalType","_isMan","_config","_isListed","_qty","_ent","_ctrlBlood","_rnd","_move","_display","_control","_bloodVal"];
_item = _this select 3;
_ent = _item;
disableSerialization;
player removeAction s_player_butcher;
s_player_butcher = 1;
if (_ent isKindOf "Animal") then {
_ent setDamage 1;
} else {
_ent setHit ["legs",1];
_ent setVariable ["hit_legs",2,true];
};
if(!(alive _item)) then {
_rnd = round(random 4) + 1;
_move = "ZombieFeed" + str(_rnd);
[nil, player, rSWITCHMOVE,_move] call RE;
sleep 5;
if(not alive _item) then {
_rnd = round(random 4) + 1;
_move = "ZombieFeed" + str(_rnd);
player playMoveNow _move;
sleep 1;
// player playActionNow "PutDown";
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
@@ -91,8 +85,10 @@ if(not alive _item) then {
_control ctrlShow true;
cutText [format[(localize "str_player_consumed"),_item, "PLAIN DOWN"];
cutText [format[(localize "str_player_consumed"),_animalType], "PLAIN DOWN"];
player switchmove "";
};
s_player_butcher = -1;

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@@ -91,7 +91,7 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
_count = 0;
if(_stype == "CfgVehicles") then {
_count = position player nearObjects [_name,10];
_count = count (position player nearObjects [_name,10]);
};
if(_stype == "CfgMagazines") then {
_count = {_x == _name} count magazines player;

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@@ -52,8 +52,9 @@ if(_isPZombie) then {
//hint str(_state);
if (s_player_callzombies < 0) then {
s_player_callzombies = player addAction ["Raise Horde", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
//s_player_callzombies1 = player addAction ["Zombie Vison", "\z\addons\dayz_code\actions\vison_zombie.sqf",player, 4, true, false, "",""];
};
if (s_player_pzombiesattack < 0) then {
s_player_pzombiesattack = player addAction ["Attack", "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf",cursorTarget, 6, true, false, "",""];
};
};
@@ -150,7 +151,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 6))
if(_isPZombie) then {
// Pzombie Gut human corpse or animal
if ((_isAnimal or _isMan) and !_isHarvested and _canDo) then {
if (!alive cursorTarget and (_isAnimal or _isMan) and !_isZombie and !_isHarvested and _canDo) then {
if (s_player_butcher < 0) then {
s_player_butcher = player addAction ["Feed", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
};

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@@ -225,6 +225,15 @@ if (!isDedicated) then {
_dikCode = _this select 1;
_handled = false;
if (_dikCode in (actionKeys "GetOver")) then {
if (player isKindOf "PZombie_VB") exitWith {
//player action ["sitDown", player];
player switchAction "sitDown";
//player playMoveNow "ZombieStandingAttack1";
//player switchMove "AmovPercMstpSnonWnonDnon";
diag_log "Saved player zombie from animation lockup?";
};
DoRE = ({isPlayer _x} count (player nearEntities ["AllVehicles",500]) > 1);
if (canRoll && animationState player in ["amovpercmrunslowwrfldf","amovpercmrunsraswrfldf","amovpercmevaslowwrfldf","amovpercmevasraswrfldf"]) then {
canRoll = false;

View File

@@ -106,6 +106,7 @@ dayz_resetSelfActions = {
s_player_fillfuel = -1;
s_player_grabflare = -1;
s_player_callzombies = -1;
s_player_pzombiesattack = -1;
s_player_removeflare = -1;
s_player_painkiller = -1;
s_player_studybody = -1;

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@@ -6,7 +6,7 @@ fnc_usec_damageHandle = {
************************************************************/
private["_unit","_eh"];
_unit = _this select 0;
mydamage_eh1 = _unit addeventhandler ["HandleDamage",{_this call fnc_usec_damageHandler;0} ];
mydamage_eh1 = _unit addeventhandler ["HandleDamage",{_this call fnc_usec_damageHandler;} ];
mydamage_eh2 = _unit addEventHandler ["Fired", {_this call player_fired;}];
mydamage_eh3 = _unit addEventHandler ["Killed", {_id = [] spawn player_death;}];
};

View File

@@ -545,7 +545,7 @@ class FSM
"selectNoPlayer;" \n
"" \n
"_myTime = time;" \n
"1 cutText [""This server is running an incorrect version of the server side application. You cannot play on this server. If you are the server admin please contact DayZepoch.com staff."", ""PLAIN"",5];"/*%FSM</STATEINIT""">*/;
"1 cutText [""This server is running an incorrect version of the server side application. If this is the first time you have seen this error please reconnect. If you are the server admin please contact DayZepoch.com staff."", ""PLAIN"",5];"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{

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@@ -1416,6 +1416,35 @@ class CfgMagazines
model = "\dayz_equip\models\silver_bar.p3d";
picture = "\dayz_equip\textures\equip_bar_silver_CA.paa";
descriptionShort = "Silver Bar";
class ItemActions
{
class Crafting
{
text = "Smelt 10oz bar";
script = "spawn player_craftItem;";
output[] = {"ItemSilverBar10oz"};
};
};
};
class ItemSilverBar10oz: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "10oz Silver";
model = "\dayz_equip\models\silver_bar.p3d";
picture = "\dayz_equip\textures\equip_bar_silver_CA.paa";
descriptionShort = "10oz Silver Bar";
class ItemActions
{
class Crafting
{
text = "Smelt 1oz bars";
script = "spawn player_craftItem;";
output[] = {"ItemSilverBar"};
};
};
};
class ItemCopperBar: CA_Magazine
{
@@ -1430,9 +1459,29 @@ class CfgMagazines
{
class Crafting
{
text = "Smelt Bronze";
text = "Smelt 10oz bar";
script = "spawn player_craftItem;";
output[] = {"ItemBronzeBar"};
output[] = {"ItemCopperBar10oz"};
};
};
};
class ItemCopperBar10oz: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "10oz Copper";
model = "\dayz_equip\models\copper_bar.p3d";
picture = "\dayz_equip\textures\equip_bar_copper_CA.paa";
descriptionShort = "10oz Copper Bar";
class ItemActions
{
class Crafting
{
text = "Smelt 1oz bars";
script = "spawn player_craftItem;";
output[] = {"ItemCopperBar"};
};
};
};
@@ -1456,6 +1505,34 @@ class CfgMagazines
model = "\dayz_equip\models\aluminum_bar.p3d";
picture = "\dayz_equip\textures\equip_bar_aluminum_CA.paa";
descriptionShort = "Aluminum Bar";
class ItemActions
{
class Crafting
{
text = "Smelt 10oz bar";
script = "spawn player_craftItem;";
output[] = {"ItemAluminumBar10oz"};
};
};
};
class ItemAluminumBar10oz: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "10oz Aluminum";
model = "\dayz_equip\models\aluminum_bar.p3d";
picture = "\dayz_equip\textures\equip_bar_aluminum_CA.paa";
descriptionShort = "10oz Aluminum Bar";
class ItemActions
{
class Crafting
{
text = "Smelt 1oz bars";
script = "spawn player_craftItem;";
output[] = {"ItemAluminumBar"};
};
};
};
class ItemTinBar: CA_Magazine
{
@@ -1466,6 +1543,34 @@ class CfgMagazines
model = "\dayz_equip\models\tin_bar.p3d";
picture = "\dayz_equip\textures\equip_bar_tin_CA.paa";
descriptionShort = "Tin Bar";
class ItemActions
{
class Crafting
{
text = "Smelt 10oz bar";
script = "spawn player_craftItem;";
output[] = {"ItemTinBar10oz"};
};
};
};
class ItemTinBar10oz: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "10oz Tin";
model = "\dayz_equip\models\tin_bar.p3d";
picture = "\dayz_equip\textures\equip_bar_tin_CA.paa";
descriptionShort = "10oz Tin Bar";
class ItemActions
{
class Crafting
{
text = "Smelt 1oz bars";
script = "spawn player_craftItem;";
output[] = {"ItemTinBar"};
};
};
};
class ItemZombieParts: CA_Magazine

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@@ -150,10 +150,12 @@ switch (_type) do {
if ( (time - _lastUpdate) > 5) then {
call _object_damage;
} else {
if(!_needUpdate)then {
diag_log format["DEBUG: Added to NeedUpdate=%1",_object];
needUpdate_objects set [count needUpdate_objects, _object];
};
};
};
case "killed": {
call _object_killed;
};

View File

@@ -103,6 +103,9 @@ diag_log "HIVE: Starting";
_object setpos _pos;
_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
};
if (_object isKindOf "VaultStorageLocked") then {
_object setpos _pos;
};
_object setdir _dir;
_object setDamage _damage;